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feat(capture/windows): hook APIs to avoid output reparenting that breaks DDA (#3530)
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* Revert "feat(ddprobe): allow to manually specify gpu preference (#3521)" This reverts commit 6a233cbcbfe1475d88bbedd03b848df205f2b268. * Keep display revert delay input type change from 6a233cbcb * Remove ddprobe * feat(capture/windows): hook APIs to avoid output reparenting that breaks DDA
This commit is contained in:
parent
c369e8e5b6
commit
8392bdc98f
@ -11,6 +11,7 @@ dependencies=(
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"mingw-w64-ucrt-x86_64-cmake"
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"mingw-w64-ucrt-x86_64-cppwinrt"
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"mingw-w64-ucrt-x86_64-curl-winssl"
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"mingw-w64-ucrt-x86_64-MinHook"
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"mingw-w64-ucrt-x86_64-miniupnpc"
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"mingw-w64-ucrt-x86_64-nlohmann-json"
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"mingw-w64-ucrt-x86_64-nodejs"
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|
1
.github/workflows/CI.yml
vendored
1
.github/workflows/CI.yml
vendored
@ -885,6 +885,7 @@ jobs:
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mingw-w64-ucrt-x86_64-cppwinrt
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mingw-w64-ucrt-x86_64-curl-winssl
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mingw-w64-ucrt-x86_64-graphviz
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mingw-w64-ucrt-x86_64-MinHook
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mingw-w64-ucrt-x86_64-miniupnpc
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mingw-w64-ucrt-x86_64-nlohmann-json
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mingw-w64-ucrt-x86_64-nodejs
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@ -28,7 +28,7 @@ include_directories(SYSTEM ${MINIUPNP_INCLUDE_DIRS})
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# ffmpeg pre-compiled binaries
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if(NOT DEFINED FFMPEG_PREPARED_BINARIES)
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if(WIN32)
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set(FFMPEG_PLATFORM_LIBRARIES mfplat ole32 strmiids mfuuid vpl)
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set(FFMPEG_PLATFORM_LIBRARIES mfplat ole32 strmiids mfuuid vpl MinHook)
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elseif(UNIX AND NOT APPLE)
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set(FFMPEG_PLATFORM_LIBRARIES numa va va-drm va-x11 X11)
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endif()
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@ -11,7 +11,6 @@ install(TARGETS dxgi-info RUNTIME DESTINATION "tools" COMPONENT dxgi)
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install(TARGETS audio-info RUNTIME DESTINATION "tools" COMPONENT audio)
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# Mandatory tools
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install(TARGETS ddprobe RUNTIME DESTINATION "tools" COMPONENT application)
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install(TARGETS sunshinesvc RUNTIME DESTINATION "tools" COMPONENT application)
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# Mandatory scripts
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@ -90,6 +90,7 @@ dependencies=(
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"mingw-w64-ucrt-x86_64-curl-winssl"
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"mingw-w64-ucrt-x86_64-doxygen" # Optional, for docs... better to install official Doxygen
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"mingw-w64-ucrt-x86_64-graphviz" # Optional, for docs
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"mingw-w64-ucrt-x86_64-MinHook"
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"mingw-w64-ucrt-x86_64-miniupnpc"
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"mingw-w64-ucrt-x86_64-nlohmann-json"
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"mingw-w64-ucrt-x86_64-nodejs"
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@ -848,37 +848,6 @@ editing the `conf` file in a text editor. Use the examples as reference.
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</tr>
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</table>
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### gpu_preference
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<table>
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<tr>
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<td>Description</td>
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<td colspan="2">
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Specify the GPU preference for the Sunshine process.
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<br>
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<br>
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If set to negative number (-1 by default), Sunshine will try to detect the best GPU for the streamed display, but if it fails you will get a black screen.
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<br>
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Setting it to 0 will allow Windows to try and select the best GPU.
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<br>
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Setting it to 1 and above will prioritize the GPU that matches this number (the number has to be guessed, but it starts at 1 and increases).
