mirror of
https://github.com/LizardByte/Sunshine.git
synced 2025-01-30 21:32:52 +00:00
Fix handling of gamepad feedback with multiple clients connected
We need to use the client-relative index rather than the global index when sending feedback to the client.
This commit is contained in:
parent
65b2e19b07
commit
50f353d183
@ -722,7 +722,6 @@ namespace input {
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}
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platf::gamepad_arrival_t arrival {
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packet->controllerNumber,
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packet->type,
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util::endian::little(packet->capabilities),
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util::endian::little(packet->supportedButtonFlags),
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@ -734,7 +733,7 @@ namespace input {
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}
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// Allocate a new gamepad
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if (platf::alloc_gamepad(platf_input, id, arrival, input->feedback_queue)) {
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if (platf::alloc_gamepad(platf_input, { id, packet->controllerNumber }, arrival, input->feedback_queue)) {
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free_id(gamepadMask, id);
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return;
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}
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@ -765,7 +764,7 @@ namespace input {
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}
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platf::gamepad_touch_t touch {
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packet->controllerNumber,
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{ gamepad.id, packet->controllerNumber },
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packet->eventType,
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util::endian::little(packet->pointerId),
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from_netfloat(packet->x),
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@ -799,7 +798,7 @@ namespace input {
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}
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platf::gamepad_motion_t motion {
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packet->controllerNumber,
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{ gamepad.id, packet->controllerNumber },
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packet->motionType,
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from_netfloat(packet->x),
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from_netfloat(packet->y),
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@ -832,7 +831,7 @@ namespace input {
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}
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platf::gamepad_battery_t battery {
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packet->controllerNumber,
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{ gamepad.id, packet->controllerNumber },
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packet->batteryState,
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packet->batteryPercentage
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};
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@ -862,7 +861,7 @@ namespace input {
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return;
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}
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if (platf::alloc_gamepad(platf_input, id, {}, input->feedback_queue)) {
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if (platf::alloc_gamepad(platf_input, { id, (uint8_t) packet->controllerNumber }, {}, input->feedback_queue)) {
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free_id(gamepadMask, id);
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return;
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}
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@ -236,15 +236,25 @@ namespace platf {
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std::int16_t rsY;
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};
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struct gamepad_id_t {
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// The global index is used when looking up gamepads in the platform's
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// gamepad array. It identifies gamepads uniquely among all clients.
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int globalIndex;
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// The client-relative index is the controller number as reported by the
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// client. It must be used when communicating back to the client via
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// the input feedback queue.
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std::uint8_t clientRelativeIndex;
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};
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struct gamepad_arrival_t {
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std::uint8_t gamepadNumber;
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std::uint8_t type;
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std::uint16_t capabilities;
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std::uint32_t supportedButtons;
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};
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struct gamepad_touch_t {
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std::uint8_t gamepadNumber;
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gamepad_id_t id;
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std::uint8_t eventType;
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std::uint32_t pointerId;
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float x;
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@ -253,7 +263,7 @@ namespace platf {
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};
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struct gamepad_motion_t {
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std::uint8_t gamepadNumber;
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gamepad_id_t id;
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std::uint8_t motionType;
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// Accel: m/s^2
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@ -264,7 +274,7 @@ namespace platf {
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};
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struct gamepad_battery_t {
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std::uint8_t gamepadNumber;
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gamepad_id_t id;
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std::uint8_t state;
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std::uint8_t percentage;
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};
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@ -581,13 +591,13 @@ namespace platf {
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/**
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* @brief Creates a new virtual gamepad.
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* @param input The input context.
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* @param nr The assigned controller number.
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* @param id The gamepad ID.
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* @param metadata Controller metadata from client (empty if none provided).
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* @param feedback_queue The queue for posting messages back to the client.
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* @return 0 on success.
