Merge branch 'draw'

This commit is contained in:
loki 2021-05-08 14:16:29 +02:00
commit 1dfe49e765
15 changed files with 709 additions and 219 deletions

5
.gitignore vendored
View File

@ -1,7 +1,8 @@
build
cmake-build-*
cmake-build*
.DS_Store
.vscode
.vs
*.swp
*.kdev4

View File

@ -4,39 +4,6 @@ project(Sunshine)
set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR})
# On MSYS2, building a stand-alone binary that links with ffmpeg is not possible,
# Therefore, ffmpeg, libx264 and libx265 must be build from source
if(WIN32)
file(
DOWNLOAD "https://github.com/TheElixZammuto/sunshine-prebuilt/releases/download/1.0.0/pre-compiled.zip" "${CMAKE_CURRENT_BINARY_DIR}/pre-compiled.zip"
TIMEOUT 60
EXPECTED_HASH SHA256=5d59986bd7f619eaaf82b2dd56b5127b747c9cbe8db61e3b898ff6b485298ed6)
file(ARCHIVE_EXTRACT
INPUT "${CMAKE_CURRENT_BINARY_DIR}/pre-compiled.zip"
DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/pre-compiled)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static")
if(NOT DEFINED SUNSHINE_PREPARED_BINARIES)
set(SUNSHINE_PREPARED_BINARIES "${CMAKE_CURRENT_BINARY_DIR}/pre-compiled/windows")
endif()
set(FFMPEG_INCLUDE_DIRS
${SUNSHINE_PREPARED_BINARIES}/include)
set(FFMPEG_LIBRARIES
${SUNSHINE_PREPARED_BINARIES}/lib/libavcodec.a
${SUNSHINE_PREPARED_BINARIES}/lib/libavdevice.a
${SUNSHINE_PREPARED_BINARIES}/lib/libavfilter.a
${SUNSHINE_PREPARED_BINARIES}/lib/libavformat.a
${SUNSHINE_PREPARED_BINARIES}/lib/libavutil.a
${SUNSHINE_PREPARED_BINARIES}/lib/libpostproc.a
${SUNSHINE_PREPARED_BINARIES}/lib/libswresample.a
${SUNSHINE_PREPARED_BINARIES}/lib/libswscale.a
${SUNSHINE_PREPARED_BINARIES}/lib/libx264.a
${SUNSHINE_PREPARED_BINARIES}/lib/libx265.a
${SUNSHINE_PREPARED_BINARIES}/lib/libhdr10plus.a
z lzma bcrypt libiconv.a)
endif()
add_subdirectory(Simple-Web-Server)
add_subdirectory(moonlight-common-c/enet)
@ -108,7 +75,7 @@ if(WIN32)
wsock32
ws2_32
iphlpapi
d3d11 dxgi
d3d11 dxgi D3DCompiler
setupapi
)

View File

@ -0,0 +1,33 @@
Texture2D image : register(t0);
SamplerState def_sampler : register(s0);
struct FragTexWide {
float3 uuv : TEXCOORD0;
};
cbuffer ColorMatrix : register(b0) {
float4 color_vec_y;
float4 color_vec_u;
float4 color_vec_v;
float2 range_y;
float2 range_uv;
};
//--------------------------------------------------------------------------------------
// Pixel Shader
//--------------------------------------------------------------------------------------
float2 main_ps(FragTexWide input) : SV_Target
{
float3 rgb_left = image.Sample(def_sampler, input.uuv.xz).rgb;
float3 rgb_right = image.Sample(def_sampler, input.uuv.yz).rgb;
float3 rgb = (rgb_left + rgb_right) * 0.5;
float u = dot(color_vec_u.xyz, rgb) + color_vec_u.w;
float v = dot(color_vec_v.xyz, rgb) + color_vec_v.w;
u = u * range_uv.x + range_uv.y;
v = v * range_uv.x + range_uv.y;
return float2(u, v * 224.0f/256.0f + 0.0625);
}

View File

@ -0,0 +1,29 @@
struct VertTexPosWide {
float3 uuv : TEXCOORD;
float4 pos : SV_POSITION;
};
cbuffer info : register(b0) {
float width_i;
};
//--------------------------------------------------------------------------------------
// Vertex Shader
//--------------------------------------------------------------------------------------
VertTexPosWide main_vs(uint vI : SV_VERTEXID)
{
float idHigh = float(vI >> 1);
float idLow = float(vI & uint(1));
float x = idHigh * 4.0 - 1.0;
float y = idLow * 4.0 - 1.0;
float u_right = idHigh * 2.0;
float u_left = u_right - width_i;
float v = 1.0 - idLow * 2.0;
VertTexPosWide vert_out;
vert_out.uuv = float3(u_left, u_right, v);
vert_out.pos = float4(x, y, 0.0, 1.0);
return vert_out;
}

View File

@ -0,0 +1,25 @@
Texture2D image : register(t0);
SamplerState def_sampler : register(s0);
cbuffer ColorMatrix : register(b0) {
float4 color_vec_y;
float4 color_vec_u;
float4 color_vec_v;
float2 range_y;
float2 range_uv;
};
struct PS_INPUT
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD;
};
float main_ps(PS_INPUT frag_in) : SV_Target
{
float3 rgb = image.Sample(def_sampler, frag_in.tex, 0).rgb;
float y = dot(color_vec_y.xyz, rgb);
return y * range_y.x + range_y.y;
}

View File

@ -0,0 +1,14 @@
Texture2D image : register(t0);
SamplerState def_sampler : register(s0);
struct PS_INPUT
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD;
};
float4 main_ps(PS_INPUT frag_in) : SV_Target
{
return image.Sample(def_sampler, frag_in.tex, 0);
}

View File

@ -0,0 +1,22 @@
struct PS_INPUT
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD;
};
PS_INPUT main_vs(uint vI : SV_VERTEXID)
{
float idHigh = float(vI >> 1);
float idLow = float(vI & uint(1));
float x = idHigh * 4.0 - 1.0;
float y = idLow * 4.0 - 1.0;
float u = idHigh * 2.0;
float v = 1.0 - idLow * 2.0;
PS_INPUT vert_out;
vert_out.pos = float4(x, y, 0.0, 1.0);
vert_out.tex = float2(u, v);
return vert_out;
}

View File

@ -138,6 +138,10 @@ int main(int argc, char *argv[]) {
proc::proc = std::move(*proc_opt);
auto deinit_guard = platf::init();
if(!deinit_guard) {
return 4;
}
input::init();
reed_solomon_init();
if(video::init()) {
@ -150,6 +154,8 @@ int main(int argc, char *argv[]) {
stream::rtpThread(shutdown_event);
httpThread.join();
task_pool.stop();
task_pool.join();
return 0;
}

