refactor(main): move remaining entry related code (#2127)

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ReenigneArcher 2024-02-11 14:15:45 -05:00 committed by GitHub
parent a420760d36
commit 8689469ea8
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32 changed files with 560 additions and 439 deletions

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@ -45,8 +45,12 @@ set(SUNSHINE_TARGET_FILES
"${CMAKE_SOURCE_DIR}/src/uuid.h"
"${CMAKE_SOURCE_DIR}/src/config.h"
"${CMAKE_SOURCE_DIR}/src/config.cpp"
"${CMAKE_SOURCE_DIR}/src/entry_handler.cpp"
"${CMAKE_SOURCE_DIR}/src/entry_handler.h"
"${CMAKE_SOURCE_DIR}/src/file_handler.cpp"
"${CMAKE_SOURCE_DIR}/src/file_handler.h"
"${CMAKE_SOURCE_DIR}/src/globals.cpp"
"${CMAKE_SOURCE_DIR}/src/globals.h"
"${CMAKE_SOURCE_DIR}/src/logging.cpp"
"${CMAKE_SOURCE_DIR}/src/logging.h"
"${CMAKE_SOURCE_DIR}/src/main.cpp"

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@ -0,0 +1,5 @@
entry_handler
=============
.. doxygenfile:: entry_handler.h
:allow-dot-graphs:

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@ -0,0 +1,5 @@
globals
=======
.. doxygenfile:: globals.h
:allow-dot-graphs:

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@ -10,8 +10,8 @@
#include "audio.h"
#include "config.h"
#include "globals.h"
#include "logging.h"
#include "main.h"
#include "thread_safe.h"
#include "utility.h"

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@ -7,6 +7,7 @@
#include <fstream>
#include <functional>
#include <iostream>
#include <thread>
#include <unordered_map>
#include <boost/asio.hpp>
@ -15,9 +16,9 @@
#include <boost/property_tree/ptree.hpp>
#include "config.h"
#include "entry_handler.h"
#include "file_handler.h"
#include "logging.h"
#include "main.h"
#include "nvhttp.h"
#include "rtsp.h"
#include "utility.h"

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@ -30,9 +30,9 @@
#include "confighttp.h"
#include "crypto.h"
#include "file_handler.h"
#include "globals.h"
#include "httpcommon.h"
#include "logging.h"
#include "main.h"
#include "network.h"
#include "nvhttp.h"
#include "platform/common.h"

