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Free AVFrame before calling eglTerminate() (#842)
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@ -386,12 +386,14 @@ public:
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va::display_t::pointer va_display;
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file_t file;
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frame_t hwframe;
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gbm::gbm_t gbm;
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egl::display_t display;
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egl::ctx_t ctx;
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// This must be destroyed before display_t to ensure the GPU
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// driver is still loaded when vaDestroySurfaces() is called.
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frame_t hwframe;
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egl::sws_t sws;
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egl::nv12_t nv12;
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