View File

@ -846,8 +846,22 @@ void start(std::shared_ptr<safe::signal_t> shutdown_event) {
return;
}
std::thread ssl { &https_server_t::accept_and_run, &https_server };
std::thread tcp { &http_server_t::accept_and_run, &http_server };
auto accept_and_run = [&](auto *http_server) {
try {
http_server->accept_and_run();
} catch(boost::system::system_error &err) {
// It's possible the exception gets thrown after calling http_server->stop() from a different thread
if(shutdown_event->peek()) {
return;
}
BOOST_LOG(fatal) << "Couldn't start http server to ports ["sv << PORT_HTTPS << ", "sv << PORT_HTTP << "]: "sv << err.what();
shutdown_event->raise(true);
return;
}
};
std::thread ssl { accept_and_run, &https_server };
std::thread tcp { accept_and_run, &http_server };
// Wait for any event
shutdown_event->view();

View File

@ -43,6 +43,21 @@ enum class pix_fmt_e {
unknown
};
inline std::string_view from_pix_fmt(pix_fmt_e pix_fmt) {
using namespace std::literals;
#define _CONVERT(x) case pix_fmt_e:: x : return #x ## sv
switch(pix_fmt) {
_CONVERT(yuv420p);
_CONVERT(yuv420p10);
_CONVERT(nv12);
_CONVERT(p010);
_CONVERT(unknown);
}
#undef _CONVERT
return "unknown"sv;
}
struct gamepad_state_t {
std::uint16_t buttonFlags;
std::uint8_t lt;

View File

@ -502,5 +502,5 @@ void freeInput(void *p) {
delete input;
}
std::unique_ptr<deinit_t> init() { return nullptr; }
std::unique_ptr<deinit_t> init() { return std::make_unique<deinit_t>(); }
}

View File

@ -319,6 +319,12 @@ public:
}
namespace platf {
// It's not big enough to justify it's own source file :/
namespace dxgi {
int init();
}
std::unique_ptr<mic_t> microphone(std::uint32_t sample_rate) {
auto mic = std::make_unique<audio::mic_wasapi_t>();
@ -330,6 +336,9 @@ std::unique_ptr<mic_t> microphone(std::uint32_t sample_rate) {
}
std::unique_ptr<deinit_t> init() {
if(dxgi::init()) {
return nullptr;
}
return std::make_unique<platf::audio::co_init_t>();
}
}

View File

@ -32,6 +32,7 @@ using output_t = util::safe_ptr<IDXGIOutput, Release<IDXGIOutput>>;
using output1_t = util::safe_ptr<IDXGIOutput1, Release<IDXGIOutput1>>;
using dup_t = util::safe_ptr<IDXGIOutputDuplication, Release<IDXGIOutputDuplication>>;
using texture2d_t = util::safe_ptr<ID3D11Texture2D, Release<ID3D11Texture2D>>;
using texture1d_t = util::safe_ptr<ID3D11Texture1D, Release<ID3D11Texture1D>>;
using resource_t = util::safe_ptr<IDXGIResource, Release<IDXGIResource>>;
using multithread_t = util::safe_ptr<ID3D11Multithread, Release<ID3D11Multithread>>;