384
src/entry_handler.cpp Normal file
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@ -0,0 +1,384 @@
/**
* @file entry_handler.cpp
* @brief Entry point related functions.
*/
// standard includes
#include <csignal>
#include <iostream>
#include <thread>
// local includes
#include "config.h"
#include "confighttp.h"
#include "entry_handler.h"
#include "globals.h"
#include "httpcommon.h"
#include "logging.h"
#include "network.h"
#include "platform/common.h"
#include "version.h"
extern "C" {
#ifdef _WIN32
#include <iphlpapi.h>
#endif
}
using namespace std::literals;
/**
* @brief Launch the Web UI.
*
* EXAMPLES:
* ```cpp
* launch_ui();
* ```
*/
void
launch_ui() {
std::string url = "https://localhost:" + std::to_string(net::map_port(confighttp::PORT_HTTPS));
platf::open_url(url);
}
/**
* @brief Launch the Web UI at a specific endpoint.
*
* EXAMPLES:
* ```cpp
* launch_ui_with_path("/pin");
* ```
*/
void
launch_ui_with_path(std::string path) {
std::string url = "https://localhost:" + std::to_string(net::map_port(confighttp::PORT_HTTPS)) + path;
platf::open_url(url);
}
namespace args {
/**
* @brief Reset the user credentials.
*
* @param name The name of the program.
* @param argc The number of arguments.
* @param argv The arguments.
*
* EXAMPLES:
* ```cpp
* creds("sunshine", 2, {"new_username", "new_password"});
* ```
*/
int
creds(const char *name, int argc, char *argv[]) {
if (argc < 2 || argv[0] == "help"sv || argv[1] == "help"sv) {
help(name, argc, argv);
}
http::save_user_creds(config::sunshine.credentials_file, argv[0], argv[1]);
return 0;
}
/**
* @brief Print help to stdout, then exit.
* @param name The name of the program.
* @param argc The number of arguments. (Unused)
* @param argv The arguments. (Unused)
*
* EXAMPLES:
* ```cpp
* print_help("sunshine", 0, nullptr);
* ```
*/
int
help(const char *name, int argc, char *argv[]) {
print_help(name);
return 0;
}
/**
* @brief Print the version to stdout, then exit.
* @param name The name of the program. (Unused)
* @param argc The number of arguments. (Unused)
* @param argv The arguments. (Unused)
*
* EXAMPLES:
* ```cpp
* version("sunshine", 0, nullptr);
* ```
*/
int
version(const char *name, int argc, char *argv[]) {
std::cout << PROJECT_NAME << " version: v" << PROJECT_VER << std::endl;
return 0;
}
#ifdef _WIN32
/**
* @brief Restore global NVIDIA control panel settings.
*
* If Sunshine was improperly terminated, this function restores
* the global NVIDIA control panel settings to the undo file left
* by Sunshine. This function is typically called by the uninstaller.
*
* @param name The name of the program. (Unused)
* @param argc The number of arguments. (Unused)
* @param argv The arguments. (Unused)
*
* EXAMPLES:
* ```cpp
* restore_nvprefs_undo("sunshine", 0, nullptr);
* ```
*/
int
restore_nvprefs_undo(const char *name, int argc, char *argv[]) {
if (nvprefs_instance.load()) {
nvprefs_instance.restore_from_and_delete_undo_file_if_exists();
nvprefs_instance.unload();
}
return 0;
}
#endif
} // namespace args
namespace lifetime {
char **argv;
std::atomic_int desired_exit_code;
/**
* @brief Terminates Sunshine gracefully with the provided exit code.
* @param exit_code The exit code to return from main().
* @param async Specifies whether our termination will be non-blocking.
*/
void
exit_sunshine(int exit_code, bool async) {
// Store the exit code of the first exit_sunshine() call
int zero = 0;
desired_exit_code.compare_exchange_strong(zero, exit_code);
// Raise SIGINT to start termination
std::raise(SIGINT);
// Termination will happen asynchronously, but the caller may
// have wanted synchronous behavior.
while (!async) {
std::this_thread::sleep_for(1s);
}
}
/**
* @brief Gets the argv array passed to main().
*/
char **
get_argv() {
return argv;
}
} // namespace lifetime
#ifdef _WIN32
/**
* @brief Check if NVIDIA's GameStream software is running.
* @return `true` if GameStream is enabled, `false` otherwise.
*/
bool
is_gamestream_enabled() {
DWORD enabled;
DWORD size = sizeof(enabled);
return RegGetValueW(
HKEY_LOCAL_MACHINE,
L"SOFTWARE\\NVIDIA Corporation\\NvStream",
L"EnableStreaming",
RRF_RT_REG_DWORD,
nullptr,
&enabled,
&size) == ERROR_SUCCESS &&
enabled != 0;
}
namespace service_ctrl {
class service_controller {
public:
/**
* @brief Constructor for service_controller class.
* @param service_desired_access SERVICE_* desired access flags.
*/
service_controller(DWORD service_desired_access) {
scm_handle = OpenSCManagerA(nullptr, nullptr, SC_MANAGER_CONNECT);
if (!scm_handle) {
auto winerr = GetLastError();
BOOST_LOG(error) << "OpenSCManager() failed: "sv << winerr;
return;
}
service_handle = OpenServiceA(scm_handle, "SunshineService", service_desired_access);
if (!service_handle) {
auto winerr = GetLastError();
BOOST_LOG(error) << "OpenService() failed: "sv << winerr;
return;
}
}
~service_controller() {
if (service_handle) {
CloseServiceHandle(service_handle);
}
if (scm_handle) {
CloseServiceHandle(scm_handle);
}
}
/**
* @brief Asynchronously starts the Sunshine service.
*/
bool
start_service() {
if (!service_handle) {
return false;
}
if (!StartServiceA(service_handle, 0, nullptr)) {
auto winerr = GetLastError();
if (winerr != ERROR_SERVICE_ALREADY_RUNNING) {
BOOST_LOG(error) << "StartService() failed: "sv << winerr;
return false;
}
}
return true;
}
/**
* @brief Query the service status.
* @param status The SERVICE_STATUS struct to populate.
*/
bool
query_service_status(SERVICE_STATUS &status) {
if (!service_handle) {
return false;
}
if (!QueryServiceStatus(service_handle, &status)) {
auto winerr = GetLastError();
BOOST_LOG(error) << "QueryServiceStatus() failed: "sv << winerr;
return false;
}
return true;
}
private:
SC_HANDLE scm_handle = NULL;
SC_HANDLE service_handle = NULL;
};
/**
* @brief Check if the service is running.
*
* EXAMPLES:
* ```cpp
* is_service_running();
* ```
*/
bool
is_service_running() {
service_controller sc { SERVICE_QUERY_STATUS };
SERVICE_STATUS status;
if (!sc.query_service_status(status)) {
return false;
}
return status.dwCurrentState == SERVICE_RUNNING;
}
/**
* @brief Start the service and wait for startup to complete.
*
* EXAMPLES:
* ```cpp
* start_service();
* ```
*/
bool
start_service() {
service_controller sc { SERVICE_QUERY_STATUS | SERVICE_START };
std::cout << "Starting Sunshine..."sv;
// This operation is asynchronous, so we must wait for it to complete
if (!sc.start_service()) {
return false;
}
SERVICE_STATUS status;
do {
Sleep(1000);
std::cout << '.';
} while (sc.query_service_status(status) && status.dwCurrentState == SERVICE_START_PENDING);
if (status.dwCurrentState != SERVICE_RUNNING) {
BOOST_LOG(error) << SERVICE_NAME " failed to start: "sv << status.dwWin32ExitCode;
return false;
}
std::cout << std::endl;
return true;
}
/**
* @brief Wait for the UI to be ready after Sunshine startup.
*
* EXAMPLES:
* ```cpp
* wait_for_ui_ready();
* ```
*/
bool
wait_for_ui_ready() {
std::cout << "Waiting for Web UI to be ready...";
// Wait up to 30 seconds for the web UI to start
for (int i = 0; i < 30; i++) {
PMIB_TCPTABLE tcp_table = nullptr;
ULONG table_size = 0;
ULONG err;
auto fg = util::fail_guard([&tcp_table]() {
free(tcp_table);
});
do {
// Query all open TCP sockets to look for our web UI port
err = GetTcpTable(tcp_table, &table_size, false);
if (err == ERROR_INSUFFICIENT_BUFFER) {
free(tcp_table);
tcp_table = (PMIB_TCPTABLE) malloc(table_size);
}
} while (err == ERROR_INSUFFICIENT_BUFFER);
if (err != NO_ERROR) {
BOOST_LOG(error) << "Failed to query TCP table: "sv << err;
return false;
}
uint16_t port_nbo = htons(net::map_port(confighttp::PORT_HTTPS));
for (DWORD i = 0; i < tcp_table->dwNumEntries; i++) {
auto &entry = tcp_table->table[i];
// Look for our port in the listening state
if (entry.dwLocalPort == port_nbo && entry.dwState == MIB_TCP_STATE_LISTEN) {
std::cout << std::endl;
return true;
}
}
Sleep(1000);
std::cout << '.';
}
std::cout << "timed out"sv << std::endl;
return false;
}
} // namespace service_ctrl
#endif