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@note{Applies to Windows only.}
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</td>
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</tr>
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<tr>
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<td>Default</td>
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<td colspan="2">@code{}
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-1
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@endcode</td>
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</tr>
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<tr>
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<td>Example</td>
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<td colspan="2">@code{}
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2
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@endcode</td>
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</tr>
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</table>
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### output_name
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<table>
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@ -468,7 +468,6 @@ namespace config {
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{}, // capture
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{}, // encoder
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{}, // adapter_name
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-1, // gpu_preference
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{}, // output_name
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{
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@ -1122,7 +1121,6 @@ namespace config {
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string_f(vars, "capture", video.capture);
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string_f(vars, "encoder", video.encoder);
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string_f(vars, "adapter_name", video.adapter_name);
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int_f(vars, "gpu_preference", video.gpu_preference);
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string_f(vars, "output_name", video.output_name);
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generic_f(vars, "dd_configuration_option", video.dd.configuration_option, dd::config_option_from_view);
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@ -77,7 +77,6 @@ namespace config {
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std::string capture;
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std::string encoder;
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std::string adapter_name;
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int gpu_preference;
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std::string output_name;
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struct dd_t {
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@ -9,10 +9,22 @@
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#include <boost/algorithm/string/join.hpp>
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#include <boost/process/v1.hpp>
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#include <MinHook.h>
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// We have to include boost/process/v1.hpp before display.h due to WinSock.h,
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// but that prevents the definition of NTSTATUS so we must define it ourself.
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typedef long NTSTATUS;
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// Definition from the WDK's d3dkmthk.h
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typedef enum _D3DKMT_GPU_PREFERENCE_QUERY_STATE: DWORD {
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D3DKMT_GPU_PREFERENCE_STATE_UNINITIALIZED, ///< The GPU preference isn't initialized.
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D3DKMT_GPU_PREFERENCE_STATE_HIGH_PERFORMANCE, ///< The highest performing GPU is preferred.
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D3DKMT_GPU_PREFERENCE_STATE_MINIMUM_POWER, ///< The minimum-powered GPU is preferred.
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D3DKMT_GPU_PREFERENCE_STATE_UNSPECIFIED, ///< A GPU preference isn't specified.
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D3DKMT_GPU_PREFERENCE_STATE_NOT_FOUND, ///< A GPU preference isn't found.
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D3DKMT_GPU_PREFERENCE_STATE_USER_SPECIFIED_GPU ///< A specific GPU is preferred.
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} D3DKMT_GPU_PREFERENCE_QUERY_STATE;
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#include "display.h"
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#include "misc.h"
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#include "src/config.h"
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@ -329,115 +341,6 @@ namespace platf::dxgi {
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return capture_e::ok;
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}
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bool
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set_gpu_preference_on_self(int preference) {
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// The GPU preferences key uses app path as the value name.
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WCHAR sunshine_path[MAX_PATH];
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GetModuleFileNameW(NULL, sunshine_path, ARRAYSIZE(sunshine_path));
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WCHAR value_data[128];
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swprintf_s(value_data, L"GpuPreference=%d;", preference);
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auto status = RegSetKeyValueW(HKEY_CURRENT_USER,
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L"Software\\Microsoft\\DirectX\\UserGpuPreferences",
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sunshine_path,
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REG_SZ,
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value_data,
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(wcslen(value_data) + 1) * sizeof(WCHAR));
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if (status != ERROR_SUCCESS) {
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BOOST_LOG(error) << "Failed to set GPU preference: "sv << status;
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return false;
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}
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BOOST_LOG(info) << "Set GPU preference: "sv << preference;
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return true;
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}
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bool
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validate_and_test_gpu_preference(const std::string &display_name, bool verify_frame_capture) {
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std::string cmd = "tools\\ddprobe.exe";
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// We start at 1 because 0 is automatic selection which can be overridden by
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// the GPU driver control panel options. Since ddprobe.exe can have different
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// GPU driver overrides than Sunshine.exe, we want to avoid a scenario where
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// autoselection might work for ddprobe.exe but not for us.
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for (int i = 1; i < 5; i++) {
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// Run the probe tool. It returns the status of DuplicateOutput().
