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Use realtime GPU priority to avoid stalls during high GPU usage
Change derived from OBS project commit: ec769ef008
See related discussion: https://obsproject.com/forum/threads/obs-studio-24-0-3-gpu-priority-fix-testing.111669/
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@ -84,6 +84,19 @@ public:
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DXGI_FORMAT format;
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D3D_FEATURE_LEVEL feature_level;
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typedef enum _D3DKMT_SCHEDULINGPRIORITYCLASS
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{
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D3DKMT_SCHEDULINGPRIORITYCLASS_IDLE,
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D3DKMT_SCHEDULINGPRIORITYCLASS_BELOW_NORMAL,
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D3DKMT_SCHEDULINGPRIORITYCLASS_NORMAL,
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D3DKMT_SCHEDULINGPRIORITYCLASS_ABOVE_NORMAL,
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D3DKMT_SCHEDULINGPRIORITYCLASS_HIGH,
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D3DKMT_SCHEDULINGPRIORITYCLASS_REALTIME
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}
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D3DKMT_SCHEDULINGPRIORITYCLASS;
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typedef NTSTATUS WINAPI (*PD3DKMTSetProcessSchedulingPriorityClass)(HANDLE, D3DKMT_SCHEDULINGPRIORITYCLASS);
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};
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class display_ram_t : public display_base_t {
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@ -206,6 +206,36 @@ int display_base_t::init() {
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// Bump up thread priority
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{
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const DWORD flags = TOKEN_ADJUST_PRIVILEGES | TOKEN_QUERY;
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TOKEN_PRIVILEGES tp;
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HANDLE token;
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LUID val;
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if (OpenProcessToken(GetCurrentProcess(), flags, &token) &&
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!!LookupPrivilegeValue(NULL, SE_INC_BASE_PRIORITY_NAME, &val)) {
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tp.PrivilegeCount = 1;
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tp.Privileges[0].Luid = val;
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tp.Privileges[0].Attributes = SE_PRIVILEGE_ENABLED;
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if (!AdjustTokenPrivileges(token, false, &tp, sizeof(tp), NULL, NULL)) {
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BOOST_LOG(error) << "Could not set privilege to increase GPU priority";
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}
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}
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CloseHandle(token);
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HMODULE gdi32 = GetModuleHandleA("GDI32");
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if (gdi32) {
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PD3DKMTSetProcessSchedulingPriorityClass fn =
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(PD3DKMTSetProcessSchedulingPriorityClass)GetProcAddress(gdi32, "D3DKMTSetProcessSchedulingPriorityClass");
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if (fn) {
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status = fn(GetCurrentProcess(), D3DKMT_SCHEDULINGPRIORITYCLASS_REALTIME);
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if (FAILED(status)) {
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BOOST_LOG(error) << "Failed to set realtime GPU priority. Please run application as administrator for optimal performance.";
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}
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}
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}
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dxgi::dxgi_t::pointer dxgi_p {};
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status = device->QueryInterface(IID_IDXGIDevice, (void**)&dxgi_p);
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dxgi::dxgi_t dxgi { dxgi_p };
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