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fix(macos/input): incorrect mouse input for non-main display (#2461)
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@ -169,6 +169,9 @@ namespace platf {
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display->width = display->av_capture.frameWidth;
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display->height = display->av_capture.frameHeight;
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// We also need set env_width and env_height for absolute mouse coordinates
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display->env_width = display->width;
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display->env_height = display->height;
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return display;
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}
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@ -328,15 +328,12 @@ const KeyCodeMap kKeyCodesMap[] = {
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auto display = macos_input->display;
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auto event = macos_input->mouse_event;
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if (location.x < 0)
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location.x = 0;
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if (location.x >= (double) CGDisplayPixelsWide(display))
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location.x = (double) CGDisplayPixelsWide(display) - 1;
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// get display bounds for current display
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CGRect display_bounds = CGDisplayBounds(display);
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if (location.y < 0)
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location.y = 0;
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if (location.y >= (double) CGDisplayPixelsHigh(display))
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location.y = (double) CGDisplayPixelsHigh(display) - 1;
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// limit mouse to current display bounds
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location.x = std::clamp(location.x, display_bounds.origin.x, display_bounds.origin.x + display_bounds.size.width - 1);
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location.y = std::clamp(location.y, display_bounds.origin.y, display_bounds.origin.y + display_bounds.size.height - 1);
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CGEventSetType(event, type);
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CGEventSetLocation(event, location);
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@ -379,10 +376,15 @@ const KeyCodeMap kKeyCodesMap[] = {
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void
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abs_mouse(input_t &input, const touch_port_t &touch_port, float x, float y) {
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auto scaling = ((macos_input_t *) input.get())->displayScaling;
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auto macos_input = static_cast<macos_input_t *>(input.get());
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auto scaling = macos_input->displayScaling;
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auto display = macos_input->display;
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CGPoint location = CGPointMake(x * scaling, y * scaling);
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CGRect display_bounds = CGDisplayBounds(display);
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// in order to get the correct mouse location for capturing display , we need to add the display bounds to the location
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location.x += display_bounds.origin.x;
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location.y += display_bounds.origin.y;
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post_mouse(input, kCGMouseButtonLeft, event_type_mouse(input), location, 0);
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}
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