mirror of
https://github.com/LizardByte/Sunshine.git
synced 2024-11-19 05:11:53 +00:00
677 lines
19 KiB
C++
677 lines
19 KiB
C++
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#include "graphics.h"
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#include "sunshine/video.h"
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extern "C" {
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#include <libavcodec/avcodec.h>
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}
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#include <fcntl.h>
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// I want to have as little build dependencies as possible
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// There aren't that many DRM_FORMAT I need to use, so define them here
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//
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// They aren't likely to change any time soon.
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#define fourcc_code(a, b, c, d) ((std::uint32_t)(a) | ((std::uint32_t)(b) << 8) | \
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((std::uint32_t)(c) << 16) | ((std::uint32_t)(d) << 24))
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#define DRM_FORMAT_R8 fourcc_code('R', '8', ' ', ' ') /* [7:0] R */
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#define DRM_FORMAT_GR88 fourcc_code('G', 'R', '8', '8') /* [15:0] G:R 8:8 little endian */
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#define DRM_FORMAT_ARGB8888 fourcc_code('A', 'R', '2', '4') /* [31:0] A:R:G:B 8:8:8:8 little endian */
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#define DRM_FORMAT_XRGB8888 fourcc_code('X', 'R', '2', '4') /* [31:0] x:R:G:B 8:8:8:8 little endian */
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#define DRM_FORMAT_XBGR8888 fourcc_code('X', 'B', '2', '4') /* [31:0] x:B:G:R 8:8:8:8 little endian */
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#define SUNSHINE_SHADERS_DIR SUNSHINE_ASSETS_DIR "/shaders/opengl"
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using namespace std::literals;
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namespace gl {
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GladGLContext ctx;
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void drain_errors(const std::string_view &prefix) {
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GLenum err;
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while((err = ctx.GetError()) != GL_NO_ERROR) {
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BOOST_LOG(error) << "GL: "sv << prefix << ": ["sv << util::hex(err).to_string_view() << ']';
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}
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}
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tex_t::~tex_t() {
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if(!size() == 0) {
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ctx.DeleteTextures(size(), begin());
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}
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}
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tex_t tex_t::make(std::size_t count) {
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tex_t textures { count };
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ctx.GenTextures(textures.size(), textures.begin());
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float color[] = { 0.0f, 0.0f, 0.0f, 1.0f };
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for(auto tex : textures) {
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gl::ctx.BindTexture(GL_TEXTURE_2D, tex);
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gl::ctx.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); // x
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gl::ctx.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); // y
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gl::ctx.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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gl::ctx.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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gl::ctx.TexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, color);
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}
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return textures;
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}
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frame_buf_t::~frame_buf_t() {
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if(begin()) {
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ctx.DeleteFramebuffers(size(), begin());
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}
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}
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frame_buf_t frame_buf_t::make(std::size_t count) {
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frame_buf_t frame_buf { count };
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ctx.GenFramebuffers(frame_buf.size(), frame_buf.begin());
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return frame_buf;
