build(macos)!: add homebrew formula and drop dmg (#2222)

This commit is contained in:
ReenigneArcher 2024-03-09 10:47:55 -05:00 committed by GitHub
parent ce3b625983
commit 33e99e1feb
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
9 changed files with 160 additions and 112 deletions

View File

@ -505,10 +505,8 @@ jobs:
discussionCategory: announcements
prerelease: ${{ needs.setup_release.outputs.pre_release }}
build_mac:
build_mac_brew:
needs: [check_changelog, setup_release]
env:
BOOST_VERSION: 1.83.0
strategy:
fail-fast: false # false to test all, true to fail entire job if any fail
matrix:
@ -516,126 +514,87 @@ jobs:
# https://docs.github.com/en/actions/using-github-hosted-runners/about-github-hosted-runners/about-github-hosted-runners#standard-github-hosted-runners-for-public-repositories
# while GitHub has larger macOS runners, they are not available for our repos :(
- os_version: "12"
arch: "x86_64"
release: true
- os_version: "13"
arch: "x86_64"
- os_version: "14"
arch: "arm64"
name: macOS-${{ matrix.os_version }} ${{ matrix.arch }}
name: Homebrew (macOS-${{ matrix.os_version }})
runs-on: macos-${{ matrix.os_version }}
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
- name: Setup Dependencies MacOS
- name: Setup Dependencies Homebrew
run: |
if [[ ${{ matrix.arch }} == "arm64" ]]; then
brew_prefix="/opt/homebrew"
else
brew_prefix="/usr/local"
fi
# install dependencies using homebrew
brew install cmake curl miniupnpc node openssl opus pkg-config
brew install cmake
# fix openssl header not found
openssl_path=$(find ${brew_prefix}/Cellar -type d -name "openssl" -path "*/openssl@3/*/include" | head -n 1)
echo "OpenSSL path: $openssl_path"
ln -sf $openssl_path ${brew_prefix}/include/openssl
ls -l ${brew_prefix}/include/openssl
# fix opus header not found
opus_path=$(find ${brew_prefix}/Cellar -type d -name "opus" -path "*/opus/*/include" | head -n 1)
echo "Opus path: $opus_path"
ln -sf $opus_path ${brew_prefix}/include/opus
ls -l ${brew_prefix}/include/opus
# fix miniupnpc header not found
upnp_path=$(find ${brew_prefix}/Cellar -type d -name "miniupnpc" -path "*/miniupnpc/*/include" | head -n 1)
echo "Miniupnpc path: $upnp_path"
ln -sf $upnp_path ${brew_prefix}/include/miniupnpc
ls -l ${brew_prefix}/include/miniupnpc
- name: Install Boost
# installing boost from homebrew takes 30 minutes in a GitHub runner
- name: Configure formula
run: |
export BOOST_ROOT=${HOME}/boost-${BOOST_VERSION}
# variables for formula
branch=${GITHUB_HEAD_REF}
# install boost
wget \
https://github.com/boostorg/boost/releases/download/boost-${BOOST_VERSION}/boost-${BOOST_VERSION}.tar.gz \
--progress=bar:force:noscroll -q --show-progress
tar xf boost-${BOOST_VERSION}.tar.gz
cd boost-${BOOST_VERSION}
# check the branch variable
if [ -z "$branch" ]
then
echo "This is a PUSH event"
clone_url=${{ github.event.repository.clone_url }}
branch="${{ github.ref_name }}"
else
echo "This is a PR event"
clone_url=${{ github.event.pull_request.head.repo.clone_url }}
branch="${{ github.event.pull_request.head.ref }}"
fi
echo "Branch: ${branch}"
echo "Clone URL: ${clone_url}"
# libdir should be set by --prefix but isn't
./bootstrap.sh \