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//
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// Arg format: [GPU preference] [Display name] [--verify-frame-capture]
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HRESULT result;
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std::vector<std::string> args = { std::to_string(i), display_name };
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try {
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if (verify_frame_capture) {
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args.emplace_back("--verify-frame-capture");
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}
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result = bp::system(cmd, bp::args(args), bp::std_out > bp::null, bp::std_err > bp::null);
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}
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catch (bp::process_error &e) {
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BOOST_LOG(error) << "Failed to start ddprobe.exe: "sv << e.what();
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return false;
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}
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BOOST_LOG(info) << "ddprobe.exe " << boost::algorithm::join(args, " ") << " returned 0x"
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<< util::hex(result).to_string_view();
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// E_ACCESSDENIED can happen at the login screen. If we get this error,
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// we know capture would have been supported, because DXGI_ERROR_UNSUPPORTED
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// would have been raised first if it wasn't.
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if (result == S_OK || result == E_ACCESSDENIED) {
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// We found a working GPU preference, so set ourselves to use that.
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return set_gpu_preference_on_self(i);
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}
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}
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// If no valid configuration was found, return false
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return false;
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}
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// On hybrid graphics systems, Windows will change the order of GPUs reported by
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// DXGI in accordance with the user's GPU preference. If the selected GPU is a
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// render-only device with no displays, DXGI will add virtual outputs to the
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// that device to avoid confusing applications. While this works properly for most
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// applications, it breaks the Desktop Duplication API because DXGI doesn't proxy
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// the virtual DXGIOutput to the real GPU it is attached to. When trying to call
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// DuplicateOutput() on one of these virtual outputs, it fails with DXGI_ERROR_UNSUPPORTED
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// (even if you try sneaky stuff like passing the ID3D11Device for the iGPU and the
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// virtual DXGIOutput from the dGPU). Because the GPU preference is once-per-process,
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// we spawn a helper tool to probe for us before we set our own GPU preference.
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bool
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probe_for_gpu_preference(const std::string &display_name) {
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static bool set_gpu_preference = false;
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// If we've already been through here, there's nothing to do this time.
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if (set_gpu_preference) {
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return true;
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}
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// If the GPU preference was manually specified, we can skip the probe.
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if (config::video.gpu_preference >= 0) {
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if (set_gpu_preference_on_self(config::video.gpu_preference)) {
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set_gpu_preference = true;
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return true;
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}
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}
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else {
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// Try probing with different GPU preferences and verify_frame_capture flag
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if (validate_and_test_gpu_preference(display_name, true)) {
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set_gpu_preference = true;
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return true;
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}
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// If no valid configuration was found, try again with verify_frame_capture == false
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if (validate_and_test_gpu_preference(display_name, false)) {
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set_gpu_preference = true;
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return true;
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}
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}
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// If neither worked, return false
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return false;
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}
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/**
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* @brief Tests to determine if the Desktop Duplication API can capture the given output.
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* @details When testing for enumeration only, we avoid resyncing the thread desktop.
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@ -510,6 +413,27 @@ namespace platf::dxgi {
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return false;
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}
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/**
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* @brief Hook for NtGdiDdDDIGetCachedHybridQueryValue() from win32u.dll.
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* @param gpuPreference A pointer to the location where the preference will be written.
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* @return Always STATUS_SUCCESS if valid arguments are provided.
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*/
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NTSTATUS
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__stdcall NtGdiDdDDIGetCachedHybridQueryValueHook(D3DKMT_GPU_PREFERENCE_QUERY_STATE *gpuPreference) {
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// By faking a cached GPU preference state of D3DKMT_GPU_PREFERENCE_STATE_UNSPECIFIED, this will
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// prevent DXGI from performing the normal GPU preference resolution that looks at the registry,
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// power settings, and the hybrid adapter DDI interface to pick a GPU. Instead, we will not be
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// bound to any specific GPU. This will prevent DXGI from performing output reparenting (moving
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// outputs from their true location to the render GPU), which breaks DDA.