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}
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std::string shader_t::err_str() {
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int length;
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ctx.GetShaderiv(handle(), GL_INFO_LOG_LENGTH, &length);
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std::string string;
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string.resize(length);
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ctx.GetShaderInfoLog(handle(), length, &length, string.data());
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string.resize(length - 1);
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return string;
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}
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util::Either<shader_t, std::string> shader_t::compile(const std::string_view &source, GLenum type) {
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shader_t shader;
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auto data = source.data();
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GLint length = source.length();
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shader._shader.el = ctx.CreateShader(type);
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ctx.ShaderSource(shader.handle(), 1, &data, &length);
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ctx.CompileShader(shader.handle());
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int status = 0;
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ctx.GetShaderiv(shader.handle(), GL_COMPILE_STATUS, &status);
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if(!status) {
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return shader.err_str();
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}
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return shader;
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}
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GLuint shader_t::handle() const {
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return _shader.el;
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}
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buffer_t buffer_t::make(util::buffer_t<GLint> &&offsets, const char *block, const std::string_view &data) {
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buffer_t buffer;
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buffer._block = block;
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buffer._size = data.size();
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buffer._offsets = std::move(offsets);
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ctx.GenBuffers(1, &buffer._buffer.el);
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ctx.BindBuffer(GL_UNIFORM_BUFFER, buffer.handle());
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ctx.BufferData(GL_UNIFORM_BUFFER, data.size(), (const std::uint8_t *)data.data(), GL_DYNAMIC_DRAW);
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return buffer;
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}
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GLuint buffer_t::handle() const {
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return _buffer.el;
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}
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const char *buffer_t::block() const {
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return _block;
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}
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void buffer_t::update(const std::string_view &view, std::size_t offset) {
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ctx.BindBuffer(GL_UNIFORM_BUFFER, handle());
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ctx.BufferSubData(GL_UNIFORM_BUFFER, offset, view.size(), (const void *)view.data());
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}
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void buffer_t::update(std::string_view *members, std::size_t count, std::size_t offset) {
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util::buffer_t<std::uint8_t> buffer { _size };
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for(int x = 0; x < count; ++x) {
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auto val = members[x];
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std::copy_n((const std::uint8_t *)val.data(), val.size(), &buffer[_offsets[x]]);
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}
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update(util::view(buffer.begin(), buffer.end()), offset);
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}
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std::string program_t::err_str() {
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int length;
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ctx.GetProgramiv(handle(), GL_INFO_LOG_LENGTH, &length);
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std::string string;
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string.resize(length);
