chore(l10n): update translations (#3408)
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ReenigneArcher 2024-12-07 22:21:38 -05:00 committed by GitHub
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3 changed files with 25 additions and 25 deletions

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@ -1,6 +1,6 @@
{
"_common": {
"apply": "Anwenden",
"apply": "Übernehmen",
"auto": "Automatisch",
"autodetect": "AutoDetection (empfohlen)",
"beta": "(Beta)",

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@ -70,7 +70,7 @@
"image": "Imagem:",
"image_desc": "Caminho da aplicação icon/imagem/imagem que será enviado para o cliente. Imagem deve ser um arquivo PNG. Se não estiver definido, Sunshine irá enviar a imagem da caixa padrão.",
"loading": "Carregandochar@@0",
"name": "Nome:",
"name": "Nome",
"output_desc": "O arquivo onde a saída do comando é armazenada, se não for especificado, a saída é ignorada",
"output_name": "Saída",
"run_as_desc": "Isto pode ser necessário para que alguns aplicativos que requerem permissões de administrador sejam executados corretamente.",
@ -110,7 +110,7 @@
"amd_rc_cqp": "cqp -- modo qp constante",
"amd_rc_desc": "Isto controla o método de controle da taxa para garantir que não estamos a exceder o alvo da taxa de bits do cliente. 'cqp' não é adequado para segmentação de taxa de bits e outras opções além de 'vbr_latency' dependem da aplicação HRD para ajudar a restringir os fluxos de taxa de bits.",
"amd_rc_group": "Configurações de controle de taxa AMF",
"amd_rc_vbr_latency": "latência vbr_ency -- taxa de bits com restrição de latência",
"amd_rc_vbr_latency": "vbr_latency -- bitrate variável limitado pela latência (recomendado se o HDR estiver desabilitado; padrão)",
"amd_rc_vbr_peak": "vbr_pico -- pico de taxa de bits variável restrita",
"amd_usage": "Uso do AMF",
"amd_usage_desc": "Isso define o perfil de codificação base. Todas as opções apresentadas abaixo substituirão um subconjunto do perfil de uso, mas há configurações ocultas adicionais aplicadas que não podem ser configuradas em outro lugar.",
@ -359,7 +359,7 @@
},
"pin": {
"device_name": "Nome do dispositivo",
"pair_failure": "Falha no pareamento: Verifique se o PIN é digitado corretamente",
"pair_failure": "Pareamento Falhou: Verifique se o PIN foi digitado corretamente",
