mirror of
https://github.com/LizardByte/Sunshine.git
synced 2025-04-16 08:42:34 +00:00
Use our own keycode mapping instead of relying on Windows
Loading the US English layout causes user-visible side effects.
This commit is contained in:
parent
7166d2f1fd
commit
8a7111a63b
@ -9,6 +9,7 @@
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#include <ViGEm/Client.h>
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#include <ViGEm/Client.h>
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#include "keylayout.h"
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#include "misc.h"
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#include "misc.h"
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#include "src/config.h"
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#include "src/config.h"
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#include "src/main.h"
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#include "src/main.h"
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@ -399,8 +400,6 @@ namespace platf {
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}
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}
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vigem_t *vigem;
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vigem_t *vigem;
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HKL keyboard_layout;
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HKL active_layout;
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decltype(CreateSyntheticPointerDevice) *fnCreateSyntheticPointerDevice;
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decltype(CreateSyntheticPointerDevice) *fnCreateSyntheticPointerDevice;
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decltype(InjectSyntheticPointerInput) *fnInjectSyntheticPointerInput;
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decltype(InjectSyntheticPointerInput) *fnInjectSyntheticPointerInput;
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@ -418,21 +417,6 @@ namespace platf {
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raw.vigem = nullptr;
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raw.vigem = nullptr;
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}
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}
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// Moonlight currently sends keys normalized to the US English layout.
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// We need to use that layout when converting to scancodes.
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raw.keyboard_layout = LoadKeyboardLayoutA("00000409", 0);
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if (!raw.keyboard_layout || LOWORD(raw.keyboard_layout) != 0x409) {
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BOOST_LOG(warning) << "Unable to load US English keyboard layout for scancode translation. Keyboard input may not work in games."sv;
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raw.keyboard_layout = NULL;
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}
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// Activate layout for current process only
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raw.active_layout = ActivateKeyboardLayout(raw.keyboard_layout, KLF_SETFORPROCESS);
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if (!raw.active_layout) {
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BOOST_LOG(warning) << "Unable to activate US English keyboard layout for scancode translation. Keyboard input may not work in games."sv;
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raw.keyboard_layout = NULL;
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}
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// Get pointers to virtual touch/pen input functions (Win10 1809+)
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// Get pointers to virtual touch/pen input functions (Win10 1809+)
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raw.fnCreateSyntheticPointerDevice = (decltype(CreateSyntheticPointerDevice) *) GetProcAddress(GetModuleHandleA("user32.dll"), "CreateSyntheticPointerDevice");
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raw.fnCreateSyntheticPointerDevice = (decltype(CreateSyntheticPointerDevice) *) GetProcAddress(GetModuleHandleA("user32.dll"), "CreateSyntheticPointerDevice");
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raw.fnInjectSyntheticPointerInput = (decltype(InjectSyntheticPointerInput) *) GetProcAddress(GetModuleHandleA("user32.dll"), "InjectSyntheticPointerInput");
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raw.fnInjectSyntheticPointerInput = (decltype(InjectSyntheticPointerInput) *) GetProcAddress(GetModuleHandleA("user32.dll"), "InjectSyntheticPointerInput");
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@ -575,8 +559,6 @@ namespace platf {
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void
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void
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keyboard(input_t &input, uint16_t modcode, bool release, uint8_t flags) {
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keyboard(input_t &input, uint16_t modcode, bool release, uint8_t flags) {
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auto raw = (input_raw_t *) input.get();
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INPUT i {};
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INPUT i {};
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i.type = INPUT_KEYBOARD;
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i.type = INPUT_KEYBOARD;
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auto &ki = i.ki;
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auto &ki = i.ki;
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@ -584,9 +566,9 @@ namespace platf {
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// If the client did not normalize this VK code to a US English layout, we can't accurately convert it to a scancode.
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// If the client did not normalize this VK code to a US English layout, we can't accurately convert it to a scancode.
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bool send_scancode = !(flags & SS_KBE_FLAG_NON_NORMALIZED) || config::input.always_send_scancodes;
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bool send_scancode = !(flags & SS_KBE_FLAG_NON_NORMALIZED) || config::input.always_send_scancodes;
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if (send_scancode && modcode != VK_LWIN && modcode != VK_RWIN && modcode != VK_PAUSE && raw->keyboard_layout != NULL) {
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if (send_scancode) {
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// For some reason, MapVirtualKey(VK_LWIN, MAPVK_VK_TO_VSC) doesn't seem to work :/
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// Mask off the extended key byte
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ki.wScan = MapVirtualKeyEx(modcode, MAPVK_VK_TO_VSC, raw->keyboard_layout);
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ki.wScan = VK_TO_SCANCODE_MAP[modcode & 0xFF];
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}
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}
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// If we can map this to a scancode, send it as a scancode for maximum game compatibility.