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ctx.GetShaderInfoLog(handle(), length, &length, string.data());
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string.resize(length - 1);
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return string;
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}
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util::Either<program_t, std::string> program_t::link(const shader_t &vert, const shader_t &frag) {
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program_t program;
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program._program.el = ctx.CreateProgram();
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ctx.AttachShader(program.handle(), vert.handle());
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ctx.AttachShader(program.handle(), frag.handle());
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// p_handle stores a copy of the program handle, since program will be moved before
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// the fail guard funcion is called.
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auto fg = util::fail_guard([p_handle = program.handle(), &vert, &frag]() {
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ctx.DetachShader(p_handle, vert.handle());
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ctx.DetachShader(p_handle, frag.handle());
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});
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ctx.LinkProgram(program.handle());
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int status = 0;
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ctx.GetProgramiv(program.handle(), GL_LINK_STATUS, &status);
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if(!status) {
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return program.err_str();
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}
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return program;
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}
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void program_t::bind(const buffer_t &buffer) {
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ctx.UseProgram(handle());
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auto i = ctx.GetUniformBlockIndex(handle(), buffer.block());
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ctx.BindBufferBase(GL_UNIFORM_BUFFER, i, buffer.handle());
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}
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std::optional<buffer_t> program_t::uniform(const char *block, std::pair<const char *, std::string_view> *members, std::size_t count) {
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auto i = ctx.GetUniformBlockIndex(handle(), block);
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if(i == GL_INVALID_INDEX) {
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BOOST_LOG(error) << "Couldn't find index of ["sv << block << ']';
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return std::nullopt;
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}
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int size;
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ctx.GetActiveUniformBlockiv(handle(), i, GL_UNIFORM_BLOCK_DATA_SIZE, &size);
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bool error_flag = false;
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util::buffer_t<GLint> offsets { count };
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auto indices = (std::uint32_t *)alloca(count * sizeof(std::uint32_t));
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auto names = (const char **)alloca(count * sizeof(const char *));
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auto names_p = names;
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std::for_each_n(members, count, [names_p](auto &member) mutable {
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*names_p++ = std::get<0>(member);
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});
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std::fill_n(indices, count, GL_INVALID_INDEX);
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ctx.GetUniformIndices(handle(), count, names, indices);
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for(int x = 0; x < count; ++x) {
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if(indices[x] == GL_INVALID_INDEX) {
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error_flag = true;
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BOOST_LOG(error) << "Couldn't find ["sv << block << '.' << members[x].first << ']';
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}
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}
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if(error_flag) {
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return std::nullopt;
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}
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ctx.GetActiveUniformsiv(handle(), count, indices, GL_UNIFORM_OFFSET, offsets.begin());