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*/
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int
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alloc_gamepad(input_t &input, int nr, const gamepad_arrival_t &metadata, feedback_queue_t feedback_queue);
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alloc_gamepad(input_t &input, const gamepad_id_t &id, const gamepad_arrival_t &metadata, feedback_queue_t feedback_queue);
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void
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free_gamepad(input_t &input, int nr);
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@ -452,7 +452,7 @@ namespace platf {
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public:
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KITTY_DEFAULT_CONSTR_MOVE(effect_t)
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effect_t(int gamepadnr, uinput_t::pointer dev, feedback_queue_t &&q):
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effect_t(std::uint8_t gamepadnr, uinput_t::pointer dev, feedback_queue_t &&q):
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gamepadnr { gamepadnr }, dev { dev }, rumble_queue { std::move(q) }, gain { 0xFFFF }, id_to_data {} {}
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class data_t {
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@ -628,8 +628,8 @@ namespace platf {
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BOOST_LOG(debug) << "Removed rumble effect id ["sv << id << ']';
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}
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// Used as ID for rumble notifications
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int gamepadnr;
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// Client-relative gamepad index for rumble notifications
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std::uint8_t gamepadnr;
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// Used as ID for adding/removinf devices from evdev notifications
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uinput_t::pointer dev;
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@ -772,14 +772,14 @@ namespace platf {
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/**
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* @brief Creates a new virtual gamepad.
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* @param nr The assigned controller number.
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* @param id The gamepad ID.
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* @param metadata Controller metadata from client (empty if none provided).
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* @param feedback_queue The queue for posting messages back to the client.
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* @return 0 on success.
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*/
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int
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alloc_gamepad(int nr, const gamepad_arrival_t &metadata, feedback_queue_t &&feedback_queue) {
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TUPLE_2D_REF(input, gamepad_state, gamepads[nr]);
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alloc_gamepad(const gamepad_id_t &id, const gamepad_arrival_t &metadata, feedback_queue_t &&feedback_queue) {
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TUPLE_2D_REF(input, gamepad_state, gamepads[id.globalIndex]);
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int err = libevdev_uinput_create_from_device(gamepad_dev.get(), LIBEVDEV_UINPUT_OPEN_MANAGED, &input);
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@ -791,7 +791,7 @@ namespace platf {
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}
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std::stringstream ss;
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ss << "sunshine_gamepad_"sv << nr;
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ss << "sunshine_gamepad_"sv << id.globalIndex;
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auto gamepad_path = platf::appdata() / ss.str();
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if (std::filesystem::is_symlink(gamepad_path)) {
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@ -801,7 +801,7 @@ namespace platf {
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auto dev_node = libevdev_uinput_get_devnode(input.get());
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rumble_ctx->rumble_queue_queue.raise(
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nr,
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id.clientRelativeIndex,
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input.get(),
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std::move(feedback_queue),
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pollfd_t {
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@ -1490,14 +1490,14 @@ namespace platf {
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/**
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* @brief Creates a new virtual gamepad.
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* @param input The input context.
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* @param nr The assigned controller number.
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* @param id The gamepad ID.
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* @param metadata Controller metadata from client (empty if none provided).
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* @param feedback_queue The queue for posting messages back to the client.
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* @return 0 on success.
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*/
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int
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alloc_gamepad(input_t &input, int nr, const gamepad_arrival_t &metadata, feedback_queue_t feedback_queue) {
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return ((input_raw_t *) input.get())->alloc_gamepad(nr, metadata, std::move(feedback_queue));
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alloc_gamepad(input_t &input, const gamepad_id_t &id, const gamepad_arrival_t &metadata, feedback_queue_t feedback_queue) {
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return ((input_raw_t *) input.get())->alloc_gamepad(id, metadata, std::move(feedback_queue));
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}
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void
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@ -291,13 +291,13 @@ const KeyCodeMap kKeyCodesMap[] = {
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/**
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* @brief Creates a new virtual gamepad.
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* @param input The input context.
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* @param nr The assigned controller number.
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* @param id The gamepad ID.
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* @param metadata Controller metadata from client (empty if none provided).
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* @param feedback_queue The queue for posting messages back to the client.
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* @return 0 on success.
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*/
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int
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alloc_gamepad(input_t &input, int nr, const gamepad_arrival_t &metadata, feedback_queue_t feedback_queue) {
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alloc_gamepad(input_t &input, const gamepad_id_t &id, const gamepad_arrival_t &metadata, feedback_queue_t feedback_queue) {
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BOOST_LOG(info) << "alloc_gamepad: Gamepad not yet implemented for MacOS."sv;
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return -1;
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}
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@ -61,6 +61,8 @@ namespace platf {
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std::map<uint32_t, uint8_t> pointer_id_map;
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uint8_t available_pointers;
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uint8_t client_relative_index;
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gamepad_feedback_msg_t last_rumble;
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gamepad_feedback_msg_t last_rgb_led;
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};
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@ -193,16 +195,18 @@ namespace platf {
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/**
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* @brief Attaches a new gamepad.