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// If we can map this to a scancode, send it as a scancode for maximum game compatibility.
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271
src/platform/windows/keylayout.h
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271
src/platform/windows/keylayout.h
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@ -0,0 +1,271 @@
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/**
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* @file src/platform/windows/keylayout.h
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* @brief Keyboard layout mapping for scancode translation
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*/
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#pragma once
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#include <array>
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#include <cstdint>
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namespace platf {
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// Virtual Key to Scan Code mapping for the US English layout (00000409).
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// GameStream uses this as the canonical key layout for scancode conversion.
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constexpr std::array<std::uint8_t, std::numeric_limits<std::uint8_t>::max() + 1> VK_TO_SCANCODE_MAP {
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0, /* 0x00 */
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0, /* 0x01 */
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0, /* 0x02 */
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70, /* 0x03 */
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0, /* 0x04 */
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0, /* 0x05 */
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0, /* 0x06 */
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0, /* 0x07 */
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14, /* 0x08 */
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15, /* 0x09 */
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0, /* 0x0a */
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0, /* 0x0b */
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76, /* 0x0c */
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28, /* 0x0d */
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0, /* 0x0e */
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0, /* 0x0f */
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42, /* 0x10 */
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29, /* 0x11 */
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56, /* 0x12 */
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0, /* 0x13 */
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58, /* 0x14 */
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0, /* 0x15 */
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0, /* 0x16 */
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0, /* 0x17 */
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0, /* 0x18 */
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0, /* 0x19 */
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0, /* 0x1a */
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1, /* 0x1b */
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0, /* 0x1c */
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0, /* 0x1d */
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0, /* 0x1e */
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0, /* 0x1f */
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57, /* 0x20 */
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73, /* 0x21 */
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81, /* 0x22 */
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79, /* 0x23 */
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71, /* 0x24 */
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75, /* 0x25 */
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72, /* 0x26 */
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77, /* 0x27 */
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80, /* 0x28 */
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0, /* 0x29 */
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0, /* 0x2a */
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0, /* 0x2b */
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84, /* 0x2c */
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82, /* 0x2d */
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83, /* 0x2e */
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99, /* 0x2f */
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11, /* 0x30 */
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2, /* 0x31 */
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3, /* 0x32 */
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4, /* 0x33 */
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5, /* 0x34 */
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6, /* 0x35 */
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7, /* 0x36 */
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8, /* 0x37 */
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9, /* 0x38 */
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10, /* 0x39 */
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0, /* 0x3a */
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0, /* 0x3b */
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0, /* 0x3c */
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0, /* 0x3d */
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0, /* 0x3e */
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0, /* 0x3f */
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0, /* 0x40 */
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30, /* 0x41 */
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48, /* 0x42 */
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46, /* 0x43 */
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32, /* 0x44 */
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18, /* 0x45 */
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33, /* 0x46 */
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34, /* 0x47 */
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35, /* 0x48 */
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23, /* 0x49 */
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36, /* 0x4a */
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37, /* 0x4b */
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38, /* 0x4c */
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50, /* 0x4d */
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49, /* 0x4e */
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24, /* 0x4f */
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25, /* 0x50 */
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16, /* 0x51 */
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19, /* 0x52 */
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31, /* 0x53 */
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20, /* 0x54 */
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22, /* 0x55 */
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47, /* 0x56 */
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17, /* 0x57 */
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45, /* 0x58 */
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21, /* 0x59 */
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44, /* 0x5a */
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91, /* 0x5b */
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92, /* 0x5c */
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93, /* 0x5d */
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0, /* 0x5e */
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95, /* 0x5f */
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82, /* 0x60 */
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79, /* 0x61 */
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80, /* 0x62 */
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81, /* 0x63 */
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75, /* 0x64 */
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76, /* 0x65 */
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77, /* 0x66 */
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71, /* 0x67 */
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72, /* 0x68 */
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73, /* 0x69 */
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55, /* 0x6a */
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78, /* 0x6b */
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0, /* 0x6c */
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74, /* 0x6d */
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83, /* 0x6e */
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53, /* 0x6f */
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59, /* 0x70 */
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60, /* 0x71 */
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61, /* 0x72 */
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62, /* 0x73 */
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63, /* 0x74 */
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64, /* 0x75 */
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65, /* 0x76 */