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util::buffer_t<std::uint8_t> buffer { (std::size_t)size };
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for(int x = 0; x < count; ++x) {
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auto val = std::get<1>(members[x]);
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std::copy_n((const std::uint8_t *)val.data(), val.size(), &buffer[offsets[x]]);
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}
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return buffer_t::make(std::move(offsets), block, std::string_view { (char *)buffer.begin(), buffer.size() });
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}
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GLuint program_t::handle() const {
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return _program.el;
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}
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} // namespace gl
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namespace gbm {
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device_destroy_fn device_destroy;
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create_device_fn create_device;
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int init() {
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static void *handle { nullptr };
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static bool funcs_loaded = false;
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if(funcs_loaded) return 0;
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if(!handle) {
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handle = dyn::handle({ "libgbm.so.1", "libgbm.so" });
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if(!handle) {
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return -1;
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}
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}
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std::vector<std::tuple<GLADapiproc *, const char *>> funcs {
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{ (GLADapiproc *)&device_destroy, "gbm_device_destroy" },
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{ (GLADapiproc *)&create_device, "gbm_create_device" },
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};
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if(dyn::load(handle, funcs)) {
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return -1;
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}
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funcs_loaded = true;
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return 0;
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}
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} // namespace gbm
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namespace egl {
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constexpr auto EGL_LINUX_DMA_BUF_EXT = 0x3270;
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constexpr auto EGL_LINUX_DRM_FOURCC_EXT = 0x3271;
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constexpr auto EGL_DMA_BUF_PLANE0_FD_EXT = 0x3272;
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constexpr auto EGL_DMA_BUF_PLANE0_OFFSET_EXT = 0x3273;
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constexpr auto EGL_DMA_BUF_PLANE0_PITCH_EXT = 0x3274;
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bool fail() {
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return eglGetError() != EGL_SUCCESS;
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}
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display_t make_display(gbm::gbm_t::pointer gbm) {
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constexpr auto EGL_PLATFORM_GBM_MESA = 0x31D7;
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display_t display = eglGetPlatformDisplay(EGL_PLATFORM_GBM_MESA, gbm, nullptr);
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if(fail()) {
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BOOST_LOG(error) << "Couldn't open EGL display: ["sv << util::hex(eglGetError()).to_string_view() << ']';
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return nullptr;
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}
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int major, minor;
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if(!eglInitialize(display.get(), &major, &minor)) {
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BOOST_LOG(error) << "Couldn't initialize EGL display: ["sv << util::hex(eglGetError()).to_string_view() << ']';
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return nullptr;
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}
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const char *extension_st = eglQueryString(display.get(), EGL_EXTENSIONS);
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const char *version = eglQueryString(display.get(), EGL_VERSION);
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const char *vendor = eglQueryString(display.get(), EGL_VENDOR);
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const char *apis = eglQueryString(display.get(), EGL_CLIENT_APIS);