View File

@ -1,14 +1,131 @@
#include <codecvt>
#include <d3dcompiler.h>
#include <directxmath.h>
#include "sunshine/main.h"
#include "display.h"
#define SUNSHINE_SHADERS_DIR SUNSHINE_ASSETS_DIR "/shaders"
namespace platf {
using namespace std::literals;
}
namespace platf::dxgi {
constexpr float aquamarine[] { 0.498039246f, 1.000000000f, 0.831372619f, 1.000000000f };
using input_layout_t = util::safe_ptr<ID3D11InputLayout, Release<ID3D11InputLayout>>;
using render_target_t = util::safe_ptr<ID3D11RenderTargetView, Release<ID3D11RenderTargetView>>;
using shader_res_t = util::safe_ptr<ID3D11ShaderResourceView, Release<ID3D11ShaderResourceView>>;
using buf_t = util::safe_ptr<ID3D11Buffer, Release<ID3D11Buffer>>;
using blend_t = util::safe_ptr<ID3D11BlendState, Release<ID3D11BlendState>>;
using raster_state_t = util::safe_ptr<ID3D11RasterizerState, Release<ID3D11RasterizerState>>;
using sampler_state_t = util::safe_ptr<ID3D11SamplerState, Release<ID3D11SamplerState>>;
using vs_t = util::safe_ptr<ID3D11VertexShader, Release<ID3D11VertexShader>>;
using ps_t = util::safe_ptr<ID3D11PixelShader, Release<ID3D11PixelShader>>;
using blob_t = util::safe_ptr<ID3DBlob, Release<ID3DBlob>>;
using depth_stencil_state_t = util::safe_ptr<ID3D11DepthStencilState, Release<ID3D11DepthStencilState>>;
using depth_stencil_view_t = util::safe_ptr<ID3D11DepthStencilView, Release<ID3D11DepthStencilView>>;
using float4 = DirectX::XMFLOAT4;
using float3 = DirectX::XMFLOAT3;
using float2 = DirectX::XMFLOAT2;
struct __attribute__ ((__aligned__ (16))) color_t {
float4 color_vec_y;
float4 color_vec_u;
float4 color_vec_v;
float2 range_y;
float2 range_uv;
};
color_t make_color_matrix(float Cr, float Cb, float U_max, float V_max, float add_Y, float add_UV, float2 range_Y, float2 range_UV) {
float Cg = 1.0f - Cr - Cb;
float Cr_i = 1.0f - Cr;
float Cb_i = 1.0f - Cb;
float shift_y = range_Y.x / 256.0f;
float shift_uv = range_UV.x / 256.0f;
float scale_y = (range_Y.y - range_Y.x) / 256.0f;
float scale_uv = (range_UV.y - range_UV.x) / 256.0f;
return {
{ Cr, Cg, Cb, add_Y },
{ -(Cr * U_max / Cb_i), -(Cg * U_max / Cb_i), U_max, add_UV },
{ V_max, -(Cg * V_max / Cr_i), -(Cb * V_max / Cr_i), add_UV },
{ scale_y, shift_y },
{ scale_uv, shift_uv },
};
}
color_t colors[] {
make_color_matrix(0.299f, 0.114f, 0.436f, 0.615f, 0.0625, 0.5f, { 16.0f, 235.0f }, { 16.0f, 240.0f }), // BT601 MPEG
make_color_matrix(0.299f, 0.114f, 0.5f, 0.5f, 0.0f, 0.5f, { 0.0f, 255.0f }, { 0.0f, 255.0f }), // BT601 JPEG
make_color_matrix(0.2126f, 0.0722f, 0.436f, 0.615f, 0.0625, 0.5f, { 16.0f, 235.0f }, { 16.0f, 240.0f }), //BT701 MPEG
make_color_matrix(0.2126f, 0.0722f, 0.5f, 0.5f, 0.0f, 0.5f, { 0.0f, 255.0f }, { 0.0f, 255.0f }), //BT701 JPEG
};
template<class T>
buf_t make_buffer(device_t::pointer device, const T& t) {
static_assert(sizeof(T) % 16 == 0, "Buffer needs to be aligned on a 16-byte alignment");
D3D11_BUFFER_DESC buffer_desc {
sizeof(T),
D3D11_USAGE_IMMUTABLE,
D3D11_BIND_CONSTANT_BUFFER
};
D3D11_SUBRESOURCE_DATA init_data {
&t
};
buf_t::pointer buf_p;
auto status = device->CreateBuffer(&buffer_desc, &init_data, &buf_p);
if(status) {
BOOST_LOG(error) << "Failed to create buffer: [0x"sv << util::hex(status).to_string_view() << ']';
return nullptr;
}
return buf_t { buf_p };
}
blend_t make_blend(device_t::pointer device, bool enable) {
D3D11_BLEND_DESC bdesc {};
auto &rt = bdesc.RenderTarget[0];
rt.BlendEnable = enable;
rt.RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
if(enable) {
rt.BlendOp = D3D11_BLEND_OP_ADD;
rt.BlendOpAlpha = D3D11_BLEND_OP_ADD;
rt.SrcBlend = D3D11_BLEND_SRC_ALPHA;
rt.DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
rt.SrcBlendAlpha = D3D11_BLEND_ZERO;
rt.DestBlendAlpha = D3D11_BLEND_ZERO;
}
blend_t::pointer blend_p;
auto status = device->CreateBlendState(&bdesc, &blend_p);
if(status) {
BOOST_LOG(error) << "Failed to create blend state: [0x"sv << util::hex(status).to_string_view() << ']';
return nullptr;
}
return blend_t { blend_p };
}
blob_t convert_UV_vs_hlsl;
blob_t convert_UV_ps_hlsl;
blob_t scene_vs_hlsl;
blob_t convert_Y_ps_hlsl;
blob_t scene_ps_hlsl;
struct img_d3d_t : public platf::img_t {
std::shared_ptr<platf::display_t> display;
shader_res_t input_res;
texture2d_t texture;
std::shared_ptr<platf::display_t> display;
~img_d3d_t() override = default;
};
@ -97,9 +214,43 @@ util::buffer_t<std::uint8_t> make_cursor_image(util::buffer_t<std::uint8_t> &&im
return cursor_img;
}
blob_t compile_shader(LPCSTR file, LPCSTR entrypoint, LPCSTR shader_model) {
blob_t::pointer msg_p = nullptr;
blob_t::pointer compiled_p;
DWORD flags = D3DCOMPILE_ENABLE_STRICTNESS;
#ifndef NDEBUG
flags |= D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION;
#endif
std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>, wchar_t> converter;
auto wFile = converter.from_bytes(file);
auto status = D3DCompileFromFile(wFile.c_str(), nullptr, nullptr, entrypoint, shader_model, flags, 0, &compiled_p, &msg_p);
if(msg_p) {
BOOST_LOG(warning) << std::string_view { (const char *)msg_p->GetBufferPointer(), msg_p->GetBufferSize() - 1 };
msg_p->Release();
}
if(status) {
BOOST_LOG(error) << "Couldn't compile ["sv << file << "] [0x"sv << util::hex(status).to_string_view() << ']';