60
src/entry_handler.h Normal file
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@ -0,0 +1,60 @@
/**
* @file entry_handler.h
* @brief Header file for entry point functions.
*/
#pragma once
// standard includes
#include <atomic>
#include <string_view>
// local includes
#include "thread_pool.h"
#include "thread_safe.h"
// functions
void
launch_ui();
void
launch_ui_with_path(std::string path);
#ifdef _WIN32
// windows only functions
bool
is_gamestream_enabled();
#endif
namespace args {
int
creds(const char *name, int argc, char *argv[]);
int
help(const char *name, int argc, char *argv[]);
int
version(const char *name, int argc, char *argv[]);
#ifdef _WIN32
int
restore_nvprefs_undo(const char *name, int argc, char *argv[]);
#endif
} // namespace args
namespace lifetime {
extern char **argv;
extern std::atomic_int desired_exit_code;
void
exit_sunshine(int exit_code, bool async);
char **
get_argv();
} // namespace lifetime
#ifdef _WIN32
namespace service_ctrl {
bool
is_service_running();
bool
start_service();
bool
wait_for_ui_ready();
} // namespace service_ctrl
#endif

27
src/globals.cpp Normal file
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@ -0,0 +1,27 @@
/**
* @file globals.cpp
* @brief Implementation for globally accessible variables and functions.
*/
#include "globals.h"
/**
* @brief A process-wide communication mechanism.
*/
safe::mail_t mail::man;
/**
* @brief A thread pool for processing tasks.
*/
thread_pool_util::ThreadPool task_pool;
/**
* @brief A boolean flag to indicate whether the cursor should be displayed.
*/
bool display_cursor = true;
#ifdef _WIN32
/**
* @brief A global singleton used for NVIDIA control panel modifications.
*/
nvprefs::nvprefs_interface nvprefs_instance;
#endif

42
src/globals.h Normal file
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@ -0,0 +1,42 @@
/**
* @file globals.h
* @brief Header for globally accessible variables and functions.
*/
#pragma once
#include "entry_handler.h"
#include "thread_pool.h"
extern thread_pool_util::ThreadPool task_pool;
extern bool display_cursor;
#ifdef _WIN32
// Declare global singleton used for NVIDIA control panel modifications
#include "platform/windows/nvprefs/nvprefs_interface.h"
extern nvprefs::nvprefs_interface nvprefs_instance;
#endif
namespace mail {
#define MAIL(x) \
constexpr auto x = std::string_view { \
#x \
}
extern safe::mail_t man;
// Global mail
MAIL(shutdown);
MAIL(broadcast_shutdown);
MAIL(video_packets);
MAIL(audio_packets);
MAIL(switch_display);
// Local mail
MAIL(touch_port);
MAIL(idr);
MAIL(invalidate_ref_frames);
MAIL(gamepad_feedback);
MAIL(hdr);
#undef MAIL
} // namespace mail

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@ -17,9 +17,9 @@ extern "C" {
#include <unordered_map>
#include "config.h"
#include "globals.h"
#include "input.h"
#include "logging.h"
#include "main.h"
#include "platform/common.h"
#include "thread_pool.h"
#include "utility.h"