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if (gpuPreference) {
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*gpuPreference = D3DKMT_GPU_PREFERENCE_STATE_UNSPECIFIED;
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return 0; // STATUS_SUCCESS
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}
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else {
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return STATUS_INVALID_PARAMETER;
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}
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}
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int
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display_base_t::init(const ::video::config_t &config, const std::string &display_name) {
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std::once_flag windows_cpp_once_flag;
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@ -519,13 +443,22 @@ namespace platf::dxgi {
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typedef BOOL (*User32_SetProcessDpiAwarenessContext)(DPI_AWARENESS_CONTEXT value);
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auto user32 = LoadLibraryA("user32.dll");
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auto f = (User32_SetProcessDpiAwarenessContext) GetProcAddress(user32, "SetProcessDpiAwarenessContext");
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if (f) {
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f(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
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{
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auto user32 = LoadLibraryA("user32.dll");
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auto f = (User32_SetProcessDpiAwarenessContext) GetProcAddress(user32, "SetProcessDpiAwarenessContext");
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if (f) {
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f(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
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}
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FreeLibrary(user32);
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}
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FreeLibrary(user32);
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{
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// We aren't calling MH_Uninitialize(), but that's okay because this hook lasts for the life of the process
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MH_Initialize();
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MH_CreateHookApi(L"win32u.dll", "NtGdiDdDDIGetCachedHybridQueryValue", (void *) NtGdiDdDDIGetCachedHybridQueryValueHook, nullptr);
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MH_EnableHook(MH_ALL_HOOKS);
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}
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});
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// Get rectangle of full desktop for absolute mouse coordinates
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@ -534,11 +467,6 @@ namespace platf::dxgi {
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HRESULT status;
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// We must set the GPU preference before calling any DXGI APIs!
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if (!probe_for_gpu_preference(display_name)) {
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BOOST_LOG(warning) << "Failed to set GPU preference. Capture may not work!"sv;
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}
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status = CreateDXGIFactory1(IID_IDXGIFactory1, (void **) &factory);
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if (FAILED(status)) {
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BOOST_LOG(error) << "Failed to create DXGIFactory1 [0x"sv << util::hex(status).to_string_view() << ']';
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@ -1105,12 +1033,6 @@ namespace platf {
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BOOST_LOG(debug) << "Detecting monitors..."sv;
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// We must set the GPU preference before calling any DXGI APIs!
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const auto output_name { display_device::map_output_name(config::video.output_name) };
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if (!dxgi::probe_for_gpu_preference(output_name)) {
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BOOST_LOG(warning) << "Failed to set GPU preference. Capture may not work!"sv;
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}
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// We sync the thread desktop once before we start the enumeration process
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// to ensure test_dxgi_duplication() returns consistent results for all GPUs
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// even if the current desktop changes during our enumeration process.
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@ -167,7 +167,6 @@
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"virtual_sink": "",
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"install_steam_audio_drivers": "enabled",
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"adapter_name": "",
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"gpu_preference": -1,
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"output_name": "",
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"dd_configuration_option": "verify_only",
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"dd_resolution_option": "auto",
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|
@ -68,18 +68,6 @@ const config = ref(props.config)
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:config="config"
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/>
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<PlatformLayout :platform="platform">
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<template #windows>
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<!-- GPU Preference -->
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<div class="mb-3">
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<label for="gpu_preference" class="form-label">{{ $t('config.gpu_preference') }}</label>
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<input type="number" class="form-control" id="gpu_preference" placeholder="-1" min="-1"
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v-model="config.gpu_preference" />
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<div class="form-text">{{ $t('config.gpu_preference_desc') }}</div>
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</div>
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</template>
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</PlatformLayout>
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<DisplayOutputSelector
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:platform="platform"
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:config="config"
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|
@ -199,8 +199,6 @@
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"fec_percentage": "FEC Percentage",
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"fec_percentage_desc": "Percentage of error correcting packets per data packet in each video frame. Higher values can correct for more network packet loss, but at the cost of increasing bandwidth usage.",
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"ffmpeg_auto": "auto -- let ffmpeg decide (default)",
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"gpu_preference": "GPU Preference",
|
||||
"gpu_preference_desc": "Specify the GPU preference for the Sunshine process. If set to negative number (-1 by default), Sunshine will try to detect the best GPU for the streamed display, but if it fails you will get a black screen. Setting it to 0 will allow Windows to try and select the best GPU. Setting it to 1 and above will prioritize the GPU that matches this number (the number has to be guessed, but it starts at 1 and increases).",
|
||||
"file_apps": "Apps File",
|
||||
"file_apps_desc": "The file where current apps of Sunshine are stored.",
|
||||
"file_state": "State File",
|
||||
|
@ -27,12 +27,3 @@ target_link_libraries(sunshinesvc
|
||||
wtsapi32
|
||||
${PLATFORM_LIBRARIES})
|
||||
target_compile_options(sunshinesvc PRIVATE ${SUNSHINE_COMPILE_OPTIONS})
|
||||
|
||||
add_executable(ddprobe ddprobe.cpp)
|
||||
set_target_properties(ddprobe PROPERTIES CXX_STANDARD 20)
|
||||
target_link_libraries(ddprobe
|
||||
${CMAKE_THREAD_LIBS_INIT}
|
||||
dxgi
|
||||
d3d11
|
||||
${PLATFORM_LIBRARIES})
|
||||
target_compile_options(ddprobe PRIVATE ${SUNSHINE_COMPILE_OPTIONS})
|
||||
|
@ -1,334 +0,0 @@
|
||||
/**
|
||||
* @file tools/ddprobe.cpp
|
||||
* @brief Handles probing for DXGI duplication support.
