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Fix multi-character character constant compiler warning (#765)
Co-authored-by: KuleRucket <luke.d.tucker@gmail.com>
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@ -167,7 +167,7 @@ public:
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int w, h;
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gl::ctx.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
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gl::ctx.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &h);
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BOOST_LOG(debug) << "width and height: w "sv << w << ' h ' << h;
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BOOST_LOG(debug) << "width and height: w "sv << w << " h "sv << h;
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gl::ctx.GetTextureSubImage((*rgb_opt)->tex[0], 0, 0, 0, 0, width, height, 1, GL_BGRA, GL_UNSIGNED_BYTE, img_out_base->height * img_out_base->row_pitch, img_out_base->data);
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gl::ctx.BindTexture(GL_TEXTURE_2D, 0);
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