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build(vite): fix assets directories with symlinks present (#3359)
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@ -20,13 +20,22 @@ if (process.env.SUNSHINE_BUILD_HOMEBREW) {
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console.log("Building for homebrew, using default paths")
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console.log("Building for homebrew, using default paths")
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}
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}
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else {
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else {
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// If the paths supplied in the environment variables contain any symbolic links
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// at any point in the series of directories, the entire build will fail with
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// a cryptic error message like this:
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// RollupError: The "fileName" or "name" properties of emitted chunks and assets
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// must be strings that are neither absolute nor relative paths.
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// To avoid this, we resolve the potential symlinks using `fs.realpathSync` before
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// doing anything else with the paths.
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if (process.env.SUNSHINE_SOURCE_ASSETS_DIR) {
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if (process.env.SUNSHINE_SOURCE_ASSETS_DIR) {
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console.log("Using srcdir from Cmake: " + resolve(process.env.SUNSHINE_SOURCE_ASSETS_DIR,"common/assets/web"));
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let path = resolve(fs.realpathSync(process.env.SUNSHINE_SOURCE_ASSETS_DIR), "common/assets/web");
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assetsSrcPath = resolve(process.env.SUNSHINE_SOURCE_ASSETS_DIR,"common/assets/web")
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console.log("Using srcdir from Cmake: " + path);
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assetsSrcPath = path;
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}
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}
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if (process.env.SUNSHINE_ASSETS_DIR) {
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if (process.env.SUNSHINE_ASSETS_DIR) {
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console.log("Using destdir from Cmake: " + resolve(process.env.SUNSHINE_ASSETS_DIR,"assets/web"));
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let path = resolve(fs.realpathSync(process.env.SUNSHINE_ASSETS_DIR), "assets/web");
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assetsDstPath = resolve(process.env.SUNSHINE_ASSETS_DIR,"assets/web")
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console.log("Using destdir from Cmake: " + path);
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assetsDstPath = path;
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}
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}
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}
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}
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