|
||||
*/
|
||||
#include <d3d11.h>
|
||||
#include <dxgi1_2.h>
|
||||
|
||||
#include <codecvt>
|
||||
#include <iostream>
|
||||
#include <locale>
|
||||
#include <string>
|
||||
#include <wrl.h>
|
||||
|
||||
#include "src/utility.h"
|
||||
|
||||
using Microsoft::WRL::ComPtr;
|
||||
using namespace std::literals;
|
||||
namespace dxgi {
|
||||
template <class T>
|
||||
void
|
||||
Release(T *dxgi) {
|
||||
dxgi->Release();
|
||||
}
|
||||
|
||||
using factory1_t = util::safe_ptr<IDXGIFactory1, Release<IDXGIFactory1>>;
|
||||
using adapter_t = util::safe_ptr<IDXGIAdapter1, Release<IDXGIAdapter1>>;
|
||||
using output_t = util::safe_ptr<IDXGIOutput, Release<IDXGIOutput>>;
|
||||
using output1_t = util::safe_ptr<IDXGIOutput1, Release<IDXGIOutput1>>;
|
||||
using device_t = util::safe_ptr<ID3D11Device, Release<ID3D11Device>>;
|
||||
using dup_t = util::safe_ptr<IDXGIOutputDuplication, Release<IDXGIOutputDuplication>>;
|
||||
|
||||
} // namespace dxgi
|
||||
|
||||
LSTATUS
|
||||
set_gpu_preference(int preference) {
|
||||
// The GPU preferences key uses app path as the value name.
|
||||
WCHAR executable_path[MAX_PATH];
|
||||
GetModuleFileNameW(NULL, executable_path, ARRAYSIZE(executable_path));
|
||||
|
||||
WCHAR value_data[128];
|
||||
swprintf_s(value_data, L"GpuPreference=%d;", preference);
|
||||
|
||||
auto status = RegSetKeyValueW(HKEY_CURRENT_USER,
|
||||
L"Software\\Microsoft\\DirectX\\UserGpuPreferences",
|
||||
executable_path,
|
||||
REG_SZ,
|
||||
value_data,
|
||||
(wcslen(value_data) + 1) * sizeof(WCHAR));
|
||||
if (status != ERROR_SUCCESS) {
|
||||
std::cout << "Failed to set GPU preference: "sv << status << std::endl;
|
||||
return status;
|
||||
}
|
||||
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
|
||||
void
|
||||
syncThreadDesktop() {
|
||||
auto hDesk = OpenInputDesktop(DF_ALLOWOTHERACCOUNTHOOK, FALSE, GENERIC_ALL);
|
||||
if (!hDesk) {
|
||||
auto err = GetLastError();
|
||||
std::cout << "Failed to Open Input Desktop [0x"sv << util::hex(err).to_string_view() << ']' << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!SetThreadDesktop(hDesk)) {
|
||||
auto err = GetLastError();
|
||||
std::cout << "Failed to sync desktop to thread [0x"sv << util::hex(err).to_string_view() << ']' << std::endl;
|
||||
}
|
||||
|
||||
CloseDesktop(hDesk);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Determines if a given frame is valid by checking if it contains any non-dark pixels.
|
||||
*
|
||||
* This function analyzes the provided frame to determine if it contains any pixels that exceed a specified darkness threshold.
|
||||
* It iterates over all pixels in the frame, comparing each pixel's RGB values to the defined darkness threshold.
|
||||
* If any pixel's RGB values exceed this threshold, the function concludes that the frame is valid (i.e., not entirely dark) and returns `true`.