"pair_success": "Sucesso! Por favor, verifique a Lua Lunar para continuar",
"pin_pairing": "PIN Pairing",
"send": "Mandar",

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@ -49,10 +49,10 @@
"env_app_name": "应用名称",
"env_client_audio_config": "客户端请求的音频配置 (2.0/5.1/7.1)",
"env_client_enable_sops": "客户端请求自动更改游戏设置以实现最佳串流效果 (true/false)",
"env_client_fps": "客户请求的 FPS (int)",
"env_client_fps": "客户端请求的帧率 (int)",
"env_client_gcmap": "客户端请求的游戏手柄掩码,采用 bitset/bitfield 格式 (int)",
"env_client_hdr": "HDR 已被客户端启用 (true/false)",
"env_client_height": "客户端请求的高度 (int)",
"env_client_height": "客户端请求的分辨率的高度 (int)",
"env_client_host_audio": "客户端请求在主机播放声音 (true/false)",
"env_client_width": "客户端请求的分辨率的宽度 (int)",
"env_displayplacer_example": "示例 - 使用 displayplacer 自动更改分辨率:",
@ -103,7 +103,7 @@
"amd_quality_balanced": "balanced -- 平衡(默认)",
"amd_quality_desc": "这将控制编码速度和质量之间的平衡。",
"amd_quality_group": "AMF 质量设置",
"amd_quality_quality": "质量 - 偏好质量",
"amd_quality_quality": "quality -- 偏好质量",
"amd_quality_speed": "speed -- 偏好速度",
"amd_rc": "AMF 码率控制",
"amd_rc_cbr": "cbr -- 恒定比特率在启用HDR时推荐",
@ -120,7 +120,7 @@
"amd_usage_ultralowlatency": "ultralowlatency -- 超低延迟(最快;默认)",
"amd_usage_webcam": "webcam -- 网络摄像头(慢)",
"amd_vbaq": "AMF 基于方差的自适应量化 (VBAQ)",
"amd_vbaq_desc": "人的视觉系统通常对高成形地区的艺术品不太敏感。 在 VBAQ 模式下,像素差异用于表示空间纹理的复杂性,使编码器能够将更多的比特分配给较平的区域。 启用此功能可提高主观视觉品质及一些内容。",
"amd_vbaq_desc": "人类的视觉系统通常对高度纹理化区域中的瑕疵不太敏感。在VBAQ模式下像素方差被用来指示空间纹理的复杂性这使得编码器可以将更多的比特分配给更平滑的区域。启用这个特性可以在某些内容上提升主观视觉质量。",
"apply_note": "点击“应用”重启 Sunshine 并应用更改。这将终止任何正在运行的会话。",
"audio_sink": "音频输出设备",
"audio_sink_desc_linux": "手动指定需要抓取的音频输出设备。如果您没有指定此变量PulseAudio 将选择默认监测设备。 您可以使用以下任何命令找到音频输出设备的名称:",
@ -130,8 +130,8 @@
"audio_sink_placeholder_windows": "扬声器High Definition Audio Device",
"av1_mode": "AV1 支持",
"av1_mode_0": "Sunshine 将基于编码器能力通告对 AV1 的支持(推荐)",
"av1_mode_1": "阳光将不会为AV1做广告支持",
"av1_mode_2": "Sunshine 将为AV1 主8位配置文件做广告支持",
"av1_mode_1": "Sunshine 将不会通告对 AV1 的支持",
"av1_mode_2": "Sunshine 将通告 AV1 Main 8-bit 配置支持",
"av1_mode_3": "Sunshine 将通告 AV1 Main 8-bit 和 10-bit (HDR) 配置支持",
"av1_mode_desc": "允许客户端请求 AV1 Main 8-bit 或 10-bit 视频流。AV1 的编码对 CPU 的要求较高,因此在使用软件编码时,启用此功能可能会降低性能。",
"back_button_timeout": "主页/导航按钮模拟超时",
@ -141,7 +141,7 @@
"cert": "证书",
"cert_desc": "用于 Web UI 和 Moonlilght 客户端配对的证书。为了最佳兼容性,这应该是一个 RSA-2048 公钥。",
"channels": "最多同时连接客户端数",
"channels_desc_1": "阳光可以允许单个流媒体会话同时与多个客户端共享。",