--prefix=${BOOST_ROOT} \
--libdir=${BOOST_ROOT}/lib \
--with-libraries=locale,log,program_options,system,thread
./b2 headers
./b2 install \
--prefix=${BOOST_ROOT} \
--libdir=${BOOST_ROOT}/lib \
-j$(sysctl -n hw.ncpu) \
link=shared,static \
variant=release \
cxxflags=-std=c++14 \
cxxflags=-stdlib=libc++ \
linkflags=-stdlib=libc++
# put boost in cmake prefix path
echo "BOOST_ROOT=${BOOST_ROOT}" >> ${GITHUB_ENV}
- name: Build MacOS
env:
BRANCH: ${{ github.head_ref || github.ref_name }}
BUILD_VERSION: ${{ needs.check_changelog.outputs.next_version_bare }}
COMMIT: ${{ github.event.pull_request.head.sha || github.sha }}
run: |
mkdir build
cd build
cmake \
-DBUILD_WERROR=ON \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=/usr \
-DSUNSHINE_ASSETS_DIR=local/sunshine/assets \
-DSUNSHINE_EXECUTABLE_PATH=/usr/bin/sunshine \
-DGITHUB_BRANCH="${branch}" \
-DGITHUB_CLONE_URL="${clone_url}" \
-DSUNSHINE_CONFIGURE_HOMEBREW=ON \
-DSUNSHINE_CONFIGURE_ONLY=ON \
..
make -j $(sysctl -n hw.ncpu)
cd ..
- name: Package MacOS
run: |
mkdir -p artifacts
cd build
# copy formula to artifacts
mkdir -p homebrew
cp -f ./build/sunshine.rb ./homebrew/sunshine.rb
# package
cpack -G DragNDrop
mv ./cpack_artifacts/Sunshine.dmg \
../artifacts/sunshine-macos-${{ matrix.os_version }}-${{ matrix.arch }}.dmg
# testing
cat ./homebrew/sunshine.rb
- name: Upload Artifacts
if: ${{ matrix.release }}
uses: actions/upload-artifact@v4
with:
name: sunshine-macos-${{ matrix.os_version }}-${{ matrix.arch }}
path: artifacts/
name: sunshine-homebrew
path: homebrew/
- name: Create/Update GitHub Release
if: ${{ needs.setup_release.outputs.create_release == 'true' }}
uses: ncipollo/release-action@v1
- name: Should Publish Homebrew Formula
id: homebrew_publish
run: |
PUBLISH=false
if [[ \
"${{ matrix.release }}" == "true" && \
"${{ github.repository_owner }}" == "LizardByte" && \
"${{ needs.setup_release.outputs.create_release }}" == "true" && \
"${{ github.ref }}" == "refs/heads/master" \
]]; then
PUBLISH=true
fi
echo "publish=${PUBLISH}" >> $GITHUB_OUTPUT
- name: Validate and Publish Homebrew Formula
uses: LizardByte/homebrew-release-action@v2024.309.150158
with:
name: ${{ needs.setup_release.outputs.release_name }}
tag: ${{ needs.setup_release.outputs.release_tag }}
commit: ${{ needs.setup_release.outputs.release_commit }}
artifacts: "*artifacts/*"
formula_file: ${{ github.workspace }}/homebrew/sunshine.rb
git_email: ${{ secrets.GH_BOT_EMAIL }}
git_username: ${{ secrets.GH_BOT_NAME }}
publish: ${{ steps.homebrew_publish.outputs.publish }}
token: ${{ secrets.GH_BOT_TOKEN }}
allowUpdates: true
body: ${{ needs.setup_release.outputs.release_body }}
discussionCategory: announcements
prerelease: ${{ needs.setup_release.outputs.pre_release }}
build_mac_port:
needs: [check_changelog, setup_release]

View File

@ -4,7 +4,7 @@ cmake_minimum_required(VERSION 3.18)
# todo - set version to 0.0.0 once confident in automated versioning
project(Sunshine VERSION 0.22.0
DESCRIPTION "Sunshine is a self-hosted game stream host for Moonlight."
DESCRIPTION "Self-hosted game stream host for Moonlight"
HOMEPAGE_URL "https://app.lizardbyte.dev/Sunshine")
set(PROJECT_LICENSE "GPL-3.0")