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@ -5,31 +5,22 @@
// standard includes
#include <csignal>
#include <filesystem>
#include <fstream>
#include <iostream>
#include <thread>
// lib includes
#include <boost/log/attributes/clock.hpp>
#include <boost/log/common.hpp>
#include <boost/log/expressions.hpp>
#include <boost/log/sinks.hpp>
#include <boost/log/sources/severity_logger.hpp>
// local includes
#include "config.h"
#include "confighttp.h"
#include "entry_handler.h"
#include "globals.h"
#include "httpcommon.h"
#include "logging.h"
#include "main.h"
#include "network.h"
#include "nvhttp.h"
#include "platform/common.h"
#include "process.h"
#include "rtsp.h"
#include "system_tray.h"
#include "thread_pool.h"
#include "upnp.h"
#include "version.h"
#include "video.h"
@ -37,26 +28,11 @@
extern "C" {
#include <libavutil/log.h>
#include <rs.h>
#ifdef _WIN32
#include <iphlpapi.h>
#endif
}
safe::mail_t mail::man;
using namespace std::literals;
namespace bl = boost::log;
#ifdef _WIN32
// Define global singleton used for NVIDIA control panel modifications
nvprefs::nvprefs_interface nvprefs_instance;
#endif
thread_pool_util::ThreadPool task_pool;
bool display_cursor = true;
struct NoDelete {
void
operator()(void *) {}
@ -64,309 +40,6 @@ struct NoDelete {
BOOST_LOG_ATTRIBUTE_KEYWORD(severity, "Severity", int)
namespace help {
int
entry(const char *name, int argc, char *argv[]) {
print_help(name);
return 0;
}
} // namespace help
namespace version {
int
entry(const char *name, int argc, char *argv[]) {
std::cout << PROJECT_NAME << " version: v" << PROJECT_VER << std::endl;
return 0;
}
} // namespace version
#ifdef _WIN32
namespace restore_nvprefs_undo {
int
entry(const char *name, int argc, char *argv[]) {
// Restore global NVIDIA control panel settings to the undo file
// left by improper termination of sunshine.exe, if it exists.
// This entry point is typically called by the uninstaller.
if (nvprefs_instance.load()) {
nvprefs_instance.restore_from_and_delete_undo_file_if_exists();
nvprefs_instance.unload();
}
return 0;
}
} // namespace restore_nvprefs_undo
#endif
namespace lifetime {
static char **argv;
static std::atomic_int desired_exit_code;
/**
* @brief Terminates Sunshine gracefully with the provided exit code.
* @param exit_code The exit code to return from main().
* @param async Specifies whether our termination will be non-blocking.
*/
void
exit_sunshine(int exit_code, bool async) {
// Store the exit code of the first exit_sunshine() call
int zero = 0;
desired_exit_code.compare_exchange_strong(zero, exit_code);
// Raise SIGINT to start termination
std::raise(SIGINT);
// Termination will happen asynchronously, but the caller may
// have wanted synchronous behavior.
while (!async) {
std::this_thread::sleep_for(1s);
}
}
/**
* @brief Gets the argv array passed to main().
*/
char **
get_argv() {
return argv;
}
} // namespace lifetime
#ifdef _WIN32
namespace service_ctrl {
class service_controller {
public:
/**
* @brief Constructor for service_controller class.
* @param service_desired_access SERVICE_* desired access flags.
*/
service_controller(DWORD service_desired_access) {
scm_handle = OpenSCManagerA(nullptr, nullptr, SC_MANAGER_CONNECT);
if (!scm_handle) {
auto winerr = GetLastError();
BOOST_LOG(error) << "OpenSCManager() failed: "sv << winerr;
return;
}
service_handle = OpenServiceA(scm_handle, "SunshineService", service_desired_access);
if (!service_handle) {
auto winerr = GetLastError();
BOOST_LOG(error) << "OpenService() failed: "sv << winerr;
return;
}
}
~service_controller() {
if (service_handle) {
CloseServiceHandle(service_handle);
}
if (scm_handle) {
CloseServiceHandle(scm_handle);
}
}
/**
* @brief Asynchronously starts the Sunshine service.
*/
bool
start_service() {
if (!service_handle) {
return false;
}
if (!StartServiceA(service_handle, 0, nullptr)) {
auto winerr = GetLastError();
if (winerr != ERROR_SERVICE_ALREADY_RUNNING) {
BOOST_LOG(error) << "StartService() failed: "sv << winerr;
return false;
}
}
return true;
}
/**
* @brief Query the service status.
* @param status The SERVICE_STATUS struct to populate.
*/
bool
query_service_status(SERVICE_STATUS &status) {
if (!service_handle) {
return false;
}