return nullptr;
}
return blob_t { compiled_p };
}
blob_t compile_pixel_shader(LPCSTR file) {
return compile_shader(file, "main_ps", "ps_5_0");
}
blob_t compile_vertex_shader(LPCSTR file) {
return compile_shader(file, "main_vs", "vs_5_0");
}
class hwdevice_t : public platf::hwdevice_t {
public:
hwdevice_t(std::vector<hwdevice_t*> *hwdevices_p) : hwdevices_p { hwdevices_p } {}
hwdevice_t() = delete;
@ -110,43 +261,32 @@ public:
return;
}
LONG x = ((double)rel_x) * out_width / (double)in_width;
LONG y = ((double)rel_y) * out_height / (double)in_height;
auto x = ((float)rel_x);
auto y = ((float)rel_y);
// Ensure it's within bounds
auto left_out = std::min<LONG>(out_width, std::max<LONG>(0, x));
auto top_out = std::min<LONG>(out_height, std::max<LONG>(0, y));
auto right_out = std::max<LONG>(0, std::min<LONG>(out_width, x + cursor_scaled_width));
auto bottom_out = std::max<LONG>(0, std::min<LONG>(out_height, y + cursor_scaled_height));
auto left_in = std::max<LONG>(0, -rel_x);
auto top_in = std::max<LONG>(0, -rel_y);
auto right_in = std::min<LONG>(in_width - rel_x, cursor_width);
auto bottom_in = std::min<LONG>(in_height - rel_y, cursor_height);
RECT rect_in { left_in, top_in, right_in, bottom_in };
RECT rect_out { left_out, top_out, right_out, bottom_out };
ctx->VideoProcessorSetStreamSourceRect(processor.get(), 1, TRUE, &rect_in);
ctx->VideoProcessorSetStreamDestRect(processor.get(), 1, TRUE, &rect_out);
cursor_view.TopLeftX = x;
cursor_view.TopLeftY = y;
}
int set_cursor_texture(texture2d_t::pointer texture, LONG width, LONG height) {
D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC input_desc = { 0, (D3D11_VPIV_DIMENSION)D3D11_VPIV_DIMENSION_TEXTURE2D, { 0, 0 } };
auto device = (device_t::pointer)data;
video::processor_in_t::pointer processor_in_p;
auto status = device->CreateVideoProcessorInputView(texture, processor_e.get(), &input_desc, &processor_in_p);
cursor_view.Width = width;
cursor_view.Height = height;
D3D11_SHADER_RESOURCE_VIEW_DESC desc {
DXGI_FORMAT_B8G8R8A8_UNORM,
D3D11_SRV_DIMENSION_TEXTURE2D
};
desc.Texture2D.MipLevels = 1;
shader_res_t::pointer cursor_res_p;
auto status = device->CreateShaderResourceView(texture, &desc, &cursor_res_p);
if(FAILED(status)) {
BOOST_LOG(error) << "Failed to create cursor VideoProcessorInputView [0x"sv << util::hex(status).to_string_view() << ']';
BOOST_LOG(error) << "Failed to create cursor shader resource view [0x"sv << util::hex(status).to_string_view() << ']';
return -1;
}
cursor_in.reset(processor_in_p);
cursor_width = width;
cursor_height = height;
cursor_scaled_width = ((double)width) / in_width * out_width;
cursor_scaled_height = ((double)height) / in_height * out_height;
img.input_res.reset(cursor_res_p);
return 0;
}
@ -154,37 +294,95 @@ public:
int convert(platf::img_t &img_base) override {
auto &img = (img_d3d_t&)img_base;
auto it = texture_to_processor_in.find(img.texture.get());
if(it == std::end(texture_to_processor_in)) {
D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC input_desc = { 0, (D3D11_VPIV_DIMENSION)D3D11_VPIV_DIMENSION_TEXTURE2D, { 0, 0 } };
if(!img.input_res) {
auto device = (device_t::pointer)data;
video::processor_in_t::pointer processor_in_p;
auto status = device->CreateVideoProcessorInputView(img.texture.get(), processor_e.get(), &input_desc, &processor_in_p);
if(FAILED(status)) {
BOOST_LOG(error) << "Failed to create VideoProcessorInputView [0x"sv << util::hex(status).to_string_view() << ']';
return -1;
}
it = texture_to_processor_in.emplace(img.texture.get(), processor_in_p).first;
}
auto &processor_in = it->second;
D3D11_VIDEO_PROCESSOR_STREAM stream[] {
{ TRUE, 0, 0, 0, 0, nullptr, processor_in.get() },
{ TRUE, 0, 0, 0, 0, nullptr, cursor_in.get() }
D3D11_SHADER_RESOURCE_VIEW_DESC desc {
DXGI_FORMAT_B8G8R8A8_UNORM,
D3D11_SRV_DIMENSION_TEXTURE2D
};
desc.Texture2D.MipLevels = 1;
auto status = ctx->VideoProcessorBlt(processor.get(), processor_out.get(), 0, cursor_visible ? 2 : 1, stream);
shader_res_t::pointer input_res_p;
auto status = device->CreateShaderResourceView(img.texture.get(), &desc, &input_res_p);
if(FAILED(status)) {
BOOST_LOG(error) << "Failed size and color conversion [0x"sv << util::hex(status).to_string_view() << ']';
BOOST_LOG(error) << "Failed to create input shader resource view [0x"sv << util::hex(status).to_string_view() << ']';
return -1;
}
img.input_res.reset(input_res_p);
}
auto input_res_p = img.input_res.get();
auto cursor_res_p = this->img.input_res.get();
auto scene_rt_p = scene_rt.get();
auto Y_rt_p = nv12_Y_rt.get();
auto UV_rt_p = nv12_UV_rt.get();
if(cursor_visible) {
_init_view_port(img.width, img.height);
device_ctx_p->OMSetRenderTargets(1, &scene_rt_p, nullptr);
device_ctx_p->VSSetShader(scene_vs.get(), nullptr, 0);
device_ctx_p->PSSetShader(scene_ps.get(), nullptr, 0);
device_ctx_p->PSSetShaderResources(0, 1, &input_res_p);
device_ctx_p->Draw(3, 0);
device_ctx_p->OMSetBlendState(blend_enable.get(), nullptr, 0xFFFFFFFFu);
device_ctx_p->RSSetViewports(1, &cursor_view);
device_ctx_p->PSSetShaderResources(0, 1, &cursor_res_p);
device_ctx_p->Draw(3, 0);
device_ctx_p->OMSetBlendState(blend_disable.get(), nullptr, 0xFFFFFFFFu);
input_res_p = scene_sr.get();
}
_init_view_port(out_width, out_height);