|
||||
* If all pixels are below or equal to the threshold, indicating a completely dark frame, the function returns `false`.
|
||||
|
||||
* @param mappedResource A reference to a `D3D11_MAPPED_SUBRESOURCE` structure containing the mapped subresource data of the frame to be analyzed.
|
||||
* @param frameDesc A reference to a `D3D11_TEXTURE2D_DESC` structure describing the texture properties, including width and height.
|
||||
* @param darknessThreshold A floating-point value representing the threshold above which a pixel's RGB values are considered dark. The value ranges from 0.0f to 1.0f, with a default value of 0.1f.
|
||||
* @return Returns `true` if the frame contains any non-dark pixels, indicating it is valid; otherwise, returns `false`.
|
||||
*/
|
||||
bool
|
||||
is_valid_frame(const D3D11_MAPPED_SUBRESOURCE &mappedResource, const D3D11_TEXTURE2D_DESC &frameDesc, float darknessThreshold = 0.1f) {
|
||||
const auto *pixels = static_cast<const uint8_t *>(mappedResource.pData);
|
||||
const int bytesPerPixel = 4; // (8 bits per channel, excluding alpha). Factoring HDR is not needed because it doesn't cause black levels to raise enough to be a concern.
|
||||
const int stride = mappedResource.RowPitch;
|
||||
const int width = frameDesc.Width;
|
||||
const int height = frameDesc.Height;
|
||||
|
||||
// Convert the darkness threshold to an integer value for comparison
|
||||
const auto threshold = static_cast<int>(darknessThreshold * 255);
|
||||
|
||||
// Iterate over each pixel in the frame
|
||||
for (int y = 0; y < height; ++y) {
|
||||
for (int x = 0; x < width; ++x) {
|
||||
const uint8_t *pixel = pixels + y * stride + x * bytesPerPixel;
|
||||
// Check if any RGB channel exceeds the darkness threshold
|
||||
if (pixel[0] > threshold || pixel[1] > threshold || pixel[2] > threshold) {
|
||||
// Frame is not dark
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Frame is entirely dark
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Captures and verifies the contents of up to 10 consecutive frames from a DXGI output duplication.
|
||||
*
|
||||
* This function attempts to acquire and analyze up to 10 frames from a DXGI output duplication object (`dup`).
|
||||
* It checks if each frame is non-empty (not entirely dark) by using the `is_valid_frame` function.
|
||||
* If any non-empty frame is found, the function returns `S_OK`.
|
||||
* If all 10 frames are empty, it returns `E_FAIL`, suggesting potential issues with the capture process.
|
||||
* If any error occurs during the frame acquisition or analysis process, the corresponding `HRESULT` error code is returned.
|
||||
*
|
||||
* @param dup A reference to the DXGI output duplication object (`dxgi::dup_t&`) used to acquire frames.
|
||||
* @param device A ComPtr to the ID3D11Device interface representing the device associated with the Direct3D context.
|
||||
* @return Returns `S_OK` if a non-empty frame is captured successfully, `E_FAIL` if all frames are empty, or an error code if any failure occurs during the process.