if (!QueryServiceStatus(service_handle, &status)) {
auto winerr = GetLastError();
BOOST_LOG(error) << "QueryServiceStatus() failed: "sv << winerr;
return false;
}
return true;
}
private:
SC_HANDLE scm_handle = NULL;
SC_HANDLE service_handle = NULL;
};
/**
* @brief Check if the service is running.
*
* EXAMPLES:
* ```cpp
* is_service_running();
* ```
*/
bool
is_service_running() {
service_controller sc { SERVICE_QUERY_STATUS };
SERVICE_STATUS status;
if (!sc.query_service_status(status)) {
return false;
}
return status.dwCurrentState == SERVICE_RUNNING;
}
/**
* @brief Start the service and wait for startup to complete.
*
* EXAMPLES:
* ```cpp
* start_service();
* ```
*/
bool
start_service() {
service_controller sc { SERVICE_QUERY_STATUS | SERVICE_START };
std::cout << "Starting Sunshine..."sv;
// This operation is asynchronous, so we must wait for it to complete
if (!sc.start_service()) {
return false;
}
SERVICE_STATUS status;
do {
Sleep(1000);
std::cout << '.';
} while (sc.query_service_status(status) && status.dwCurrentState == SERVICE_START_PENDING);
if (status.dwCurrentState != SERVICE_RUNNING) {
BOOST_LOG(error) << SERVICE_NAME " failed to start: "sv << status.dwWin32ExitCode;
return false;
}
std::cout << std::endl;
return true;
}
/**
* @brief Wait for the UI to be ready after Sunshine startup.
*
* EXAMPLES:
* ```cpp
* wait_for_ui_ready();
* ```
*/
bool
wait_for_ui_ready() {
std::cout << "Waiting for Web UI to be ready...";
// Wait up to 30 seconds for the web UI to start
for (int i = 0; i < 30; i++) {
PMIB_TCPTABLE tcp_table = nullptr;
ULONG table_size = 0;
ULONG err;
auto fg = util::fail_guard([&tcp_table]() {
free(tcp_table);
});
do {
// Query all open TCP sockets to look for our web UI port
err = GetTcpTable(tcp_table, &table_size, false);
if (err == ERROR_INSUFFICIENT_BUFFER) {
free(tcp_table);
tcp_table = (PMIB_TCPTABLE) malloc(table_size);
}
} while (err == ERROR_INSUFFICIENT_BUFFER);
if (err != NO_ERROR) {
BOOST_LOG(error) << "Failed to query TCP table: "sv << err;
return false;
}
uint16_t port_nbo = htons(net::map_port(confighttp::PORT_HTTPS));
for (DWORD i = 0; i < tcp_table->dwNumEntries; i++) {
auto &entry = tcp_table->table[i];
// Look for our port in the listening state
if (entry.dwLocalPort == port_nbo && entry.dwState == MIB_TCP_STATE_LISTEN) {
std::cout << std::endl;
return true;
}
}
Sleep(1000);
std::cout << '.';
}
std::cout << "timed out"sv << std::endl;
return false;
}
} // namespace service_ctrl
/**
* @brief Checks if NVIDIA's GameStream software is running.
* @return `true` if GameStream is enabled.
*/
bool
is_gamestream_enabled() {
DWORD enabled;
DWORD size = sizeof(enabled);
return RegGetValueW(
HKEY_LOCAL_MACHINE,
L"SOFTWARE\\NVIDIA Corporation\\NvStream",
L"EnableStreaming",
RRF_RT_REG_DWORD,
nullptr,
&enabled,
&size) == ERROR_SUCCESS &&
enabled != 0;
}
#endif
/**
* @brief Launch the Web UI.
*
* EXAMPLES:
* ```cpp
* launch_ui();
* ```
*/
void
launch_ui() {
std::string url = "https://localhost:" + std::to_string(net::map_port(confighttp::PORT_HTTPS));
platf::open_url(url);
}
/**
* @brief Launch the Web UI at a specific endpoint.
*
* EXAMPLES:
* ```cpp
* launch_ui_with_path("/pin");
* ```
*/
void
launch_ui_with_path(std::string path) {
std::string url = "https://localhost:" + std::to_string(net::map_port(confighttp::PORT_HTTPS)) + path;
platf::open_url(url);
}
std::map<int, std::function<void()>> signal_handlers;
void
on_signal_forwarder(int sig) {
@ -381,26 +54,12 @@ on_signal(int sig, FN &&fn) {
std::signal(sig, on_signal_forwarder);
}
namespace gen_creds {
int
entry(const char *name, int argc, char *argv[]) {
if (argc < 2 || argv[0] == "help"sv || argv[1] == "help"sv) {
print_help(name);
return 0;
}
http::save_user_creds(config::sunshine.credentials_file, argv[0], argv[1]);
return 0;
}
} // namespace gen_creds
std::map<std::string_view, std::function<int(const char *name, int argc, char **argv)>> cmd_to_func {
{ "creds"sv, gen_creds::entry },
{ "help"sv, help::entry },
{ "version"sv, version::entry },
{ "creds"sv, args::creds },
{ "help"sv, args::help },
{ "version"sv, args::version },
#ifdef _WIN32
{ "restore-nvprefs-undo"sv, restore_nvprefs_undo::entry },
{ "restore-nvprefs-undo"sv, args::restore_nvprefs_undo },
#endif
};

