simulate release of keyboard/gamepad/mouse buttons when stopping session

This commit is contained in:
loki 2019-12-31 12:22:47 +01:00
parent daaec4ba46
commit b5fe713848
3 changed files with 50 additions and 6 deletions

View File

@ -120,18 +120,24 @@ void passthrough(platf::input_t &input, PNV_MOUSE_MOVE_PACKET packet) {
platf::move_mouse(input, util::endian::big(packet->deltaX), util::endian::big(packet->deltaY));
}
void passthrough(platf::input_t &input, PNV_MOUSE_BUTTON_PACKET packet) {
void passthrough(std::shared_ptr<input_t> &input, PNV_MOUSE_BUTTON_PACKET packet) {
auto constexpr BUTTON_RELEASED = 0x09;
display_cursor = true;
platf::button_mouse(input, util::endian::big(packet->button), packet->action == BUTTON_RELEASED);
auto button = util::endian::big(packet->button);
if(button > 0 && button < 4) {
input->mouse_press[button] = packet->action != BUTTON_RELEASED;
}
platf::button_mouse(input->input, button, packet->action == BUTTON_RELEASED);
}
void passthrough(platf::input_t &input, PNV_KEYBOARD_PACKET packet) {
void passthrough(std::shared_ptr<input_t> &input, PNV_KEYBOARD_PACKET packet) {
auto constexpr BUTTON_RELEASED = 0x04;
platf::keyboard(input, packet->keyCode & 0x00FF, packet->keyAction == BUTTON_RELEASED);
input->key_press[packet->keyCode] = packet->keyAction != BUTTON_RELEASED;
platf::keyboard(input->input, packet->keyCode & 0x00FF, packet->keyAction == BUTTON_RELEASED);
}
void passthrough(platf::input_t &input, PNV_SCROLL_PACKET packet) {
@ -242,7 +248,7 @@ void passthrough_helper(std::shared_ptr<input_t> input, std::vector<std::uint8_t
passthrough(input->input, (PNV_MOUSE_MOVE_PACKET)payload);
break;
case PACKET_TYPE_MOUSE_BUTTON:
passthrough(input->input, (PNV_MOUSE_BUTTON_PACKET)payload);
passthrough(input, (PNV_MOUSE_BUTTON_PACKET)payload);
break;
case PACKET_TYPE_SCROLL_OR_KEYBOARD:
{
@ -251,7 +257,7 @@ void passthrough_helper(std::shared_ptr<input_t> input, std::vector<std::uint8_t
passthrough(input->input, (PNV_SCROLL_PACKET)payload);
}
else {
passthrough(input->input, (PNV_KEYBOARD_PACKET)payload);
passthrough(input, (PNV_KEYBOARD_PACKET)payload);
}
break;
@ -262,9 +268,42 @@ void passthrough_helper(std::shared_ptr<input_t> input, std::vector<std::uint8_t
}
}
void reset_helper(std::shared_ptr<input_t> input) {
for(auto &[key_press, key_down] : input->key_press) {
if(key_down) {
key_down = false;
platf::keyboard(input->input, key_press & 0x00FF, true);
}
}
auto &mouse_press = input->mouse_press;
for(int x = 0; x < mouse_press.size(); ++x) {
if(mouse_press[x]) {
mouse_press[x] = false;
platf::button_mouse(input->input, x + 1, true);
}
}
NV_MULTI_CONTROLLER_PACKET fake_packet;
fake_packet.buttonFlags = 0;
fake_packet.leftStickX = 0;
fake_packet.leftStickY = 0;
fake_packet.rightStickX = 0;
fake_packet.rightStickY = 0;
fake_packet.leftTrigger = 0;
fake_packet.rightTrigger = 0;
passthrough(input, &fake_packet);
}
void passthrough(std::shared_ptr<input_t> &input, std::vector<std::uint8_t> &&input_data) {
task_pool.push(passthrough_helper, input, util::cmove(input_data));
}
void reset(std::shared_ptr<input_t> &input) {
task_pool.push(reset_helper, input);
}
input_t::input_t() : gamepad_state { 0 }, back_timeout_id { nullptr }, input { platf::input() } {}
}

View File

@ -23,6 +23,9 @@ struct input_t {
input_t();
gamepad_state_t gamepad_state;
std::unordered_map<short, bool> key_press;
std::array<std::uint8_t, 3> mouse_press;
util::ThreadPool::task_id_t back_timeout_id;
platf::input_t input;
@ -30,6 +33,7 @@ struct input_t {
void print(void *input);
void passthrough(std::shared_ptr<input_t> &input, std::vector<std::uint8_t> &&input_data);
void reset(std::shared_ptr<input_t> &input);
}
#endif //SUNSHINE_INPUT_H

View File

@ -161,6 +161,7 @@ void stop(session_t &session) {
session.video_packets->stop();
session.audio_packets->stop();
input::reset(input);
has_session.store(false);
}