device_ctx_p->OMSetRenderTargets(1, &Y_rt_p, nullptr);
device_ctx_p->VSSetShader(scene_vs.get(), nullptr, 0);
device_ctx_p->PSSetShader(convert_Y_ps.get(), nullptr, 0);
device_ctx_p->PSSetShaderResources(0, 1, &input_res_p);
device_ctx_p->Draw(3, 0);
_init_view_port(out_width / 2, out_height / 2);
device_ctx_p->OMSetRenderTargets(1, &UV_rt_p, nullptr);
device_ctx_p->VSSetShader(convert_UV_vs.get(), nullptr, 0);
device_ctx_p->PSSetShader(convert_UV_ps.get(), nullptr, 0);
device_ctx_p->PSSetShaderResources(0, 1, &input_res_p);
device_ctx_p->Draw(3, 0);
return 0;
}
void set_colorspace(std::uint32_t colorspace, std::uint32_t color_range) override {
colorspace |= (color_range >> 4);
ctx->VideoProcessorSetOutputColorSpace(processor.get(), (D3D11_VIDEO_PROCESSOR_COLOR_SPACE*)&colorspace);
switch (colorspace) {
case 5: // SWS_CS_SMPTE170M
color_p = &colors[0];
break;
case 1: // SWS_CS_ITU709
color_p = &colors[2];
break;
case 9: // SWS_CS_BT2020
default:
BOOST_LOG(warning) << "Colorspace: ["sv << colorspace << "] not yet supported: switching to default"sv;
color_p = &colors[0];
};
if(color_range > 1) {
// Full range
++color_p;
}
auto color_matrix = make_buffer((device_t::pointer)data, *color_p);
if(!color_matrix) {
BOOST_LOG(warning) << "Failed to create color matrix"sv;
return;
}
auto buf_p = color_matrix.get();
device_ctx_p->PSSetConstantBuffers(0, 1, &buf_p);
this->color_matrix = std::move(color_matrix);
}
int init(
@ -194,62 +392,87 @@ public:
) {
HRESULT status;
device_p->AddRef();
data = device_p;
this->device_ctx_p = device_ctx_p;
cursor_visible = false;
cursor_view.MinDepth = 0.0f;
cursor_view.MaxDepth = 1.0f;
platf::hwdevice_t::img = &img;
this->out_width = out_width;
this->out_height = out_height;
this->in_width = in_width;
this->in_height = in_height;
video::device_t::pointer vdevice_p;
status = device_p->QueryInterface(IID_ID3D11VideoDevice, (void**)&vdevice_p);
if(FAILED(status)) {
BOOST_LOG(error) << "Failed to query ID3D11VideoDevice interface [0x"sv << util::hex(status).to_string_view() << ']';
vs_t::pointer vs_p;
status = device_p->CreateVertexShader(scene_vs_hlsl->GetBufferPointer(), scene_vs_hlsl->GetBufferSize(), nullptr, &vs_p);
if(status) {
BOOST_LOG(error) << "Failed to create mergeY vertex shader [0x"sv << util::hex(status).to_string_view() << ']';
return -1;
}
device.reset(vdevice_p);
scene_vs.reset(vs_p);
video::ctx_t::pointer ctx_p;
status = device_ctx_p->QueryInterface(IID_ID3D11VideoContext, (void**)&ctx_p);
if(FAILED(status)) {
BOOST_LOG(error) << "Failed to query ID3D11VideoContext interface [0x"sv << util::hex(status).to_string_view() << ']';
ps_t::pointer ps_p;
status = device_p->CreatePixelShader(convert_Y_ps_hlsl->GetBufferPointer(), convert_Y_ps_hlsl->GetBufferSize(), nullptr, &ps_p);
if(status) {
BOOST_LOG(error) << "Failed to create mergeY pixel shader [0x"sv << util::hex(status).to_string_view() << ']';
return -1;
}
ctx.reset(ctx_p);
convert_Y_ps.reset(ps_p);
D3D11_VIDEO_PROCESSOR_CONTENT_DESC contentDesc {
D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE,
{ 1, 1 }, (UINT)in_width, (UINT)in_height,
{ 1, 1 }, (UINT)out_width, (UINT)out_height,
D3D11_VIDEO_USAGE_OPTIMAL_QUALITY
status = device_p->CreatePixelShader(convert_UV_ps_hlsl->GetBufferPointer(), convert_UV_ps_hlsl->GetBufferSize(), nullptr, &ps_p);
if(status) {
BOOST_LOG(error) << "Failed to create mergeUV pixel shader [0x"sv << util::hex(status).to_string_view() << ']';
return -1;
}
convert_UV_ps.reset(ps_p);
status = device_p->CreateVertexShader(convert_UV_vs_hlsl->GetBufferPointer(), convert_UV_vs_hlsl->GetBufferSize(), nullptr, &vs_p);
if(status) {
BOOST_LOG(error) << "Failed to create mergeUV vertex shader [0x"sv << util::hex(status).to_string_view() << ']';
return -1;
}
convert_UV_vs.reset(vs_p);
status = device_p->CreatePixelShader(scene_ps_hlsl->GetBufferPointer(), scene_ps_hlsl->GetBufferSize(), nullptr, &ps_p);
if(status) {
BOOST_LOG(error) << "Failed to create scene pixel shader [0x"sv << util::hex(status).to_string_view() << ']';
return -1;
}
scene_ps.reset(ps_p);
blend_disable = make_blend(device_p, false);
blend_enable = make_blend(device_p, true);
if(_init_rt(scene_sr, scene_rt, in_width, in_height, DXGI_FORMAT_B8G8R8A8_UNORM)) {
return -1;
}
color_matrix = make_buffer(device_p, colors[0]);
if(!color_matrix) {
BOOST_LOG(error) << "Failed to create color matrix buffer"sv;
return -1;
}
float info_in[16 / sizeof(float)] { 1.0f / (float)out_width }; //aligned to 16-byte
info_scene = make_buffer(device_p, info_in);
if(!info_in) {
BOOST_LOG(error) << "Failed to create info scene buffer"sv;
return -1;
}
D3D11_INPUT_ELEMENT_DESC layout_desc {
"SV_Position", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0
};
video::processor_enum_t::pointer vp_e_p;
status = device->CreateVideoProcessorEnumerator(&contentDesc, &vp_e_p);
if(FAILED(status)) {
BOOST_LOG(error) << "Failed to create video processor enumerator [0x"sv << util::hex(status).to_string_view() << ']';
return -1;
}
processor_e.reset(vp_e_p);
D3D11_VIDEO_PROCESSOR_CAPS proc_caps;
processor_e->GetVideoProcessorCaps(&proc_caps);
if(!(proc_caps.FeatureCaps & D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_STREAM)) {