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66, /* 0x77 */
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67, /* 0x78 */
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68, /* 0x79 */
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87, /* 0x7a */
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88, /* 0x7b */
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100, /* 0x7c */
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101, /* 0x7d */
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102, /* 0x7e */
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103, /* 0x7f */
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104, /* 0x80 */
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105, /* 0x81 */
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106, /* 0x82 */
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107, /* 0x83 */
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108, /* 0x84 */
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109, /* 0x85 */
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110, /* 0x86 */
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118, /* 0x87 */
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0, /* 0x88 */
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0, /* 0x89 */
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0, /* 0x8a */
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0, /* 0x8b */
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0, /* 0x8c */
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0, /* 0x8d */
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0, /* 0x8e */
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0, /* 0x8f */
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69, /* 0x90 */
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70, /* 0x91 */
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0, /* 0x92 */
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0, /* 0x93 */
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0, /* 0x94 */
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0, /* 0x95 */
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0, /* 0x96 */
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0, /* 0x97 */
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0, /* 0x98 */
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0, /* 0x99 */
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0, /* 0x9a */
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0, /* 0x9b */
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0, /* 0x9c */
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0, /* 0x9d */
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0, /* 0x9e */
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0, /* 0x9f */
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42, /* 0xa0 */
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54, /* 0xa1 */
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29, /* 0xa2 */
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29, /* 0xa3 */
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56, /* 0xa4 */
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56, /* 0xa5 */
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106, /* 0xa6 */
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105, /* 0xa7 */
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103, /* 0xa8 */
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104, /* 0xa9 */
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101, /* 0xaa */
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102, /* 0xab */
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50, /* 0xac */
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32, /* 0xad */
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46, /* 0xae */
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48, /* 0xaf */
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25, /* 0xb0 */
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16, /* 0xb1 */
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36, /* 0xb2 */
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34, /* 0xb3 */
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108, /* 0xb4 */
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109, /* 0xb5 */
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107, /* 0xb6 */
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33, /* 0xb7 */
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0, /* 0xb8 */
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0, /* 0xb9 */
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39, /* 0xba */
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13, /* 0xbb */
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51, /* 0xbc */
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12, /* 0xbd */
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52, /* 0xbe */
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53, /* 0xbf */
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41, /* 0xc0 */
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115, /* 0xc1 */
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126, /* 0xc2 */
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0, /* 0xc3 */
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0, /* 0xc4 */
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0, /* 0xc5 */
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0, /* 0xc6 */
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0, /* 0xc7 */
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0, /* 0xc8 */
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0, /* 0xc9 */
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0, /* 0xca */
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0, /* 0xcb */
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0, /* 0xcc */
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0, /* 0xcd */
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0, /* 0xce */
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0, /* 0xcf */
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0, /* 0xd0 */
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0, /* 0xd1 */
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0, /* 0xd2 */
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0, /* 0xd3 */
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0, /* 0xd4 */
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0, /* 0xd5 */
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0, /* 0xd6 */
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0, /* 0xd7 */
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0, /* 0xd8 */
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0, /* 0xd9 */
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0, /* 0xda */
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26, /* 0xdb */
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43, /* 0xdc */
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27, /* 0xdd */
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40, /* 0xde */
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0, /* 0xdf */
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0, /* 0xe0 */
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0, /* 0xe1 */
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86, /* 0xe2 */
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0, /* 0xe3 */
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0, /* 0xe4 */
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0, /* 0xe5 */
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0, /* 0xe6 */
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0, /* 0xe7 */
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0, /* 0xe8 */
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113, /* 0xe9 */
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92, /* 0xea */
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123, /* 0xeb */
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0, /* 0xec */
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111, /* 0xed */
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90, /* 0xee */
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0, /* 0xef */
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0, /* 0xf0 */
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91, /* 0xf1 */
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0, /* 0xf2 */
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95, /* 0xf3 */
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0, /* 0xf4 */
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94, /* 0xf5 */
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0, /* 0xf6 */
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0, /* 0xf7 */
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0, /* 0xf8 */
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93, /* 0xf9 */
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0, /* 0xfa */
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98, /* 0xfb */
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0, /* 0xfc */
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0, /* 0xfd */
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0, /* 0xfe */
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0, /* 0xff */
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};
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} // namespace platf
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