mirror of
https://github.com/LizardByte/Sunshine.git
synced 2024-11-16 23:10:13 +00:00
docs: packet loss and linux controller (#2514)
Co-authored-by: ReenigneArcher <42013603+ReenigneArcher@users.noreply.github.com>
This commit is contained in:
parent
d70a17a2fb
commit
80d1d94c74
@ -37,3 +37,19 @@ NvFBC, NvENC, or general issues with Nvidia graphics card.
|
||||
- You can usually bypass the restriction with a driver patch. See Keylase's
|
||||
`Linux <https://github.com/keylase/nvidia-patch>`__
|
||||
or `Windows <https://github.com/keylase/nvidia-patch/blob/master/win>`__ patches for more guidance.
|
||||
|
||||
Controller works on Steam but not in games
|
||||
------------------------------------------
|
||||
One trick might be to change Steam settings and check or uncheck the configuration to support Xbox/Playstation
|
||||
controllers and leave only support for Generic controllers.
|
||||
|
||||
Also, if you have many controllers already directly connected to the host, it might help to disable them so that the
|
||||
Sunshine provided controller (connected to the guest) is the "first" one. In Linux this can be accomplished on USB
|
||||
devices by finding the device in `/sys/bus/usb/devices/` and writing `0` to the `authorized` file.
|
||||
|
||||
Packet loss
|
||||
-----------
|
||||
Albeit unlikely, some guests might work better with a lower `MTU
|
||||
<https://en.wikipedia.org/wiki/Maximum_transmission_unit>`__ from the host. For example, a LG TV was found to have 30-60%
|
||||
packet loss when the host had MTU set to 1500 and 1472, but 0% packet loss with a MTU of 1428 set in the network card
|
||||
serving the stream (a Linux PC). It's unclear how that helped precisely so it's a last resort suggestion.
|
||||
|
Loading…
Reference in New Issue
Block a user