Each cuda::sws_t has it's own color matrix

This commit is contained in:
loki-47-6F-64 2021-09-19 21:27:31 +02:00
parent fed329568c
commit 4d1689d6e9
2 changed files with 51 additions and 26 deletions

View File

@ -65,7 +65,9 @@ struct __attribute__((__aligned__(16))) color_extern_t {
__float2 range_uv;
};
extern color_extern_t colors[4];
static_assert(sizeof(video::color_t) == sizeof(video::color_extern_t), "color matrix struct mismatch");
extern color_t colors[4];
} // namespace video
//////////////////// End special declarations
@ -91,36 +93,47 @@ inline static int check(cudaError_t result, const std::string_view &sv) {
return 0;
}
__device__ __constant__ video::color_t color;
template<class T>
ptr_t make_ptr() {
void *p;
CU_CHECK_PTR(cudaMalloc(&p, sizeof(T)), "Couldn't allocate color matrix");
ptr_t ptr { p };
return ptr;
}
void freeCudaPtr_t::operator()(void *ptr) {
CU_CHECK_IGNORE(cudaFree(ptr), "Couldn't free cuda device pointer");
}
inline __device__ float3 bgra_to_rgb(uchar4 vec) {
return make_float3((float)vec.z, (float)vec.y, (float)vec.x);
}
inline __device__ float2 calcUV(float3 pixel) {
float4 vec_u = color.color_vec_u;
float4 vec_v = color.color_vec_v;
inline __device__ float2 calcUV(float3 pixel, const video::color_t *const color_matrix) {
float4 vec_u = color_matrix->color_vec_u;
float4 vec_v = color_matrix->color_vec_v;
float u = dot(pixel, make_float3(vec_u)) + vec_u.w;
float v = dot(pixel, make_float3(vec_v)) + vec_v.w;
u = u * color.range_uv.x + color.range_uv.y;
v = (v * color.range_uv.x + color.range_uv.y) * 224.0f / 256.0f + 0.0625f * 256.0f;
u = u * color_matrix->range_uv.x + color_matrix->range_uv.y;
v = (v * color_matrix->range_uv.x + color_matrix->range_uv.y) * 224.0f / 256.0f + 0.0625f * 256.0f;
return make_float2(u, v);
}
inline __device__ float calcY(float3 pixel) {
float4 vec_y = color.color_vec_y;
inline __device__ float calcY(float3 pixel, const video::color_t *const color_matrix) {
float4 vec_y = color_matrix->color_vec_y;
return (dot(pixel, make_float3(vec_y)) + vec_y.w) * color.range_y.x + color.range_y.y;
return (dot(pixel, make_float3(vec_y)) + vec_y.w) * color_matrix->range_y.x + color_matrix->range_y.y;
}
__global__ void RGBA_to_NV12(
cudaTextureObject_t srcImage, std::uint8_t *dstY, std::uint8_t *dstUV,
std::uint32_t dstPitchY, std::uint32_t dstPitchUV,
std::uint32_t width, std::uint32_t height) {
std::uint32_t width, std::uint32_t height, const video::color_t *const color_matrix) {
int idX = (threadIdx.x + blockDim.x * blockIdx.x) * 2;
int idY = (threadIdx.y + blockDim.y * blockIdx.y);
@ -137,16 +150,16 @@ __global__ void RGBA_to_NV12(
float3 rgb_l = bgra_to_rgb(tex2D<uchar4>(srcImage, x, y));
float3 rgb_r = bgra_to_rgb(tex2D<uchar4>(srcImage, x + 0.25f / width, y + 1.0f / height));
float2 uv = calcUV((rgb_l + rgb_r) * 0.5f);
float2 uv = calcUV((rgb_l + rgb_r) * 0.5f, color_matrix);
dstUV[0] = uv.x;
dstUV[1] = uv.y;
dstY[0] = calcY(rgb_l);
dstY[1] = calcY(rgb_r);
dstY[0] = calcY(rgb_l, color_matrix);
dstY[1] = calcY(rgb_r, color_matrix);
}
sws_t::sws_t(int in_width, int in_height, int out_width, int out_height, int threadsPerBlock)
: array {}, texture { INVALID_TEXTURE }, width { out_width }, height { out_height }, threadsPerBlock { threadsPerBlock } {
sws_t::sws_t(int in_width, int in_height, int out_width, int out_height, int threadsPerBlock, ptr_t &&color_matrix)
: array {}, texture { INVALID_TEXTURE }, width { out_width }, height { out_height }, threadsPerBlock { threadsPerBlock }, color_matrix { std::move(color_matrix) } {