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BOOST_LOG(debug) << "EGL: ["sv << vendor << "]: version ["sv << version << ']';
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BOOST_LOG(debug) << "API's supported: ["sv << apis << ']';
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const char *extensions[] {
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"EGL_KHR_create_context",
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"EGL_KHR_surfaceless_context",
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"EGL_EXT_image_dma_buf_import",
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"EGL_KHR_image_pixmap"
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};
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for(auto ext : extensions) {
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if(!std::strstr(extension_st, ext)) {
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BOOST_LOG(error) << "Missing extension: ["sv << ext << ']';
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return nullptr;
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}
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}
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return display;
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}
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std::optional<ctx_t> make_ctx(display_t::pointer display) {
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constexpr int conf_attr[] {
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EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT, EGL_NONE
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};
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int count;
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EGLConfig conf;
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if(!eglChooseConfig(display, conf_attr, &conf, 1, &count)) {
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BOOST_LOG(error) << "Couldn't set config attributes: ["sv << util::hex(eglGetError()).to_string_view() << ']';
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return std::nullopt;
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}
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if(!eglBindAPI(EGL_OPENGL_API)) {
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BOOST_LOG(error) << "Couldn't bind API: ["sv << util::hex(eglGetError()).to_string_view() << ']';
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return std::nullopt;
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}
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constexpr int attr[] {
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EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE
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};
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ctx_t ctx { display, eglCreateContext(display, conf, EGL_NO_CONTEXT, attr) };
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if(fail()) {
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BOOST_LOG(error) << "Couldn't create EGL context: ["sv << util::hex(eglGetError()).to_string_view() << ']';
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return std::nullopt;
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}
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TUPLE_EL_REF(ctx_p, 1, ctx.el);
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if(!eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, ctx_p)) {
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BOOST_LOG(error) << "Couldn't make current display"sv;
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return std::nullopt;
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}
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if(!gladLoadGLContext(&gl::ctx, eglGetProcAddress)) {
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BOOST_LOG(error) << "Couldn't load OpenGL library"sv;
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return std::nullopt;
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}
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BOOST_LOG(debug) << "GL: vendor: "sv << gl::ctx.GetString(GL_VENDOR);
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BOOST_LOG(debug) << "GL: renderer: "sv << gl::ctx.GetString(GL_RENDERER);
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BOOST_LOG(debug) << "GL: version: "sv << gl::ctx.GetString(GL_VERSION);
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BOOST_LOG(debug) << "GL: shader: "sv << gl::ctx.GetString(GL_SHADING_LANGUAGE_VERSION);
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gl::ctx.PixelStorei(GL_UNPACK_ALIGNMENT, 1);
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return ctx;
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}
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std::optional<rgb_t> import_source(display_t::pointer egl_display, const surface_descriptor_t &xrgb) {
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EGLAttrib img_attr_planes[13] {
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EGL_LINUX_DRM_FOURCC_EXT, DRM_FORMAT_XRGB8888,
