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Manual DS4 mode: Allow Back/Select to trigger Touchpad click (#1772)
Co-authored-by: ReenigneArcher <42013603+ReenigneArcher@users.noreply.github.com>
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@ -152,6 +152,23 @@ gamepad
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.. code-block:: text
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gamepad = auto
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ds4_back_as_touchpad_click
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^^^^^^^^^^^^^^^^^^^^^^^^^^
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**Description**
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.. Hint:: Only applies when gamepad is set to ds4 manually. Unused in other gamepad modes.
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Allow Select/Back inputs to also trigger DS4 touchpad click. Useful for clients looking to emulate touchpad click
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on Xinput devices.
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**Default**
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``enabled``
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**Example**
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.. code-block:: text
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ds4_back_as_touchpad_click = enabled
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back_button_timeout
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^^^^^^^^^^^^^^^^^^^
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@ -418,6 +418,7 @@ namespace config {
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platf::supported_gamepads().front().data(),
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platf::supported_gamepads().front().size(),
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}, // Default gamepad
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true, // back as touchpad click enabled (manual DS4 only)
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true, // keyboard enabled
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true, // mouse enabled
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@ -1041,6 +1042,7 @@ namespace config {
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}
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string_restricted_f(vars, "gamepad"s, input.gamepad, platf::supported_gamepads());
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bool_f(vars, "ds4_back_as_touchpad_click", input.ds4_back_as_touchpad_click);
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bool_f(vars, "mouse", input.mouse);
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bool_f(vars, "keyboard", input.keyboard);
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@ -112,6 +112,7 @@ namespace config {
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std::chrono::duration<double> key_repeat_period;
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std::string gamepad;
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bool ds4_back_as_touchpad_click;
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bool keyboard;
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bool mouse;
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@ -1174,7 +1174,7 @@ namespace platf {
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BOOST_LOG(info) << "Gamepad " << id.globalIndex << " will be Xbox 360 controller (manual selection)"sv;
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selectedGamepadType = Xbox360Wired;
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}
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else if (config::input.gamepad == "ps4"sv || config::input.gamepad == "ds4"sv) {
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else if (config::input.gamepad == "ds4"sv) {
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BOOST_LOG(info) << "Gamepad " << id.globalIndex << " will be DualShock 4 controller (manual selection)"sv;
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selectedGamepadType = DualShock4Wired;
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}
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@ -1334,6 +1334,9 @@ namespace platf {
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// Allow either PS4/PS5 clickpad button or Xbox Series X share button to activate DS4 clickpad
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if (gamepad_state.buttonFlags & (TOUCHPAD_BUTTON | MISC_BUTTON)) buttons |= DS4_SPECIAL_BUTTON_TOUCHPAD;
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// Manual DS4 emulation: check if BACK button should also trigger DS4 touchpad click
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if (config::input.gamepad == "ds4"sv && config::input.ds4_back_as_touchpad_click && (gamepad_state.buttonFlags & BACK)) buttons |= DS4_SPECIAL_BUTTON_TOUCHPAD;
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return (DS4_SPECIAL_BUTTONS) buttons;
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}
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@ -105,6 +105,29 @@
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</select>
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<div class="form-text">Choose which type of gamepad to emulate on the host</div>
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</div>
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<div class="accordion" v-if="config.gamepad === 'ds4'">
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<div class="accordion-item">
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<h2 class="accordion-header">
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<button class="accordion-button" type="button" data-bs-toggle="collapse"
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data-bs-target="#panelsStayOpen-collapseOne">
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Manual DS4 options
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</button>
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</h2>
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<div id="panelsStayOpen-collapseOne" class="accordion-collapse collapse show"
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aria-labelledby="panelsStayOpen-headingOne">
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<div class="accordion-body">
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<div>
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<label for="ds4_back_as_touchpad_click" class="form-label">Map Back/Select to Touchpad Click</label>
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<select id="ds4_back_as_touchpad_click" class="form-select" v-model="config.ds4_back_as_touchpad_click">
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<option value="disabled">Disabled</option>
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<option value="enabled">Enabled (default)</option>
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</select>
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<div class="form-text">When forcing DS4 emulation, map Back/Select to Touchpad Click</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<!--Ping Timeout-->
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<div class="mb-3">
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<label for="ping_timeout" class="form-label">Ping Timeout</label>
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@ -1136,6 +1159,7 @@
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"capture": "",
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"controller": "enabled",
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"install_steam_audio_drivers": "enabled",
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"ds4_back_as_touchpad_click": "enabled",
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"dwmflush": "enabled",
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"encoder": "",
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"fps": "[10,30,60,90,120]",
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