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@ -6,73 +6,6 @@
// macros
#pragma once
// standard includes
#include <filesystem>
#include <string_view>
// local includes
#include "thread_pool.h"
#include "thread_safe.h"
#ifdef _WIN32
// Declare global singleton used for NVIDIA control panel modifications
#include "platform/windows/nvprefs/nvprefs_interface.h"
extern nvprefs::nvprefs_interface nvprefs_instance;
#endif
extern thread_pool_util::ThreadPool task_pool;
extern bool display_cursor;
// functions
int
main(int argc, char *argv[]);
void
launch_ui();
void
launch_ui_with_path(std::string path);
// namespaces
namespace mail {
#define MAIL(x) \
constexpr auto x = std::string_view { \
#x \
}
extern safe::mail_t man;
// Global mail
MAIL(shutdown);
MAIL(broadcast_shutdown);
MAIL(video_packets);
MAIL(audio_packets);
MAIL(switch_display);
// Local mail
MAIL(touch_port);
MAIL(idr);
MAIL(invalidate_ref_frames);
MAIL(gamepad_feedback);
MAIL(hdr);
#undef MAIL
} // namespace mail
namespace lifetime {
void
exit_sunshine(int exit_code, bool async);
char **
get_argv();
} // namespace lifetime
#ifdef _WIN32
namespace service_ctrl {
bool
is_service_running();
bool
start_service();
bool
wait_for_ui_ready();
} // namespace service_ctrl
#endif