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EGL_WIDTH, xrgb.width,
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EGL_HEIGHT, xrgb.height,
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EGL_DMA_BUF_PLANE0_FD_EXT, xrgb.fd,
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EGL_DMA_BUF_PLANE0_OFFSET_EXT, xrgb.offset,
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EGL_DMA_BUF_PLANE0_PITCH_EXT, xrgb.pitch,
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EGL_NONE
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};
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rgb_t rgb {
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egl_display,
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eglCreateImage(egl_display, EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, nullptr, img_attr_planes),
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gl::tex_t::make(1)
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};
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if(!rgb->xrgb8) {
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BOOST_LOG(error) << "Couldn't import RGB Image: "sv << util::hex(eglGetError()).to_string_view();
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return std::nullopt;
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}
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gl::ctx.BindTexture(GL_TEXTURE_2D, rgb->tex[0]);
|
||
|
gl::ctx.EGLImageTargetTexture2DOES(GL_TEXTURE_2D, rgb->xrgb8);
|
||
|
|
||
|
gl::ctx.BindTexture(GL_TEXTURE_2D, 0);
|
||
|
|
||
|
gl_drain_errors;
|
||
|
|
||
|
return rgb;
|
||
|
}
|
||
|
|
||
|
std::optional<nv12_t> import_target(display_t::pointer egl_display, std::array<file_t, nv12_img_t::num_fds> &&fds, const surface_descriptor_t &r8, const surface_descriptor_t &gr88) {
|
||
|
int img_attr_planes[2][13] {
|
||
|
{ EGL_LINUX_DRM_FOURCC_EXT, DRM_FORMAT_R8,
|
||
|
EGL_WIDTH, r8.width,
|
||
|
EGL_HEIGHT, r8.height,
|
||
|
EGL_DMA_BUF_PLANE0_FD_EXT, r8.fd,
|
||
|
EGL_DMA_BUF_PLANE0_OFFSET_EXT, r8.offset,
|
||
|
EGL_DMA_BUF_PLANE0_PITCH_EXT, r8.pitch,
|
||
|
EGL_NONE },
|
||
|
|
||
|
{ EGL_LINUX_DRM_FOURCC_EXT, DRM_FORMAT_GR88,
|
||
|
EGL_WIDTH, gr88.width,
|
||
|
EGL_HEIGHT, gr88.height,
|
||
|
EGL_DMA_BUF_PLANE0_FD_EXT, r8.fd,
|
||
|
EGL_DMA_BUF_PLANE0_OFFSET_EXT, gr88.offset,
|
||
|
EGL_DMA_BUF_PLANE0_PITCH_EXT, gr88.pitch,
|
||
|
EGL_NONE },
|
||
|
};
|
||
|
|
||
|
nv12_t nv12 {
|
||
|
egl_display,
|
||
|
eglCreateImageKHR(egl_display, EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, nullptr, img_attr_planes[0]),
|
||
|
eglCreateImageKHR(egl_display, EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, nullptr, img_attr_planes[1]),
|
||
|
gl::tex_t::make(2),
|
||
|
gl::frame_buf_t::make(2),
|
||
|
std::move(fds)
|
||
|
};
|
||
|
|
||
|
if(!nv12->r8 || !nv12->bg88) {
|
||
|
BOOST_LOG(error) << "Couldn't create KHR Image"sv;
|
||
|
|
||
|
return std::nullopt;
|
||
|
}
|
||
|
|
||
|
gl::ctx.BindTexture(GL_TEXTURE_2D, nv12->tex[0]);
|
||
|
gl::ctx.EGLImageTargetTexture2DOES(GL_TEXTURE_2D, nv12->r8);
|
||
|
|
||
|
gl::ctx.BindTexture(GL_TEXTURE_2D, nv12->tex[1]);
|
||
|
gl::ctx.EGLImageTargetTexture2DOES(GL_TEXTURE_2D, nv12->bg88);
|
||
|
|
||
|
nv12->buf.bind(std::begin(nv12->tex), std::end(nv12->tex));
|
||
|
|
||
|
gl_drain_errors;
|
||
|
|
||
|
return nv12;
|
||
|
}
|
||
|
|
||
|
void egl_t::set_colorspace(std::uint32_t colorspace, std::uint32_t color_range) {
|
||
|
video::color_t *color_p;
|
||
|
switch(colorspace) {
|
||
|
case 5: // SWS_CS_SMPTE170M
|
||
|
color_p = &video::colors[0];
|
||
|
break;
|
||
|
case 1: // SWS_CS_ITU709
|
||
|
color_p = &video::colors[2];
|
||
|
break;
|
||
|
case 9: // SWS_CS_BT2020
|
||
|
default:
|
||
|
BOOST_LOG(warning) << "Colorspace: ["sv << colorspace << "] not yet supported: switching to default"sv;
|
||
|
color_p = &video::colors[0];
|
||
|
};
|
||
|
|
||
|
if(color_range > 1) {
|
||
|
// Full range
|
||
|
++color_p;
|
||
|
}
|
||
|
|
||
|
std::string_view members[] {
|
||
|
util::view(color_p->color_vec_y),
|
||
|
util::view(color_p->color_vec_u),
|
||
|
util::view(color_p->color_vec_v),
|
||
|
util::view(color_p->range_y),
|
||
|
util::view(color_p->range_uv),
|
||
|
};
|
||
|
|
||
|
color_matrix.update(members, sizeof(members) / sizeof(decltype(members[0])));
|
||
|
}
|
||
|
|
||
|
int egl_t::init(int in_width, int in_height, file_t &&fd) {
|
||
|
file = std::move(fd);
|
||
|
|
||
|
if(!gbm::create_device) {
|
||
|
BOOST_LOG(warning) << "libgbm not initialized"sv;
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
gbm.reset(gbm::create_device(file.el));
|
||
|
if(!gbm) {
|
||
|
BOOST_LOG(error) << "Couldn't create GBM device: ["sv << util::hex(eglGetError()).to_string_view() << ']';
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
display = make_display(gbm.get());
|
||
|
if(!display) {
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
auto ctx_opt = make_ctx(display.get());
|
||
|
if(!ctx_opt) {
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
ctx = std::move(*ctx_opt);
|
||
|
|
||
|
{
|
||
|
const char *sources[] {
|
||
|
SUNSHINE_SHADERS_DIR "/ConvertUV.frag",
|
||
|
SUNSHINE_SHADERS_DIR "/ConvertUV.vert",