BOOST_LOG(warning) << "VideoProcessorSetStreamAlpha() not supported, hardware accelerated mouse cannot be added to the video stream"sv;
}
video::processor_t::pointer processor_p;
status = device->CreateVideoProcessor(processor_e.get(), 0, &processor_p);
if(FAILED(status)) {
BOOST_LOG(error) << "Failed to create video processor [0x"sv << util::hex(status).to_string_view() << ']';
return -1;
}
processor.reset(processor_p);
// Tell video processor alpha values need to be enabled
ctx->VideoProcessorSetStreamAlpha(processor.get(), 1, TRUE, 1.0f);
input_layout_t::pointer input_layout_p;
status = device_p->CreateInputLayout(
&layout_desc, 1,
convert_UV_vs_hlsl->GetBufferPointer(), convert_UV_vs_hlsl->GetBufferSize(),
&input_layout_p);
input_layout.reset(input_layout_p);
D3D11_TEXTURE2D_DESC t {};
t.Width = out_width;
@ -259,12 +482,12 @@ public:
t.SampleDesc.Count = 1;
t.Usage = D3D11_USAGE_DEFAULT;
t.Format = pix_fmt == pix_fmt_e::nv12 ? DXGI_FORMAT_NV12 : DXGI_FORMAT_P010;
t.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_VIDEO_ENCODER;
t.BindFlags = D3D11_BIND_RENDER_TARGET;
dxgi::texture2d_t::pointer tex_p {};
status = device_p->CreateTexture2D(&t, nullptr, &tex_p);
if(FAILED(status)) {
BOOST_LOG(error) << "Failed to create video output texture [0x"sv << util::hex(status).to_string_view() << ']';
BOOST_LOG(error) << "Failed to create render target texture [0x"sv << util::hex(status).to_string_view() << ']';
return -1;
}
@ -276,17 +499,54 @@ public:
img.row_pitch = out_width;
img.pixel_pitch = 1;
D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC output_desc { D3D11_VPOV_DIMENSION_TEXTURE2D, 0 };
video::processor_out_t::pointer processor_out_p;
status = device->CreateVideoProcessorOutputView(img.texture.get(), processor_e.get(), &output_desc, &processor_out_p);
D3D11_RENDER_TARGET_VIEW_DESC nv12_rt_desc {
DXGI_FORMAT_R8_UNORM,
D3D11_RTV_DIMENSION_TEXTURE2D
};
render_target_t::pointer nv12_rt_p;
status = device_p->CreateRenderTargetView(img.texture.get(), &nv12_rt_desc, &nv12_rt_p);
if(FAILED(status)) {
BOOST_LOG(error) << "Failed to create VideoProcessorOutputView [0x"sv << util::hex(status).to_string_view() << ']';
BOOST_LOG(error) << "Failed to create render target view [0x"sv << util::hex(status).to_string_view() << ']';
return -1;
}
processor_out.reset(processor_out_p);
nv12_Y_rt.reset(nv12_rt_p);
nv12_rt_desc.Format = DXGI_FORMAT_R8G8_UNORM;
status = device_p->CreateRenderTargetView(img.texture.get(), &nv12_rt_desc, &nv12_rt_p);
if(FAILED(status)) {
BOOST_LOG(error) << "Failed to create render target view [0x"sv << util::hex(status).to_string_view() << ']';
return -1;
}
nv12_UV_rt.reset(nv12_rt_p);
D3D11_SAMPLER_DESC sampler_desc {};
sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
sampler_desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
sampler_desc.ComparisonFunc = D3D11_COMPARISON_NEVER;
sampler_desc.MinLOD = 0;
sampler_desc.MaxLOD = D3D11_FLOAT32_MAX;
sampler_state_t::pointer sampler_state_p;
status = device_p->CreateSamplerState(&sampler_desc, &sampler_state_p);
if(FAILED(status)) {
BOOST_LOG(error) << "Failed to create point sampler state [0x"sv << util::hex(status).to_string_view() << ']';
return -1;
}
sampler_linear.reset(sampler_state_p);
auto sampler_linear_p = sampler_linear.get();
auto color_matrix_buf_p = color_matrix.get();
auto info_buf_p = info_scene.get();
device_ctx_p->OMSetBlendState(blend_disable.get(), nullptr, 0xFFFFFFFFu);
device_ctx_p->PSSetSamplers(0, 1, &sampler_linear_p);
device_ctx_p->PSSetConstantBuffers(0, 1, &color_matrix_buf_p);
device_ctx_p->VSSetConstantBuffers(0, 1, &info_buf_p);
device_ctx_p->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
device_ctx_p->IASetInputLayout(input_layout.get());
device_p->AddRef();
data = device_p;
return 0;
}
@ -300,25 +560,109 @@ public:
hwdevices_p->erase(it);
}
}
private:
void _init_view_port(float x, float y, float width, float height) {
D3D11_VIEWPORT view {
x, y,
width, height,
0.0f, 1.0f
};
device_ctx_p->RSSetViewports(1, &view);
}
void _init_view_port(float width, float height) {
_init_view_port(0.0f, 0.0f, width, height);
}
int _init_rt(shader_res_t &shader_res, render_target_t &render_target, int width, int height, DXGI_FORMAT format) {
D3D11_TEXTURE2D_DESC desc {};
desc.Width = width;
desc.Height = height;
desc.Format = format;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.SampleDesc.Count = 1;
auto device = (device_t::pointer)data;
texture2d_t::pointer tex_p;
auto status = device->CreateTexture2D(&desc, nullptr, &tex_p);
if(status) {
BOOST_LOG(error) << "Failed to create render target texture for luma [0x"sv << util::hex(status).to_string_view() << ']';
return -1;
}
texture2d_t tex { tex_p };
D3D11_SHADER_RESOURCE_VIEW_DESC shader_resource_desc {
format,
D3D11_SRV_DIMENSION_TEXTURE2D
};
shader_resource_desc.Texture2D.MipLevels = 1;
shader_res_t::pointer shader_res_p;
device->CreateShaderResourceView(tex_p, &shader_resource_desc, &shader_res_p);
if(status) {
BOOST_LOG(error) << "Failed to create render target texture for luma [0x"sv << util::hex(status).to_string_view() << ']';
return -1;
}
shader_res.reset(shader_res_p);
D3D11_RENDER_TARGET_VIEW_DESC render_target_desc {
format,
D3D11_RTV_DIMENSION_TEXTURE2D
};
render_target_t::pointer render_target_p;