"channels_desc_1": "Sunshine 允许多个客户端同时共享一个串流会话。",
"channels_desc_2": "某些硬件编码器可能存在限制,在编码多条流时会降低性能。",
"coder_cabac": "cabac -- 上下文自适应二进制算术编码- 较高质量",
"coder_cavlc": "cavlc -- 上下文适应变量编码 - 更快解码",
@ -166,7 +166,7 @@
"file_state_desc": "Sunshine 保存当前状态的文件",
"gamepad": "模拟游戏手柄类型",
"gamepad_auto": "自动选择选项",
"gamepad_desc": "选择要在主机上模拟的游戏手类型",
"gamepad_desc": "选择要在主机上模拟的游戏手类型",
"gamepad_ds4": "DS4 (PS4)",
"gamepad_ds5": "DS5 (PS5)",
"gamepad_switch": "Nintendo Pro (Switch)",
@ -181,7 +181,7 @@
"hevc_mode_2": "Sunshine 将通告 HEVC Main 配置支持",
"hevc_mode_3": "Sunshine 将通告 HEVC Main 和 Main10 (HDR) 配置支持",
"hevc_mode_desc": "允许客户端请求HEVC 主流或 HEVC Main10 视频流。 HEVC更需要编码因此在使用软件编码时可能降低性能。",
"high_resolution_scrolling": "高分辨率鼠标滚动支持",
"high_resolution_scrolling": "高分辨率滚动支持",
"high_resolution_scrolling_desc": "启用后Sunshine 将透传来自 Moonlight 客户端的高分辨率滚动事件。对于那些使用高分辨率滚动事件时滚动速度过快的旧版应用程序来说,禁用此功能非常有用。",
"install_steam_audio_drivers": "安装 Steam 音频驱动程序",
"install_steam_audio_drivers_desc": "如果安装了 Steam则会自动安装 Steam Streaming Speakers 驱动程序,以支持 5.1/7.1 环绕声和主机音频静音。",
@ -203,8 +203,8 @@
"log_level_0": "详细 (Verbose)",
"log_level_1": "调试 (Debug)",
"log_level_2": "信息 (Info)",
"log_level_3": "警告",
"log_level_4": "错误",
"log_level_3": "警告 (Warning)",
"log_level_4": "错误 (Error)",
"log_level_5": "致命 (Fatal)",
"log_level_6": "无 (None)",
"log_level_desc": "打印到标准输出的最小日志级别",
@ -213,7 +213,7 @@
"min_fps_factor": "最小帧率系数",
"min_fps_factor_desc": "Sunshine 将使用此系数来计算帧之间的最小时间。当串流的内容主要为静态内容时,稍微增加此值可能会有帮助。更大的值将会使用更大的带宽。",
"min_threads": "最低 CPU 线程数",
"min_threads_desc": "增加值稍微降低编码效率,但是交易通常值得使用更多的 CPU 核心进行编码。 理想值是可以在您的硬件上的流媒体设置中可靠编码的最低值。",
"min_threads_desc": "提高该值会略微降低编码效率,但为了获得更多的 CPU 内核用于编码,通常是值得的。理想值是在您的硬件配置上以所需的串流设置进行可靠编码的最低值。",
"misc": "杂项选项",
"motion_as_ds4": "如果客户端报告游戏手柄存在陀螺仪,则模拟一个 DS4 游戏手柄",
"motion_as_ds4_desc": "如果禁用,则在选择游戏手柄类型时不会考虑陀螺仪的存在。",
@ -237,7 +237,7 @@
"nvenc_realtime_hags_desc": "目前,当启用 HAGS、使用实时优先级且 VRAM 利用率接近最大值时NVIDIA 驱动程序可能会冻结编码器。禁用该选项可将优先级降至高,从而避免冻结,但代价是在 GPU 负载较高时捕捉性能会降低。",
"nvenc_spatial_aq": "Spatial AQ",
"nvenc_spatial_aq_desc": "将较高的 QP 值分配给视频的平场区域。建议在以较低的比特率进行串流时启用。",
"nvenc_spatial_aq_disabled": "已禁用 (aster, 默认)",
"nvenc_spatial_aq_disabled": "禁用(更快,默认)",
"nvenc_spatial_aq_enabled": "启用(较慢)",
"nvenc_twopass": "二次编码模式",
"nvenc_twopass_desc": "添加二次编码。这样可以检测到更多的运动矢量,更好地分配整个帧的比特率,并更能防止比特率超过限制。不建议禁用它,因为这会导致偶尔的比特率超限和随后的丢包。",
