2023-05-07 19:46:14 +00:00
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# syntax=docker/dockerfile:1.4
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# artifacts: true
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# platforms: linux/amd64,linux/arm64/v8
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# platforms_pr: linux/amd64
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# no-cache-filters: sunshine-base,artifacts,sunshine
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ARG BASE=fedora
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ARG TAG=38
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FROM ${BASE}:${TAG} AS sunshine-base
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FROM sunshine-base as sunshine-build
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ARG TARGETPLATFORM
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RUN echo "target_platform: ${TARGETPLATFORM}"
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ARG BRANCH
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ARG BUILD_VERSION
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ARG COMMIT
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# note: BUILD_VERSION may be blank
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ENV BRANCH=${BRANCH}
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ENV BUILD_VERSION=${BUILD_VERSION}
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ENV COMMIT=${COMMIT}
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SHELL ["/bin/bash", "-o", "pipefail", "-c"]
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# install dependencies
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# hadolint ignore=DL3041
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RUN <<_DEPS
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#!/bin/bash
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set -e
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dnf -y update
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dnf -y group install "Development Tools"
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dnf -y install \
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boost-devel-1.78.0* \
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cmake-3.26.* \
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gcc-13.0.* \
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gcc-c++-13.0.* \
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git \
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libappindicator-gtk3-devel \
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libcap-devel \
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libcurl-devel \
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libdrm-devel \
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libevdev-devel \
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libva-devel \
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libvdpau-devel \
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libX11-devel \
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libxcb-devel \
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libXcursor-devel \
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libXfixes-devel \
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libXi-devel \
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libXinerama-devel \
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libXrandr-devel \
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libXtst-devel \
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mesa-libGL-devel \
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nodejs-npm \
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numactl-devel \
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openssl-devel \
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opus-devel \
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pulseaudio-libs-devel \
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rpm-build \
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wget \
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which
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if [[ "${TARGETPLATFORM}" == 'linux/amd64' ]]; then
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dnf -y install intel-mediasdk-devel
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fi
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dnf clean all
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rm -rf /var/cache/yum
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_DEPS
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# todo - enable cuda once it's supported for gcc 13 and fedora 38
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## install cuda
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#WORKDIR /build/cuda
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## versions: https://developer.nvidia.com/cuda-toolkit-archive
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#ENV CUDA_VERSION="12.0.0"
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#ENV CUDA_BUILD="525.60.13"
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## hadolint ignore=SC3010
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#RUN <<_INSTALL_CUDA
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##!/bin/bash
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#set -e
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#cuda_prefix="https://developer.download.nvidia.com/compute/cuda/"
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#cuda_suffix=""
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#if [[ "${TARGETPLATFORM}" == 'linux/arm64' ]]; then
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# cuda_suffix="_sbsa"
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#fi
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#url="${cuda_prefix}${CUDA_VERSION}/local_installers/cuda_${CUDA_VERSION}_${CUDA_BUILD}_linux${cuda_suffix}.run"
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#echo "cuda url: ${url}"
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#wget "$url" --progress=bar:force:noscroll -q --show-progress -O ./cuda.run
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#chmod a+x ./cuda.run
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#./cuda.run --silent --toolkit --toolkitpath=/build/cuda --no-opengl-libs --no-man-page --no-drm
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#rm ./cuda.run
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#_INSTALL_CUDA
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# copy repository
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WORKDIR /build/sunshine/
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COPY --link .. .
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# setup npm dependencies
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RUN npm install
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# setup build directory
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WORKDIR /build/sunshine/build
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# cmake and cpack
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# todo - add cmake argument back in for cuda support "-DCMAKE_CUDA_COMPILER:PATH=/build/cuda/bin/nvcc \"
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# todo - re-enable "DSUNSHINE_ENABLE_CUDA"
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RUN <<_MAKE
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#!/bin/bash
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set -e
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cmake \
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-DCMAKE_BUILD_TYPE=Release \
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-DCMAKE_INSTALL_PREFIX=/usr \
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-DSUNSHINE_ASSETS_DIR=share/sunshine \
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-DSUNSHINE_EXECUTABLE_PATH=/usr/bin/sunshine \
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-DSUNSHINE_ENABLE_WAYLAND=ON \
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-DSUNSHINE_ENABLE_X11=ON \
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-DSUNSHINE_ENABLE_DRM=ON \
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-DSUNSHINE_ENABLE_CUDA=OFF \
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/build/sunshine
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make -j "$(nproc)"
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cpack -G RPM
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_MAKE
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FROM scratch AS artifacts
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ARG BASE
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ARG TAG
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ARG TARGETARCH
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COPY --link --from=sunshine-build /build/sunshine/build/cpack_artifacts/Sunshine.rpm /sunshine-${BASE}-${TAG}-${TARGETARCH}.rpm
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FROM sunshine-base as sunshine
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# copy deb from builder
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COPY --link --from=artifacts /sunshine*.rpm /sunshine.rpm
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# install sunshine
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RUN <<_INSTALL_SUNSHINE
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#!/bin/bash
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set -e
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dnf -y update
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dnf -y install /sunshine.rpm
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dnf clean all
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rm -rf /var/cache/yum
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_INSTALL_SUNSHINE
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# network setup
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EXPOSE 47984-47990/tcp
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EXPOSE 48010
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EXPOSE 47998-48000/udp
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# setup user
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ARG PGID=1000
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ENV PGID=${PGID}
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ARG PUID=1000
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ENV PUID=${PUID}
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ENV TZ="UTC"
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ARG UNAME=lizard
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ENV UNAME=${UNAME}
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ENV HOME=/home/$UNAME
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# setup user
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RUN <<_SETUP_USER
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#!/bin/bash
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set -e
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groupadd -f -g "${PGID}" "${UNAME}"
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2023-05-17 14:41:54 +00:00
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useradd -lm -d ${HOME} -s /bin/bash -g "${PGID}" -u "${PUID}" "${UNAME}"
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2023-05-07 19:46:14 +00:00
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mkdir -p ${HOME}/.config/sunshine
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ln -s ${HOME}/.config/sunshine /config
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chown -R ${UNAME} ${HOME}
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_SETUP_USER
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USER ${UNAME}
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WORKDIR ${HOME}
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# entrypoint
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ENTRYPOINT ["/usr/bin/sunshine"]
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