|
||||
*/
|
||||
HRESULT
|
||||
test_frame_capture(dxgi::dup_t &dup, ComPtr<ID3D11Device> device) {
|
||||
for (int i = 0; i < 10; ++i) {
|
||||
std::cout << "Attempting to acquire frame " << (i + 1) << " of 10..." << std::endl;
|
||||
ComPtr<IDXGIResource> frameResource;
|
||||
DXGI_OUTDUPL_FRAME_INFO frameInfo;
|
||||
ComPtr<ID3D11DeviceContext> context;
|
||||
ComPtr<ID3D11Texture2D> stagingTexture;
|
||||
|
||||
HRESULT status = dup->AcquireNextFrame(500, &frameInfo, &frameResource);
|
||||
device->GetImmediateContext(&context);
|
||||
|
||||
if (FAILED(status)) {
|
||||
std::cout << "Error: Failed to acquire next frame [0x"sv << util::hex(status).to_string_view() << ']' << std::endl;
|
||||
return status;
|
||||
}
|
||||
|
||||
auto cleanup = util::fail_guard([&dup]() {
|
||||
dup->ReleaseFrame();
|
||||
});
|
||||
|
||||
std::cout << "Frame acquired successfully." << std::endl;
|
||||
|
||||
ComPtr<ID3D11Texture2D> frameTexture;
|
||||
status = frameResource->QueryInterface(IID_PPV_ARGS(&frameTexture));
|
||||
if (FAILED(status)) {
|
||||
std::cout << "Error: Failed to query texture interface from frame resource [0x"sv << util::hex(status).to_string_view() << ']' << std::endl;
|
||||
return status;
|
||||
}
|
||||
|
||||
D3D11_TEXTURE2D_DESC frameDesc;
|
||||
frameTexture->GetDesc(&frameDesc);
|
||||
frameDesc.Usage = D3D11_USAGE_STAGING;
|
||||
frameDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
||||
frameDesc.BindFlags = 0;
|
||||
frameDesc.MiscFlags = 0;
|
||||
|
||||
status = device->CreateTexture2D(&frameDesc, nullptr, &stagingTexture);
|
||||
if (FAILED(status)) {
|
||||
std::cout << "Error: Failed to create staging texture [0x"sv << util::hex(status).to_string_view() << ']' << std::endl;
|
||||
return status;
|
||||
}
|
||||
|
||||
context->CopyResource(stagingTexture.Get(), frameTexture.Get());
|
||||
|
||||
D3D11_MAPPED_SUBRESOURCE mappedResource;
|
||||
status = context->Map(stagingTexture.Get(), 0, D3D11_MAP_READ, 0, &mappedResource);
|
||||
if (FAILED(status)) {
|
||||
std::cout << "Error: Failed to map the staging texture for inspection [0x"sv << util::hex(status).to_string_view() << ']' << std::endl;
|
||||
return status;
|
||||
}
|
||||
|
||||
auto contextCleanup = util::fail_guard([&context, &stagingTexture]() {
|
||||
context->Unmap(stagingTexture.Get(), 0);
|
||||
});
|
||||
|
||||
if (is_valid_frame(mappedResource, frameDesc)) {
|
||||
std::cout << "Frame " << (i + 1) << " is non-empty (contains visible content)." << std::endl;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
std::cout << "Frame " << (i + 1) << " is empty (no visible content)." << std::endl;
|
||||
}
|
||||
|
||||
// All frames were empty, indicating potential capture issues.
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
HRESULT
|
||||
test_dxgi_duplication(dxgi::adapter_t &adapter, dxgi::output_t &output, bool verify_frame_capture) {
|
||||
D3D_FEATURE_LEVEL featureLevels[] {
|
||||
D3D_FEATURE_LEVEL_11_1,
|
||||
D3D_FEATURE_LEVEL_11_0,
|
||||
D3D_FEATURE_LEVEL_10_1,
|
||||
D3D_FEATURE_LEVEL_10_0,
|
||||
D3D_FEATURE_LEVEL_9_3,
|
||||
D3D_FEATURE_LEVEL_9_2,
|
||||
D3D_FEATURE_LEVEL_9_1
|
||||
};
|
||||
|
||||
dxgi::device_t device;
|
||||
auto status = D3D11CreateDevice(
|
||||
adapter.get(),
|
||||
D3D_DRIVER_TYPE_UNKNOWN,
|
||||
nullptr,
|
||||
D3D11_CREATE_DEVICE_VIDEO_SUPPORT,
|
||||
featureLevels, sizeof(featureLevels) / sizeof(D3D_FEATURE_LEVEL),
|
||||
D3D11_SDK_VERSION,
|
||||
&device,
|
||||
nullptr,
|
||||
nullptr);
|
||||
if (FAILED(status)) {
|
||||
std::cout << "Failed to create D3D11 device for DD test [0x"sv << util::hex(status).to_string_view() << ']' << std::endl;
|
||||
return status;
|
||||
}
|
||||
|
||||
dxgi::output1_t output1;
|
||||
status = output->QueryInterface(IID_IDXGIOutput1, (void **) &output1);
|
||||
if (FAILED(status)) {
|
||||
std::cout << "Failed to query IDXGIOutput1 from the output"sv << std::endl;
|
||||
return status;
|
||||
}
|
||||
|
||||
// Ensure we can duplicate the current display
|
||||
syncThreadDesktop();
|
||||
|
||||
// Attempt to duplicate the output
|
||||
dxgi::dup_t dup;
|
||||
ComPtr<ID3D11Device> device_ptr(device.get());
|
||||
HRESULT result = output1->DuplicateOutput(device_ptr.Get(), &dup);
|
||||
|
||||
if (FAILED(result)) {
|
||||
std::cout << "Failed to duplicate output [0x"sv << util::hex(result).to_string_view() << "]" << std::endl;
|
||||
return result;
|
||||
}
|
||||
|
||||
// To prevent false negatives, we'll make it optional to test for frame capture.