device->CreateRenderTargetView(tex_p, &render_target_desc, &render_target_p);
if(status) {
BOOST_LOG(error) << "Failed to create render target view [0x"sv << util::hex(status).to_string_view() << ']';
return -1;
}
render_target.reset(render_target_p);
return 0;
}
public:
color_t *color_p;
blend_t blend_enable;
blend_t blend_disable;
buf_t info_scene;
buf_t color_matrix;
sampler_state_t sampler_linear;
input_layout_t input_layout;
render_target_t nv12_Y_rt;
render_target_t nv12_UV_rt;
render_target_t scene_rt;
shader_res_t scene_sr;
img_d3d_t img;
video::device_t device;
video::ctx_t ctx;
video::processor_enum_t processor_e;
video::processor_t processor;
video::processor_out_t processor_out;
std::unordered_map<texture2d_t::pointer, video::processor_in_t> texture_to_processor_in;
video::processor_in_t cursor_in;
vs_t convert_UV_vs;
ps_t convert_UV_ps;
ps_t convert_Y_ps;
ps_t scene_ps;
vs_t scene_vs;
D3D11_VIEWPORT cursor_view;
bool cursor_visible;
LONG cursor_width, cursor_height;
LONG cursor_scaled_width, cursor_scaled_height;
float out_width, out_height;
LONG in_width, in_height;
double out_width, out_height;
device_ctx_t::pointer device_ctx_p;
// The destructor will remove itself from the list of hardware devices, this is done synchronously
std::vector<hwdevice_t*> *hwdevices_p;
};
@ -375,7 +719,7 @@ capture_e display_vram_t::snapshot(platf::img_t *img_base, std::chrono::millisec
t.SampleDesc.Count = 1;
t.Usage = D3D11_USAGE_DEFAULT;
t.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
t.BindFlags = D3D11_BIND_RENDER_TARGET;
t.BindFlags = D3D11_BIND_SHADER_RESOURCE;
dxgi::texture2d_t::pointer tex_p {};
auto status = device->CreateTexture2D(&t, &data, &tex_p);
@ -429,7 +773,7 @@ std::shared_ptr<platf::img_t> display_vram_t::alloc_img() {
t.SampleDesc.Count = 1;
t.Usage = D3D11_USAGE_DEFAULT;
t.Format = format;
t.BindFlags = D3D11_BIND_RENDER_TARGET;
t.BindFlags = D3D11_BIND_SHADER_RESOURCE;
dxgi::texture2d_t::pointer tex_p {};
auto status = device->CreateTexture2D(&t, nullptr, &tex_p);
@ -438,12 +782,12 @@ std::shared_ptr<platf::img_t> display_vram_t::alloc_img() {
return nullptr;
}
img->texture.reset(tex_p);
img->data = (std::uint8_t*)tex_p;
img->row_pitch = 0;
img->pixel_pitch = 4;
img->width = 0;
img->height = 0;
img->texture.reset(tex_p);
img->display = shared_from_this();
return img;
@ -456,8 +800,7 @@ int display_vram_t::dummy_img(platf::img_t *img_base) {
auto dummy_data = std::make_unique<int[]>(width * height);
D3D11_SUBRESOURCE_DATA data {
dummy_data.get(),
(UINT)img->row_pitch,
0
(UINT)img->row_pitch
};
D3D11_TEXTURE2D_DESC t {};
@ -468,7 +811,7 @@ int display_vram_t::dummy_img(platf::img_t *img_base) {
t.SampleDesc.Count = 1;
t.Usage = D3D11_USAGE_DEFAULT;
t.Format = format;
t.BindFlags = D3D11_BIND_RENDER_TARGET;
t.BindFlags = D3D11_BIND_SHADER_RESOURCE;
dxgi::texture2d_t::pointer tex_p {};
auto status = device->CreateTexture2D(&t, &data, &tex_p);
@ -477,8 +820,8 @@ int display_vram_t::dummy_img(platf::img_t *img_base) {
return -1;
}
img->data = (std::uint8_t*)tex_p;
img->texture.reset(tex_p);
img->data = (std::uint8_t*)tex_p;
img->height = height;
img->width = width;
img->pixel_pitch = 4;
@ -487,8 +830,8 @@ int display_vram_t::dummy_img(platf::img_t *img_base) {
}
std::shared_ptr<platf::hwdevice_t> display_vram_t::make_hwdevice(int width, int height, pix_fmt_e pix_fmt) {
if(pix_fmt != platf::pix_fmt_e::nv12 && pix_fmt != platf::pix_fmt_e::p010) {
BOOST_LOG(error) << "display_vram_t doesn't support pixel format ["sv << (int)pix_fmt << ']';
if(pix_fmt != platf::pix_fmt_e::nv12) {
BOOST_LOG(error) << "display_vram_t doesn't support pixel format ["sv << from_pix_fmt(pix_fmt) << ']';
return nullptr;
}
@ -515,4 +858,44 @@ std::shared_ptr<platf::hwdevice_t> display_vram_t::make_hwdevice(int width, int
return hwdevice;
}
int init() {
for(auto &color : colors) {
BOOST_LOG(debug) << "Color Matrix"sv;
BOOST_LOG(debug) << "Y ["sv << color.color_vec_y.x << ", "sv << color.color_vec_y.y << ", "sv << color.color_vec_y.z << ", "sv << color.color_vec_y.w << ']';
BOOST_LOG(debug) << "U ["sv << color.color_vec_u.x << ", "sv << color.color_vec_u.y << ", "sv << color.color_vec_u.z << ", "sv << color.color_vec_u.w << ']';
BOOST_LOG(debug) << "V ["sv << color.color_vec_v.x << ", "sv << color.color_vec_v.y << ", "sv << color.color_vec_v.z << ", "sv << color.color_vec_v.w << ']';
BOOST_LOG(debug) << "range Y ["sv << color.range_y.x << ", "sv << color.range_y.y << ']';
BOOST_LOG(debug) << "range UV ["sv << color.range_uv.x << ", "sv << color.range_uv.y << ']';
}
BOOST_LOG(info) << "Compiling shaders..."sv;
scene_vs_hlsl = compile_vertex_shader(SUNSHINE_SHADERS_DIR "/SceneVS.hlsl");
if(!scene_vs_hlsl) {
return -1;
}
convert_Y_ps_hlsl = compile_pixel_shader(SUNSHINE_SHADERS_DIR "/ConvertYPS.hlsl");
if(!convert_Y_ps_hlsl) {
return -1;
}
convert_UV_ps_hlsl = compile_pixel_shader(SUNSHINE_SHADERS_DIR "/ConvertUVPS.hlsl");
if(!convert_UV_ps_hlsl) {
return -1;
}
convert_UV_vs_hlsl = compile_vertex_shader(SUNSHINE_SHADERS_DIR "/ConvertUVVS.hlsl");
if(!convert_UV_vs_hlsl) {
return -1;
}
scene_ps_hlsl = compile_pixel_shader(SUNSHINE_SHADERS_DIR "/ScenePS.hlsl");
if(!scene_ps_hlsl) {
return -1;
}
BOOST_LOG(info) << "Compiled shaders"sv;
return 0;
}
}