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* @param nr The gamepad index.
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* @param id The gamepad ID.
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* @param feedback_queue The queue for posting messages back to the client.
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* @param gp_type The type of gamepad.
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* @return 0 on success.
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*/
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int
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alloc_gamepad_internal(int nr, feedback_queue_t &feedback_queue, VIGEM_TARGET_TYPE gp_type) {
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auto &gamepad = gamepads[nr];
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alloc_gamepad_internal(const gamepad_id_t &id, feedback_queue_t &feedback_queue, VIGEM_TARGET_TYPE gp_type) {
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auto &gamepad = gamepads[id.globalIndex];
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assert(!gamepad.gp);
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gamepad.client_relative_index = id.clientRelativeIndex;
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if (gp_type == Xbox360Wired) {
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gamepad.gp.reset(vigem_target_x360_alloc());
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XUSB_REPORT_INIT(&gamepad.report.x360);
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@ -218,8 +222,8 @@ namespace platf {
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ds4_update_motion(gamepad, LI_MOTION_TYPE_GYRO, 0.0f, 0.0f, 0.0f);
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// Request motion events from the client at 100 Hz
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feedback_queue->raise(gamepad_feedback_msg_t::make_motion_event_state(nr, LI_MOTION_TYPE_ACCEL, 100));
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feedback_queue->raise(gamepad_feedback_msg_t::make_motion_event_state(nr, LI_MOTION_TYPE_GYRO, 100));
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feedback_queue->raise(gamepad_feedback_msg_t::make_motion_event_state(gamepad.client_relative_index, LI_MOTION_TYPE_ACCEL, 100));
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feedback_queue->raise(gamepad_feedback_msg_t::make_motion_event_state(gamepad.client_relative_index, LI_MOTION_TYPE_GYRO, 100));
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// We support pointer index 0 and 1
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gamepad.available_pointers = 0x3;
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@ -285,7 +289,9 @@ namespace platf {
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// Don't resend duplicate rumble data
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if (normalizedSmallMotor != gamepad.last_rumble.data.rumble.highfreq ||
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normalizedLargeMotor != gamepad.last_rumble.data.rumble.lowfreq) {
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gamepad_feedback_msg_t msg = gamepad_feedback_msg_t::make_rumble(x, normalizedLargeMotor, normalizedSmallMotor);
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// We have to use the client-relative index when communicating back to the client
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gamepad_feedback_msg_t msg = gamepad_feedback_msg_t::make_rumble(
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gamepad.client_relative_index, normalizedLargeMotor, normalizedSmallMotor);
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gamepad.feedback_queue->raise(msg);
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gamepad.last_rumble = msg;
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}
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@ -308,8 +314,11 @@ namespace platf {
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if (gamepad.gp.get() == target) {
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// Don't resend duplicate RGB data
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if (r != gamepad.last_rgb_led.data.rgb_led.r || g != gamepad.last_rgb_led.data.rgb_led.g || b != gamepad.last_rgb_led.data.rgb_led.b) {
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gamepad_feedback_msg_t msg = gamepad_feedback_msg_t::make_rgb_led(x, r, g, b);
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if (r != gamepad.last_rgb_led.data.rgb_led.r ||
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g != gamepad.last_rgb_led.data.rgb_led.g ||
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b != gamepad.last_rgb_led.data.rgb_led.b) {
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// We have to use the client-relative index when communicating back to the client
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gamepad_feedback_msg_t msg = gamepad_feedback_msg_t::make_rgb_led(gamepad.client_relative_index, r, g, b);
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gamepad.feedback_queue->raise(msg);
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gamepad.last_rgb_led = msg;
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}
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@ -603,13 +612,13 @@ namespace platf {
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/**
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* @brief Creates a new virtual gamepad.
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* @param input The input context.
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* @param nr The assigned controller number.
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* @param id The gamepad ID.
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* @param metadata Controller metadata from client (empty if none provided).
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* @param feedback_queue The queue for posting messages back to the client.
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* @return 0 on success.
