2021-05-02 20:35:19 +00:00
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Texture2D image : register(t0);
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SamplerState def_sampler : register(s0);
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2021-05-03 20:06:55 +00:00
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cbuffer ColorMatrix : register(b0) {
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float4 color_vec_y;
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float4 color_vec_u;
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float4 color_vec_v;
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2021-05-08 10:03:58 +00:00
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float2 range_y;
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float2 range_uv;
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2021-05-03 20:06:55 +00:00
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};
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2021-05-02 20:35:19 +00:00
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struct PS_INPUT
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{
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float4 pos : SV_POSITION;
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float2 tex : TEXCOORD;
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};
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2021-05-06 10:00:39 +00:00
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float main_ps(PS_INPUT frag_in) : SV_Target
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2021-05-02 20:35:19 +00:00
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{
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2021-05-04 08:21:56 +00:00
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float3 rgb = image.Sample(def_sampler, frag_in.tex, 0).rgb;
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2021-05-08 10:03:58 +00:00
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float y = dot(color_vec_y.xyz, rgb);
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2021-05-03 20:06:55 +00:00
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2021-05-08 10:03:58 +00:00
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return y * range_y.x + range_y.y;
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2021-05-02 20:35:19 +00:00
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}
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