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@ -23,9 +23,9 @@
#include "config.h"
#include "crypto.h"
#include "file_handler.h"
#include "globals.h"
#include "httpcommon.h"
#include "logging.h"
#include "main.h"
#include "network.h"
#include "nvhttp.h"
#include "platform/common.h"

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@ -4,6 +4,7 @@
*/
#include <bitset>
#include <sstream>
#include <thread>
#include <boost/regex.hpp>
@ -15,7 +16,6 @@
#include "src/config.h"
#include "src/logging.h"
#include "src/main.h"
#include "src/thread_safe.h"
namespace platf {

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@ -3,10 +3,9 @@
* @brief todo
*/
#include <bitset>
#include <fcntl.h>
#include <filesystem>
#include <thread>
#include <NvFBC.h>
#include <ffnvcodec/dynlink_loader.h>
@ -20,7 +19,6 @@ extern "C" {
#include "cuda.h"
#include "graphics.h"
#include "src/logging.h"
#include "src/main.h"
#include "src/utility.h"
#include "src/video.h"
#include "wayland.h"

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@ -20,11 +20,11 @@
#include <cmath>
#include <cstring>
#include <filesystem>
#include <thread>
#include "src/config.h"
#include "src/input.h"
#include "src/logging.h"
#include "src/main.h"
#include "src/platform/common.h"
#include "src/utility.h"

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@ -13,9 +13,9 @@
#include <xf86drmMode.h>
#include <filesystem>
#include <thread>
#include "src/logging.h"
#include "src/main.h"
#include "src/platform/common.h"
#include "src/round_robin.h"
#include "src/utility.h"

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@ -26,8 +26,8 @@
#include "graphics.h"
#include "misc.h"
#include "src/config.h"
#include "src/entry_handler.h"
#include "src/logging.h"
#include "src/main.h"
#include "src/platform/common.h"
#include "vaapi.h"