@ -245,7 +245,7 @@
"nvenc_twopass_full_res": "全分辨率(较慢)",
"nvenc_twopass_quarter_res": "四分之一分辨率(快速,默认)",
"nvenc_vbv_increase": "单帧 VBV/HRD 百分比增加",
"nvenc_vbv_increase_desc": "默认情况下,Sunshine 使用单帧 VBV/HRD这意味着任何编码的视频帧大小都不会超过所请求的码率除以所请求的帧速率。放宽这一限制可能会带来好处起到低延迟可变码率的作用但如果网络没有缓冲空间来处理码率峰值也可能导致数据包丢失。可接受的最大值为 400相当于编码视频帧的大小上限增加到 5 倍。",
"nvenc_vbv_increase_desc": "默认情况下,日光使用单帧VBV/HRD这意味着任何编码的视频帧大小预计不会超过请求的比特率除以请求的帧率。 放松此限制可能是有益的,并可作为低延迟变量比特率。 但如果网络没有缓冲区来处理比特率跳跃,也可能导致数据包丢失。 最大接受值为400相当于5倍增加的编码视频帧上限值。",
"origin_web_ui_allowed": "允许的 Web UI 访问来源",
"origin_web_ui_allowed_desc": "未被拒绝访问 Web UI 的远端地址来源",
"origin_web_ui_allowed_lan": "仅局域网中的设备可以访问 Web UI",
@ -262,7 +262,7 @@
"port": "端口",
"port_alert_1": "Sunshine 不能使用低于1024 的端口! ",
"port_alert_2": "超过 65535 的端口不可用!",
"port_desc": "设置阳光使用的端口类",
"port_desc": "设置 Sunshine 使用的端口族",
"port_http_port_note": "使用此端口连接 Moonlight。",
"port_note": "说明",
"port_port": "端口",
@ -289,21 +289,21 @@
"sunshine_name_desc": "在 Moonlight 中显示的名称。如果未指定,则使用 PC 的主机名",
"sw_preset": "软件编码预设",
"sw_preset_desc": "在编码速度和压缩效率之间权衡。默认为 superfast - 超快。",
"sw_preset_fast": "速的",
"sw_preset_fast": "fast - 快",
"sw_preset_faster": "faster - 更快",
"sw_preset_medium": "介质",
"sw_preset_medium": "medium - 中等",
"sw_preset_slow": "slow - 慢",
"sw_preset_slower": "slower - 更慢",
"sw_preset_superfast": "superfast - 超快(默认)",
"sw_preset_ultrafast": "ultrafast - 极快",
"sw_preset_veryfast": "veryfast - 非常快",
"sw_preset_veryslow": "veryslow",
"sw_tune": "西色调",
"sw_preset_veryslow": "veryslow - 非常慢",
"sw_tune": "软件编码调校",
"sw_tune_animation": "animation -- 适合动画片;使用更高的去块和更多的参考帧",
"sw_tune_desc": "调校选项,在预设后应用。默认值为 zerolatency。",
"sw_tune_fastdecode": "fastdecode -- 通过禁用某些过滤器来加快解码速度",
"sw_tune_film": "film -- 用于高质量的电影内容;降低去块",
"sw_tune_grain": "谷物——保存老旧的谷物结构,灰色胶卷材料",
"sw_tune_grain": "grain -- 保留旧的颗粒胶片材料的颗粒结构",
"sw_tune_stillimage": "stillimage -- 适用于类似幻灯片的内容",
"sw_tune_zerolatency": "zerolatency -- 适用于快速编码和低延迟串流(默认值)",
"touchpad_as_ds4": "如果客户端报告游戏手柄存在触摸板,则模拟一个 DS4 游戏手柄",
@ -384,7 +384,7 @@
"logs_desc": "查看 Sunshine 上传的日志",
"logs_find": "查找...",
"restart_sunshine": "重启 Sunshine",
"restart_sunshine_desc": "如果阳光工作不正常,您可以尝试重新启动它。这将终止任何已运行的会话。",
"restart_sunshine_desc": "如果 Sunshine 无法正常工作,可以尝试重新启动。这将终止任何正在运行的会话。",
"restart_sunshine_success": "Sunhine 正在重启",
"troubleshooting": "故障排除",
"unpair_all": "全部取消配对",