auto format = cudaCreateChannelDesc<uchar4>();
CU_CHECK_VOID(cudaMallocArray(&array, &format, in_width, in_height, cudaArrayDefault), "Couldn't allocate cuda array");
@ -186,7 +199,12 @@ std::unique_ptr<sws_t> sws_t::make(int in_width, int in_height, int out_width, i
CU_CHECK_PTR(cudaGetDevice(&device), "Couldn't get cuda device");
CU_CHECK_PTR(cudaGetDeviceProperties(&props, device), "Couldn't get cuda device properties");
auto sws = std::make_unique<sws_t>(in_width, in_height, out_width, out_height, props.maxThreadsPerMultiProcessor / props.maxBlocksPerMultiProcessor / 2);
auto ptr = make_ptr<video::color_t>();
if(!ptr) {
return nullptr;
}
auto sws = std::make_unique<sws_t>(in_width, in_height, out_width, out_height, props.maxThreadsPerMultiProcessor / props.maxBlocksPerMultiProcessor / 2, std::move(ptr));
if(sws->texture == INVALID_TEXTURE) {
return nullptr;
@ -202,15 +220,13 @@ int sws_t::convert(std::uint8_t *Y, std::uint8_t *UV, std::uint32_t pitchY, std:
dim3 block(threadsPerBlock, threadsPerBlock);
dim3 grid(div_align(threadsX, threadsPerBlock), div_align(threadsY, threadsPerBlock));
RGBA_to_NV12<<<block, grid>>>(texture, Y, UV, pitchY, pitchUV, width, height);
RGBA_to_NV12<<<block, grid>>>(texture, Y, UV, pitchY, pitchUV, width, height, (video::color_t*)color_matrix.get());
return CU_CHECK_IGNORE(cudaGetLastError(), "RGBA_to_NV12 failed");
}
void sws_t::set_colorspace(std::uint32_t colorspace, std::uint32_t color_range) {
color_range = 1;
colorspace = 5;
video::color_extern_t *color_p;
video::color_t *color_p;
switch(colorspace) {
case 5: // SWS_CS_SMPTE170M
color_p = &video::colors[0];
@ -228,7 +244,7 @@ void sws_t::set_colorspace(std::uint32_t colorspace, std::uint32_t color_range)
++color_p;
}
auto color_matrix = *(video::color_t*)color_p;
auto color_matrix = *color_p;
color_matrix.color_vec_y.w *= 256.0f;
color_matrix.color_vec_u.w *= 256.0f;
color_matrix.color_vec_v.w *= 256.0f;
@ -236,9 +252,7 @@ void sws_t::set_colorspace(std::uint32_t colorspace, std::uint32_t color_range)
color_matrix.range_y.y *= 256.0f;
color_matrix.range_uv.y *= 256.0f;
static_assert(sizeof(video::color_t) == sizeof(video::color_extern_t), "color matrix struct mismatch");
CU_CHECK_IGNORE(cudaMemcpyToSymbol(color, &color_matrix, sizeof(video::color_t)), "Couldn't copy color matrix to cuda");
CU_CHECK_IGNORE(cudaMemcpy(this->color_matrix.get(), &color_matrix, sizeof(video::color_t), cudaMemcpyHostToDevice), "Couldn't copy color matrix to cuda");
}
int sws_t::load_ram(platf::img_t &img) {

View File

@ -1,6 +1,8 @@
#ifndef SUNSHINE_PLATFORM_CUDA_H
#define SUNSHINE_PLATFORM_CUDA_H
#include <memory>
#ifndef __NVCC__
#include "sunshine/platform/common.h"
@ -26,10 +28,18 @@ typedef __location__(device_builtin) unsigned long long cudaTextureObject_t;
#endif /* !defined(__CUDACC__) */
namespace cuda {
class freeCudaPtr_t {
public:
void operator()(void *ptr);
};
using ptr_t = std::unique_ptr<void, freeCudaPtr_t>;
class sws_t {
public:
~sws_t();
sws_t(int in_width, int in_height, int out_width, int out_height, int threadsPerBlock);
sws_t(int in_width, int in_height, int out_width, int out_height, int threadsPerBlock, ptr_t &&color_matrix);
/**
* in_width, out_width -- The width and height of the captured image in bytes
@ -46,6 +56,7 @@ public:
int load_ram(platf::img_t &img);
ptr_t color_matrix;
cudaArray_t array;
cudaTextureObject_t texture;