|
||||
if (verify_frame_capture) {
|
||||
HRESULT captureResult = test_frame_capture(dup, device_ptr.Get());
|
||||
if (FAILED(captureResult)) {
|
||||
std::cout << "Frame capture test failed [0x"sv << util::hex(captureResult).to_string_view() << "]" << std::endl;
|
||||
return captureResult;
|
||||
}
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
int
|
||||
main(int argc, char *argv[]) {
|
||||
HRESULT status;
|
||||
|
||||
// Usage message
|
||||
if (argc < 2 || argc > 4) {
|
||||
std::cout << "Usage: ddprobe.exe [GPU preference value] [display name] [--verify-frame-capture]"sv << std::endl;
|
||||
return -1;
|
||||
}
|
||||
|
||||
std::wstring display_name;
|
||||
bool verify_frame_capture = false;
|
||||
|
||||
// Parse GPU preference value (required)
|
||||
int gpu_preference = atoi(argv[1]);
|
||||
|
||||
// Parse optional arguments
|
||||
for (int i = 2; i < argc; ++i) {
|
||||
std::string arg = argv[i];
|
||||
|
||||
if (arg == "--verify-frame-capture") {
|
||||
verify_frame_capture = true;
|
||||
}
|
||||
else {
|
||||
// Assume any other argument is the display name
|
||||
std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>, wchar_t> converter;
|
||||
display_name = converter.from_bytes(arg);
|
||||
}
|
||||
}
|
||||
|
||||
// We must set the GPU preference before making any DXGI/D3D calls
|
||||
status = set_gpu_preference(gpu_preference);
|
||||
if (status != ERROR_SUCCESS) {
|
||||
return status;
|
||||
}
|
||||
|
||||
// Remove the GPU preference when we're done
|
||||
auto reset_gpu = util::fail_guard([]() {
|
||||
WCHAR tool_path[MAX_PATH];
|
||||
GetModuleFileNameW(NULL, tool_path, ARRAYSIZE(tool_path));
|
||||
|
||||
RegDeleteKeyValueW(HKEY_CURRENT_USER,
|
||||
L"Software\\Microsoft\\DirectX\\UserGpuPreferences",
|
||||
tool_path);
|
||||
});
|
||||
|
||||
dxgi::factory1_t factory;
|
||||
status = CreateDXGIFactory1(IID_IDXGIFactory1, (void **) &factory);
|
||||
if (FAILED(status)) {
|
||||
std::cout << "Failed to create DXGIFactory1 [0x"sv << util::hex(status).to_string_view() << ']' << std::endl;
|
||||
return status;
|
||||
}
|
||||
|
||||
dxgi::adapter_t::pointer adapter_p {};
|
||||
for (int x = 0; factory->EnumAdapters1(x, &adapter_p) != DXGI_ERROR_NOT_FOUND; ++x) {
|
||||
dxgi::adapter_t adapter { adapter_p };
|
||||
|
||||
dxgi::output_t::pointer output_p {};
|
||||
for (int y = 0; adapter->EnumOutputs(y, &output_p) != DXGI_ERROR_NOT_FOUND; ++y) {
|
||||
dxgi::output_t output { output_p };
|
||||
|
||||
DXGI_OUTPUT_DESC desc;
|
||||
output->GetDesc(&desc);
|
||||
|
||||
// If a display name was specified and this one doesn't match, skip it
|
||||
if (!display_name.empty() && desc.DeviceName != display_name) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// If this display is not part of the desktop, we definitely can't capture it
|
||||
if (!desc.AttachedToDesktop) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// We found the matching output. Test it and return the result.
|
||||
return test_dxgi_duplication(adapter, output, verify_frame_capture);
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user