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@ -2,10 +2,11 @@
* @file src/platform/linux/wlgrab.cpp
* @brief todo
*/
#include <thread>
#include "src/platform/common.h"
#include "src/logging.h"
#include "src/main.h"
#include "src/video.h"
#include "cuda.h"

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@ -5,6 +5,7 @@
#include "src/platform/common.h"
#include <fstream>
#include <thread>
#include <X11/X.h>
#include <X11/Xlib.h>
@ -17,8 +18,8 @@
#include <xcb/xfixes.h>
#include "src/config.h"
#include "src/globals.h"
#include "src/logging.h"
#include "src/main.h"
#include "src/task_pool.h"
#include "src/video.h"

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@ -18,8 +18,8 @@
#include <pwd.h>
#include "misc.h"
#include "src/entry_handler.h"
#include "src/logging.h"
#include "src/main.h"
#include "src/platform/common.h"
#include <boost/asio/ip/address.hpp>

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@ -5,6 +5,7 @@
#include <cmath>
#include <codecvt>
#include <initguid.h>
#include <thread>
#include <boost/process.hpp>
@ -16,7 +17,6 @@ typedef long NTSTATUS;
#include "misc.h"
#include "src/config.h"
#include "src/logging.h"
#include "src/main.h"
#include "src/platform/common.h"
#include "src/stat_trackers.h"
#include "src/video.h"

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@ -6,14 +6,15 @@
#include <windows.h>
#include <cmath>
#include <thread>
#include <ViGEm/Client.h>
#include "keylayout.h"
#include "misc.h"
#include "src/config.h"
#include "src/globals.h"
#include "src/logging.h"
#include "src/main.h"
#include "src/platform/common.h"
#ifdef __MINGW32__

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@ -35,8 +35,9 @@
#define NTDDI_VERSION NTDDI_WIN10
#include <Shlwapi.h>
#include "src/entry_handler.h"
#include "src/globals.h"
#include "src/logging.h"
#include "src/main.h"
#include "src/platform/common.h"
#include "src/utility.h"
#include <iterator>

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@ -14,7 +14,6 @@
#include "misc.h"
#include "src/config.h"
#include "src/logging.h"
#include "src/main.h"
#include "src/network.h"
#include "src/nvhttp.h"
#include "src/platform/common.h"

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@ -8,6 +8,7 @@
#include <filesystem>
#include <string>
#include <thread>
#include <vector>
#include <boost/algorithm/string.hpp>
@ -23,7 +24,6 @@
#include "config.h"
#include "crypto.h"
#include "logging.h"
#include "main.h"
#include "platform/common.h"
#include "system_tray.h"
#include "utility.h"

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@ -16,9 +16,9 @@ extern "C" {
#include <boost/bind.hpp>
#include "config.h"
#include "globals.h"
#include "input.h"
#include "logging.h"
#include "main.h"
#include "network.h"
#include "rtsp.h"
#include "stream.h"

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@ -18,9 +18,9 @@ extern "C" {
}
#include "config.h"
#include "globals.h"
#include "input.h"
#include "logging.h"
#include "main.h"
#include "network.h"
#include "stat_trackers.h"
#include "stream.h"

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@ -38,9 +38,9 @@
// local includes
#include "confighttp.h"
#include "logging.h"
#include "main.h"
#include "platform/common.h"
#include "process.h"
#include "src/entry_handler.h"
#include "version.h"
using namespace std::literals;

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@ -7,8 +7,8 @@
#include "config.h"
#include "confighttp.h"
#include "globals.h"
#include "logging.h"
#include "main.h"
#include "network.h"
#include "nvhttp.h"
#include "rtsp.h"

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@ -19,9 +19,9 @@ extern "C" {
#include "cbs.h"
#include "config.h"
#include "globals.h"
#include "input.h"
#include "logging.h"
#include "main.h"
#include "nvenc/nvenc_base.h"
#include "platform/common.h"
#include "sync.h"