mirror of
https://github.com/LizardByte/Sunshine.git
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Fix paths for AUR and...
- Rename udev rules file - Refactor CI to properly collect clone url for PRs (AUR only)
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30
.github/workflows/CI.yml
vendored
30
.github/workflows/CI.yml
vendored
@ -70,56 +70,48 @@ jobs:
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- name: Configure PKGBUILD files
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run: |
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# variables for manifest
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owner=$(echo ${{ github.repository_owner }} | tr '[:upper:]' '[:lower:]' )
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repo=$(echo ${GITHUB_REPOSITORY#*/} | tr '[:upper:]' '[:lower:]' )
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branch=${GITHUB_HEAD_REF}
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commit=${{ github.event.pull_request.head.sha }}
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echo "aur_publish=false" >> $GITHUB_ENV
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aur_pkg=sunshine-dev
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fragment=""
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sub_version=""
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conflicts="'sunshine'"
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provides="'sunshine'"
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branch=${GITHUB_HEAD_REF}
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# check the branch variable
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if [ -z "$branch" ]
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then
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echo "This is a PUSH event"
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branch=branch=${{ github.ref_name }}
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commit=${{ github.sha }}
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clone_url=${{ github.event.repository.clone_url }}
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if [ ${{ github.ref == 'refs/heads/master' }} ]
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then
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if [[ ${{ github.ref == 'refs/heads/master' }} ]]; then
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aur_pkg=sunshine-git
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# conflicts=""
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# provides=""
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echo "aur_publish=true" >> $GITHUB_ENV
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elif [ ${{ github.ref == 'refs/heads/nightly' }} ]
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then
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elif [[ ${{ github.ref == 'refs/heads/nightly' }} ]]; then
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aur_pkg=sunshine-nightly
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sub_version=".r${commit}"
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fi
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else
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echo "This is a PR event"
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commit=${{ github.event.pull_request.head.sha }}
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clone_url=${{ github.event.pull_request.head.repo.clone_url }}
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sub_version=".r${commit}"
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fi
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echo "Commit: ${commit}"
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echo "Clone URL: ${clone_url}"
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echo "aur_pkg=${aur_pkg}" >> $GITHUB_ENV
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fragment="#commit=${commit}"
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echo "Owner: ${owner}"
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echo "Repo: ${repo}"
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echo "Branch: ${branch}"
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echo "Commit: ${commit}"
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mkdir -p artifacts
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mkdir -p build
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cd build
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cmake -DSUNSHINE_CONFIGURE_AUR=ON -DSUNSHINE_AUR_PKG=${aur_pkg} -DSUNSHINE_SUB_VERSION=${sub_version} -DSUNSHINE_AUR_CONFLICTS=${conflicts} -DSUNSHINE_AUR_PROVIDES=${provides} -DSUNSHINE_AUR_FRAGMENT=${fragment} -DGITHUB_OWNER=${owner} -DGITHUB_REPO=${repo} -DSUNSHINE_CONFIGURE_ONLY=ON ..
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cmake -DSUNSHINE_CONFIGURE_AUR=ON -DSUNSHINE_AUR_PKG=${aur_pkg} -DSUNSHINE_SUB_VERSION=${sub_version} -DSUNSHINE_AUR_CONFLICTS=${conflicts} -DSUNSHINE_AUR_PROVIDES=${provides} -DGITHUB_CLONE_URL=${clone_url} -DGITHUB_COMMIT=${commit} -DSUNSHINE_CONFIGURE_ONLY=ON ..
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cd ..
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mv ./build/PKGBUILD ./artifacts/
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@ -594,7 +594,7 @@ if(UNIX AND NOT APPLE)
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install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/config/" DESTINATION "${SUNSHINE_CONFIG_DIR}")
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install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/misc/85-sunshine-rules.rules" DESTINATION "/etc/udev/rules.d")
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install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/misc/85-sunshine.rules" DESTINATION "${CMAKE_INSTALL_LIBDIR}/udev/rules.d")
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install(TARGETS sunshine RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}")
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install(FILES "${CMAKE_CURRENT_BINARY_DIR}/sunshine.service" DESTINATION "${CMAKE_INSTALL_LIBDIR}/systemd/user")
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@ -68,7 +68,7 @@ Sunshine needs access to `uinput` to create mouse and gamepad events.
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#. Create `udev` rules.
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.. code-block:: bash
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sudo nano /etc/udev/rules.d/85-sunshine-input.rules
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sudo nano /etc/udev/rules.d/85-sunshine.rules
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Input the following contents.
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@ -16,7 +16,7 @@ optdepends=('cuda' 'libcap' 'libdrm')
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provides=(@SUNSHINE_AUR_PROVIDES@)
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conflicts=(@SUNSHINE_AUR_CONFLICTS@)
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source=("$pkgname::git+https://github.com/@GITHUB_OWNER@/@GITHUB_REPO@.git@SUNSHINE_AUR_FRAGMENT@")
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source=("$pkgname::git+@GITHUB_CLONE_URL@#commit=@GITHUB_COMMIT@")
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sha256sums=('SKIP')
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prepare() {
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@ -34,8 +34,8 @@ build() {
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-Wno-dev \
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-D SUNSHINE_EXECUTABLE_PATH=/usr/bin/sunshine \
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-D CMAKE_INSTALL_PREFIX="/usr" \
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-D SUNSHINE_ASSETS_DIR="local/sunshine/assets" \
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-D SUNSHINE_CONFIG_DIR="local/sunshine/config" \
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-D SUNSHINE_ASSETS_DIR="share/sunshine/assets" \
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-D SUNSHINE_CONFIG_DIR="share/sunshine/config" \
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-D LIBAVCODEC_INCLUDE_DIR=/usr/include/ffmpeg4.4 \
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-D LIBAVCODEC_LIBRARIES=/usr/lib/ffmpeg4.4/libavcodec.so \
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-D LIBAVDEVICE_INCLUDE_DIR=/usr/include/ffmpeg4.4 \
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@ -47,7 +47,7 @@ build() {
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-D LIBSWSCALE_INCLUDE_DIR=/usr/include/ffmpeg4.4 \
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-D LIBSWSCALE_LIBRARIES=/usr/lib/ffmpeg4.4/libswscale.so
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make -C build -j ${nproc}
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make -C build
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}
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package() {
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