|
||
|
SUNSHINE_SHADERS_DIR "/ConvertY.frag",
|
||
|
SUNSHINE_SHADERS_DIR "/Scene.vert",
|
||
|
SUNSHINE_SHADERS_DIR "/Scene.frag",
|
||
|
};
|
||
|
|
||
|
GLenum shader_type[2] {
|
||
|
GL_FRAGMENT_SHADER,
|
||
|
GL_VERTEX_SHADER,
|
||
|
};
|
||
|
|
||
|
constexpr auto count = sizeof(sources) / sizeof(const char *);
|
||
|
|
||
|
util::Either<gl::shader_t, std::string> compiled_sources[count];
|
||
|
|
||
|
bool error_flag = false;
|
||
|
for(int x = 0; x < count; ++x) {
|
||
|
auto &compiled_source = compiled_sources[x];
|
||
|
|
||
|
compiled_source = gl::shader_t::compile(read_file(sources[x]), shader_type[x % 2]);
|
||
|
gl_drain_errors;
|
||
|
|
||
|
if(compiled_source.has_right()) {
|
||
|
BOOST_LOG(error) << sources[x] << ": "sv << compiled_source.right();
|
||
|
error_flag = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(error_flag) {
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
auto program = gl::program_t::link(compiled_sources[1].left(), compiled_sources[0].left());
|
||
|
if(program.has_right()) {
|
||
|
BOOST_LOG(error) << "GL linker: "sv << program.right();
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
// UV - shader
|
||
|
this->program[1] = std::move(program.left());
|
||
|
|
||
|
program = gl::program_t::link(compiled_sources[3].left(), compiled_sources[2].left());
|
||
|
if(program.has_right()) {
|
||
|
BOOST_LOG(error) << "GL linker: "sv << program.right();
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
// Y - shader
|
||
|
this->program[0] = std::move(program.left());
|
||
|
}
|
||
|
|
||
|
auto color_p = &video::colors[0];
|
||
|
std::pair<const char *, std::string_view> members[] {
|
||
|
std::make_pair("color_vec_y", util::view(color_p->color_vec_y)),
|
||
|
std::make_pair("color_vec_u", util::view(color_p->color_vec_u)),
|
||
|
std::make_pair("color_vec_v", util::view(color_p->color_vec_v)),
|
||
|
std::make_pair("range_y", util::view(color_p->range_y)),
|
||
|
std::make_pair("range_uv", util::view(color_p->range_uv)),
|
||
|
};
|
||
|
|
||
|
auto color_matrix = program[0].uniform("ColorMatrix", members, sizeof(members) / sizeof(decltype(members[0])));
|
||
|
if(!color_matrix) {
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
this->color_matrix = std::move(*color_matrix);
|
||
|
|
||
|
tex_in = gl::tex_t::make(1);
|
||
|
|
||
|
this->in_width = in_width;
|
||
|
this->in_height = in_height;
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
int egl_t::convert(platf::img_t &img) {
|
||
|
auto tex = tex_in[0];
|
||
|
|
||
|
gl::ctx.BindTexture(GL_TEXTURE_2D, tex);
|
||
|
gl::ctx.TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, in_width, in_height, GL_BGRA, GL_UNSIGNED_BYTE, img.data);
|
||
|
|
||
|
GLenum attachments[] {
|
||
|
GL_COLOR_ATTACHMENT0,
|
||
|
GL_COLOR_ATTACHMENT1
|
||
|
};
|
||
|
|
||
|
for(int x = 0; x < sizeof(attachments) / sizeof(decltype(attachments[0])); ++x) {
|
||
|
gl::ctx.BindFramebuffer(GL_FRAMEBUFFER, nv12->buf[x]);
|
||
|
gl::ctx.DrawBuffers(1, &attachments[x]);
|
||
|
|
||
|
auto status = gl::ctx.CheckFramebufferStatus(GL_FRAMEBUFFER);
|
||
|
if(status != GL_FRAMEBUFFER_COMPLETE) {
|
||
|
BOOST_LOG(error) << "Pass "sv << x << ": CheckFramebufferStatus() --> [0x"sv << util::hex(status).to_string_view() << ']';
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
gl::ctx.BindTexture(GL_TEXTURE_2D, tex);
|
||
|
|
||
|
gl::ctx.UseProgram(program[x].handle());
|
||
|
program[x].bind(color_matrix);
|
||
|
|
||
|
gl::ctx.Viewport(offsetX / (x + 1), offsetY / (x + 1), out_width / (x + 1), out_height / (x + 1));
|
||
|
gl::ctx.DrawArrays(GL_TRIANGLES, 0, 3);
|
||
|
}
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
int egl_t::_set_frame(AVFrame *frame) {
|
||
|
this->hwframe.reset(frame);
|
||
|
this->frame = frame;
|
||
|
|
||
|
// Ensure aspect ratio is maintained
|
||
|
auto scalar = std::fminf(frame->width / (float)in_width, frame->height / (float)in_height);
|
||
|
auto out_width_f = in_width * scalar;
|
||
|
auto out_height_f = in_height * scalar;
|
||
|
|
||
|
// result is always positive
|
||
|
auto offsetX_f = (frame->width - out_width_f) / 2;
|
||
|
auto offsetY_f = (frame->height - out_height_f) / 2;
|
||
|
|
||
|
out_width = out_width_f;
|
||
|
out_height = out_height_f;
|
||
|
|
||
|
offsetX = offsetX_f;
|
||
|
offsetY = offsetY_f;
|
||
|
|
||
|
auto tex = tex_in[0];
|
||
|
|
||
|
gl::ctx.BindTexture(GL_TEXTURE_2D, tex);
|
||
|
gl::ctx.TexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, in_width, in_height);
|
||
|
|
||
|
auto loc_width_i = gl::ctx.GetUniformLocation(program[1].handle(), "width_i");
|
||
|
if(loc_width_i < 0) {
|
||
|
BOOST_LOG(error) << "Couldn't find uniform [width_i]"sv;
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
auto width_i = 1.0f / out_width;
|
||
|
gl::ctx.UseProgram(program[1].handle());
|
||
|
gl::ctx.Uniform1fv(loc_width_i, 1, &width_i);
|
||
|
|
||
|
gl_drain_errors;
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
egl_t::~egl_t() {
|
||
|
if(gl::ctx.GetError) {
|
||
|
gl_drain_errors;
|
||
|
}
|
||
|
}
|
||
|
} // namespace egl
|
||
|
|
||
|
void free_frame(AVFrame *frame) {
|
||
|
av_frame_free(&frame);
|
||
|
}
|