View File

@ -82,10 +82,10 @@ platf::dev_type_e map_dev_type(AVHWDeviceType type);
platf::pix_fmt_e map_pix_fmt(AVPixelFormat fmt);
void sw_img_to_frame(const platf::img_t &img, frame_t &frame);
void nv_d3d_img_to_frame(const platf::img_t &img, frame_t &frame);
util::Either<buffer_t, int> nv_d3d_make_hwdevice_ctx(platf::hwdevice_t *hwdevice_ctx);
void amd_d3d_img_to_frame(const platf::img_t &img, frame_t &frame);
util::Either<buffer_t, int> amd_d3d_make_hwdevice_ctx(platf::hwdevice_t *hwdevice_ctx);
void dxgi_img_to_frame(const platf::img_t &img, frame_t &frame);
util::Either<buffer_t, int> dxgi_make_hwdevice_ctx(platf::hwdevice_t *hwdevice_ctx);
void dxgi_img_to_frame(const platf::img_t &img, frame_t &frame);
util::Either<buffer_t, int> dxgi_make_hwdevice_ctx(platf::hwdevice_t *hwdevice_ctx);
util::Either<buffer_t, int> make_hwdevice_ctx(AVHWDeviceType type, void *hwdevice_ctx);
int hwframe_ctx(ctx_t &ctx, buffer_t &hwdevice, AVPixelFormat format);
@ -297,8 +297,8 @@ static encoder_t nvenc {
false,
true,
nv_d3d_img_to_frame,
nv_d3d_make_hwdevice_ctx
dxgi_img_to_frame,
dxgi_make_hwdevice_ctx
};
static encoder_t amdvce {
@ -306,7 +306,7 @@ static encoder_t amdvce {
{ (int)amd::profile_h264_e::high, (int)amd::profile_hevc_e::main },
AV_HWDEVICE_TYPE_D3D11VA,
AV_PIX_FMT_D3D11,
AV_PIX_FMT_NV12, AV_PIX_FMT_YUV420P,
AV_PIX_FMT_NV12, AV_PIX_FMT_P010,
{
{
{ "header_insertion_mode"s, "idr"s },
@ -331,8 +331,8 @@ static encoder_t amdvce {
false,
true,
amd_d3d_img_to_frame,
amd_d3d_make_hwdevice_ctx
dxgi_img_to_frame,
dxgi_make_hwdevice_ctx
};
#endif
@ -373,11 +373,9 @@ static encoder_t software {
static std::vector<encoder_t> encoders {
#ifdef _WIN32
nvenc,
#endif
software,
#ifdef _WIN32
amdvce,
#endif
software
};
void reset_display(std::shared_ptr<platf::display_t> &disp, AVHWDeviceType type) {
@ -622,6 +620,7 @@ std::optional<session_t> make_session(const encoder_t &encoder, const config_t &
case 0:
default:
// Rec. 601
BOOST_LOG(info) << "Color coding [Rec. 601]"sv;
ctx->color_primaries = AVCOL_PRI_SMPTE170M;
ctx->color_trc = AVCOL_TRC_SMPTE170M;
ctx->colorspace = AVCOL_SPC_SMPTE170M;
@ -630,6 +629,7 @@ std::optional<session_t> make_session(const encoder_t &encoder, const config_t &
case 1:
// Rec. 709
BOOST_LOG(info) << "Color coding [Rec. 709]"sv;
ctx->color_primaries = AVCOL_PRI_BT709;
ctx->color_trc = AVCOL_TRC_BT709;
ctx->colorspace = AVCOL_SPC_BT709;
@ -638,12 +638,14 @@ std::optional<session_t> make_session(const encoder_t &encoder, const config_t &
case 2:
// Rec. 2020
BOOST_LOG(info) << "Color coding [Rec. 2020]"sv;
ctx->color_primaries = AVCOL_PRI_BT2020;
ctx->color_trc = AVCOL_TRC_BT2020_10;
ctx->colorspace = AVCOL_SPC_BT2020_NCL;
sws_color_space = SWS_CS_BT2020;
break;
}
BOOST_LOG(info) << "Color range: ["sv << ((config.encoderCscMode & 0x1) ? "JPEG"sv : "MPEG"sv) << ']';
AVPixelFormat sw_fmt;
if(config.dynamicRange == 0) {
@ -1196,7 +1198,7 @@ bool validate_encoder(encoder_t &encoder) {
encoder.hevc[encoder_t::PASSED] = test_hevc;
std::vector<std::pair<encoder_t::flag_e, config_t>> configs {
{ encoder_t::DYNAMIC_RANGE, { 1920, 1080, 60, 1000, 1, 0, 1, 1, 1 } }
{ encoder_t::DYNAMIC_RANGE, { 1920, 1080, 60, 1000, 1, 0, 3, 1, 1 } }
};
for(auto &[flag, config] : configs) {
auto h264 = config;
@ -1300,7 +1302,16 @@ int hwframe_ctx(ctx_t &ctx, buffer_t &hwdevice, AVPixelFormat format) {
void sw_img_to_frame(const platf::img_t &img, frame_t &frame) {}
#ifdef _WIN32
void nv_d3d_img_to_frame(const platf::img_t &img, frame_t &frame) {
}
// Ugly, but need to declare for wio
namespace platf::dxgi {
void lock(void *hwdevice);
void unlock(void *hwdevice);
}
void do_nothing(void*) {}
namespace video {
void dxgi_img_to_frame(const platf::img_t &img, frame_t &frame) {
if(img.data == frame->data[0]) {
return;
}
@ -1323,65 +1334,25 @@ void nv_d3d_img_to_frame(const platf::img_t &img, frame_t &frame) {
frame->width = img.width;
}
void amd_d3d_img_to_frame(const platf::img_t &img, frame_t &frame) {
if(img.data == frame->data[0]) {
return;
}
// Need to have something refcounted
if(!frame->buf[0]) {
frame->buf[0] = av_buffer_allocz(sizeof(AVD3D11FrameDescriptor));
}
auto desc = (AVD3D11FrameDescriptor*)frame->buf[0]->data;
desc->texture = (ID3D11Texture2D*)img.data;
desc->index = 0;
frame->data[0] = img.data;
frame->data[1] = 0;
frame->linesize[0] = img.row_pitch;
frame->height = img.height;
frame->width = img.width;
}
util::Either<buffer_t, int> nv_d3d_make_hwdevice_ctx(platf::hwdevice_t *hwdevice_ctx) {
util::Either<buffer_t, int> dxgi_make_hwdevice_ctx(platf::hwdevice_t *hwdevice_ctx) {
buffer_t ctx_buf { av_hwdevice_ctx_alloc(AV_HWDEVICE_TYPE_D3D11VA) };
auto ctx = (AVD3D11VADeviceContext*)((AVHWDeviceContext*)ctx_buf->data)->hwctx;
std::fill_n((std::uint8_t*)ctx, sizeof(AVD3D11VADeviceContext), 0);
auto device = (ID3D11Device*)hwdevice_ctx->data;
device->AddRef();
ctx->device = device;
ctx->lock_ctx = (void*)1;
ctx->lock = do_nothing;
ctx->unlock = do_nothing;
auto err = av_hwdevice_ctx_init(ctx_buf.get());
if(err) {
char err_str[AV_ERROR_MAX_STRING_SIZE] {0};
BOOST_LOG(error) << "Failed to create FFMpeg nvenc: "sv << av_make_error_string(err_str, AV_ERROR_MAX_STRING_SIZE, err);
return err;
}
return ctx_buf;
}
util::Either<buffer_t, int> amd_d3d_make_hwdevice_ctx(platf::hwdevice_t *hwdevice_ctx) {
buffer_t ctx_buf { av_hwdevice_ctx_alloc(AV_HWDEVICE_TYPE_D3D11VA) };
auto ctx = (AVD3D11VADeviceContext*)((AVHWDeviceContext*)ctx_buf->data)->hwctx;
std::fill_n((std::uint8_t*)ctx, sizeof(AVD3D11VADeviceContext), 0);
auto device = (ID3D11Device*)hwdevice_ctx->data;
device->AddRef();
ctx->device = device;
auto err = av_hwdevice_ctx_init(ctx_buf.get());
if(err) {
char err_str[AV_ERROR_MAX_STRING_SIZE] {0};
BOOST_LOG(error) << "Failed to create FFMpeg amddech: "sv << av_make_error_string(err_str, AV_ERROR_MAX_STRING_SIZE, err);
BOOST_LOG(error) << "Failed to create FFMpeg hardware device context: "sv << av_make_error_string(err_str, AV_ERROR_MAX_STRING_SIZE, err);
return err;
}