View File

@ -12,7 +12,15 @@ option(CUDA_INHERIT_COMPILE_OPTIONS
"When building CUDA code, inherit compile options from the the main project. You may want to disable this if
your IDE throws errors about unknown flags after running cmake." ON)
if(UNIX)
# technically, the homebrew build could be on linux as well... no idea if it would actually work
option(SUNSHINE_BUILD_HOMEBREW
"Enable a Homebrew build." OFF)
endif ()
if(APPLE)
option(SUNSHINE_CONFIGURE_HOMEBREW
"Configure macOS Homebrew formula. Recommended to use with SUNSHINE_CONFIGURE_ONLY" OFF)
option(SUNSHINE_CONFIGURE_PORTFILE
"Configure macOS Portfile. Recommended to use with SUNSHINE_CONFIGURE_ONLY" OFF)
option(SUNSHINE_PACKAGE_MACOS

View File

@ -2,6 +2,9 @@ if (APPLE)
if(${SUNSHINE_CONFIGURE_PORTFILE})
configure_file(packaging/macos/Portfile Portfile @ONLY)
endif()
if(${SUNSHINE_CONFIGURE_HOMEBREW})
configure_file(packaging/macos/sunshine.rb sunshine.rb @ONLY)
endif()
elseif (UNIX)
include(GNUInstallDirs) # this needs to be included prior to configuring the desktop files

View File

@ -37,8 +37,19 @@ endif()
target_compile_options(sunshine PRIVATE $<$<COMPILE_LANGUAGE:CXX>:${SUNSHINE_COMPILE_OPTIONS}>;$<$<COMPILE_LANGUAGE:CUDA>:${SUNSHINE_COMPILE_OPTIONS_CUDA};-std=c++17>) # cmake-lint: disable=C0301
# Homebrew build fails the vite build if we set these environment variables
if(${SUNSHINE_BUILD_HOMEBREW})
set(NPM_SOURCE_ASSETS_DIR "")
set(NPM_ASSETS_DIR "")
set(NPM_BUILD_HOMEBREW "true")
else()
set(NPM_SOURCE_ASSETS_DIR ${SUNSHINE_SOURCE_ASSETS_DIR})
set(NPM_ASSETS_DIR ${CMAKE_BINARY_DIR})
set(NPM_BUILD_HOMEBREW "")
endif()
#WebUI build
add_custom_target(web-ui ALL
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
COMMENT "Installing NPM Dependencies and Building the Web UI"
COMMAND bash -c \"npm install && SUNSHINE_SOURCE_ASSETS_DIR=${SUNSHINE_SOURCE_ASSETS_DIR} SUNSHINE_ASSETS_DIR=${CMAKE_BINARY_DIR} npm run build\") # cmake-lint: disable=C0301
COMMAND bash -c \"npm install && SUNSHINE_BUILD_HOMEBREW=${NPM_BUILD_HOMEBREW} SUNSHINE_SOURCE_ASSETS_DIR=${NPM_SOURCE_ASSETS_DIR} SUNSHINE_ASSETS_DIR=${NPM_ASSETS_DIR} npm run build\") # cmake-lint: disable=C0301

View File

@ -283,18 +283,15 @@ Install
.. important:: Sunshine on macOS is experimental. Gamepads do not work.
.. tab:: dmg
.. tab:: Homebrew
.. warning:: The `dmg` does not include runtime dependencies. This package is not recommended for most users.
No support will be provided!
#. Install `Homebrew <https://docs.brew.sh/Installation>`__
#. Update the Homebrew sources and install Sunshine.
#. Download the ``sunshine-<macos_version>-<cpu_architecture>.dmg`` file and install it.
Uninstall:
.. code-block:: bash
cd /etc/sunshine/assets
uninstall_pkg.sh
brew tap LizardByte/homebrew
brew install sunshine
.. tab:: Portfile