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*/
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int
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alloc_gamepad(input_t &input, int nr, const gamepad_arrival_t &metadata, feedback_queue_t feedback_queue) {
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alloc_gamepad(input_t &input, const gamepad_id_t &id, const gamepad_arrival_t &metadata, feedback_queue_t feedback_queue) {
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auto raw = (input_raw_t *) input.get();
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if (!raw->vigem) {
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@ -619,35 +628,35 @@ namespace platf {
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VIGEM_TARGET_TYPE selectedGamepadType;
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if (config::input.gamepad == "x360"sv) {
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BOOST_LOG(info) << "Gamepad " << nr << " will be Xbox 360 controller (manual selection)"sv;
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BOOST_LOG(info) << "Gamepad " << id.globalIndex << " will be Xbox 360 controller (manual selection)"sv;
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selectedGamepadType = Xbox360Wired;
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}
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else if (config::input.gamepad == "ps4"sv || config::input.gamepad == "ds4"sv) {
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BOOST_LOG(info) << "Gamepad " << nr << " will be DualShock 4 controller (manual selection)"sv;
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BOOST_LOG(info) << "Gamepad " << id.globalIndex << " will be DualShock 4 controller (manual selection)"sv;
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selectedGamepadType = DualShock4Wired;
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}
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else if (metadata.type == LI_CTYPE_PS) {
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BOOST_LOG(info) << "Gamepad " << nr << " will be DualShock 4 controller (auto-selected by client-reported type)"sv;
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BOOST_LOG(info) << "Gamepad " << id.globalIndex << " will be DualShock 4 controller (auto-selected by client-reported type)"sv;
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selectedGamepadType = DualShock4Wired;
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}
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else if (metadata.type == LI_CTYPE_XBOX) {
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BOOST_LOG(info) << "Gamepad " << nr << " will be Xbox 360 controller (auto-selected by client-reported type)"sv;
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BOOST_LOG(info) << "Gamepad " << id.globalIndex << " will be Xbox 360 controller (auto-selected by client-reported type)"sv;
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selectedGamepadType = Xbox360Wired;
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}
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else if (metadata.capabilities & (LI_CCAP_ACCEL | LI_CCAP_GYRO)) {
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BOOST_LOG(info) << "Gamepad " << nr << " will be DualShock 4 controller (auto-selected by motion sensor presence)"sv;
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BOOST_LOG(info) << "Gamepad " << id.globalIndex << " will be DualShock 4 controller (auto-selected by motion sensor presence)"sv;
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selectedGamepadType = DualShock4Wired;
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}
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else if (metadata.capabilities & LI_CCAP_TOUCHPAD) {
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BOOST_LOG(info) << "Gamepad " << nr << " will be DualShock 4 controller (auto-selected by touchpad presence)"sv;
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BOOST_LOG(info) << "Gamepad " << id.globalIndex << " will be DualShock 4 controller (auto-selected by touchpad presence)"sv;
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selectedGamepadType = DualShock4Wired;
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}
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else {
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BOOST_LOG(info) << "Gamepad " << nr << " will be Xbox 360 controller (default)"sv;
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BOOST_LOG(info) << "Gamepad " << id.globalIndex << " will be Xbox 360 controller (default)"sv;
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selectedGamepadType = Xbox360Wired;
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}
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return raw->vigem->alloc_gamepad_internal(nr, feedback_queue, selectedGamepadType);
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return raw->vigem->alloc_gamepad_internal(id, feedback_queue, selectedGamepadType);
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}
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void
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@ -873,7 +882,7 @@ namespace platf {
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return;
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}
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auto &gamepad = vigem->gamepads[touch.gamepadNumber];
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auto &gamepad = vigem->gamepads[touch.id.globalIndex];
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if (!gamepad.gp) {
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return;
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}
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@ -973,7 +982,7 @@ namespace platf {
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return;
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}
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auto &gamepad = vigem->gamepads[motion.gamepadNumber];
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auto &gamepad = vigem->gamepads[motion.id.globalIndex];
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if (!gamepad.gp) {
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return;
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}
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@ -1005,7 +1014,7 @@ namespace platf {
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return;
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}
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auto &gamepad = vigem->gamepads[battery.gamepadNumber];
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auto &gamepad = vigem->gamepads[battery.id.globalIndex];
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if (!gamepad.gp) {
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return;
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}
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