View File

@ -0,0 +1,62 @@
require "language/node"
class @PROJECT_NAME@ < Formula
desc "@PROJECT_DESCRIPTION@"
homepage "@PROJECT_HOMEPAGE_URL@"
url "@GITHUB_CLONE_URL@",
tag: "@GITHUB_BRANCH@"
version "@PROJECT_VERSION@"
license all_of: ["GPL-3.0-only"]
head "@GITHUB_CLONE_URL@", branch: "nightly"
depends_on "boost" => :build
depends_on "cmake" => :build
depends_on "pkg-config" => :build
depends_on "curl"
depends_on "miniupnpc"
depends_on "node"
depends_on "openssl"
depends_on "opus"
def install
args = %W[
-DBUIld_WERROR=ON
-DCMAKE_INSTALL_PREFIX=#{prefix}
-DOPENSSL_ROOT_DIR=#{Formula["openssl"].opt_prefix}
-DSUNSHINE_ASSETS_DIR=sunshine/assets
-DSUNSHINE_BUILD_HOMEBREW=ON
]
system "cmake", "-S", ".", "-B", "build", *std_cmake_args, *args
cd "build" do
system "make", "-j"
system "make", "install"
end
end
service do
run [opt_bin/"sunshine", "~/.config/sunshine/sunshine.conf"]
end
def caveats
<<~EOS
Thanks for installing @PROJECT_NAME@!
To get started, review the documentation at:
https://docs.lizardbyte.dev/projects/sunshine/en/latest/
Sunshine can only access microphones on macOS due to system limitations.
To stream system audio use "Soundflower" or "BlackHole".
Gamepads are not currently supported on macOS.
EOS
end
test do
# test that the binary runs at all
output = shell_output("#{bin}/sunshine --version").strip
puts output
# TODO: add unit tests
end
end

View File

@ -1,4 +1,7 @@
#!/bin/bash -e
# note: this file was used to remove files when using the pkg/dmg, it is no longer used, but left for reference
set -e
package_name=org.macports.Sunshine

View File

@ -16,13 +16,18 @@ import process from 'process'
let assetsSrcPath = 'src_assets/common/assets/web';
let assetsDstPath = 'build/assets/web';
if (process.env.SUNSHINE_SOURCE_ASSETS_DIR) {
console.log("Using srcdir from Cmake: " + resolve(process.env.SUNSHINE_SOURCE_ASSETS_DIR,"common/assets/web"));
assetsSrcPath = resolve(process.env.SUNSHINE_SOURCE_ASSETS_DIR,"common/assets/web")
if (process.env.SUNSHINE_BUILD_HOMEBREW) {
console.log("Building for homebrew, using default paths")
}
if (process.env.SUNSHINE_ASSETS_DIR) {
console.log("Using destdir from Cmake: " + resolve(process.env.SUNSHINE_ASSETS_DIR,"assets/web"));
assetsDstPath = resolve(process.env.SUNSHINE_ASSETS_DIR,"assets/web")
else {
if (process.env.SUNSHINE_SOURCE_ASSETS_DIR) {
console.log("Using srcdir from Cmake: " + resolve(process.env.SUNSHINE_SOURCE_ASSETS_DIR,"common/assets/web"));
assetsSrcPath = resolve(process.env.SUNSHINE_SOURCE_ASSETS_DIR,"common/assets/web")
}
if (process.env.SUNSHINE_ASSETS_DIR) {
console.log("Using destdir from Cmake: " + resolve(process.env.SUNSHINE_ASSETS_DIR,"assets/web"));
assetsDstPath = resolve(process.env.SUNSHINE_ASSETS_DIR,"assets/web")
}
}
let header = fs.readFileSync(resolve(assetsSrcPath, "template_header.html"))