RetroArch/xdk/frontend/main.c

300 lines
8.1 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <xtl.h>
#include <stddef.h>
#include <stdint.h>
#include <string>
#ifdef _XBOX360
#include <xfilecache.h>
#include "../../360/frontend-xdk/menu.h"
#endif
#include <xbdm.h>
#ifdef _XBOX
#if defined(_XBOX1)
#include "../../xbox1/xdk_d3d8.h"
#elif defined(_XBOX360)
#include "../../360/xdk_d3d9.h"
#endif
#endif
#include "../../console/retroarch_console.h"
#include "../../conf/config_file.h"
#include "../../conf/config_file_macros.h"
#include "../../file.h"
#include "../../general.h"
char DEFAULT_SHADER_FILE[PATH_MAX];
char SYS_CONFIG_FILE[PATH_MAX];
int rarch_main(int argc, char *argv[]);
#undef main
static void set_default_settings (void)
{
//g_settings
g_settings.rewind_enable = false;
strlcpy(g_settings.video.cg_shader_path, DEFAULT_SHADER_FILE, sizeof(g_settings.video.cg_shader_path));
g_settings.video.fbo_scale_x = 2.0f;
g_settings.video.fbo_scale_y = 2.0f;
g_settings.video.render_to_texture = true;
strlcpy(g_settings.video.second_pass_shader, DEFAULT_SHADER_FILE, sizeof(g_settings.video.second_pass_shader));
g_settings.video.second_pass_smooth = true;
g_settings.video.smooth = true;
g_settings.video.vsync = true;
strlcpy(g_settings.cheat_database, "game:", sizeof(g_settings.cheat_database));
g_settings.video.aspect_ratio = -1.0f;
rarch_input_set_controls_default();
//g_console
g_console.block_config_read = true;
g_console.frame_advance_enable = false;
g_console.emulator_initialized = 0;
g_console.gamma_correction_enable = true;
g_console.initialize_rarch_enable = false;
g_console.fbo_enabled = true;
g_console.mode_switch = MODE_MENU;
g_console.screen_orientation = ORIENTATION_NORMAL;
g_console.throttle_enable = true;
g_console.aspect_ratio_index = 0;
strlcpy(g_console.default_rom_startup_dir, "game:", sizeof(g_console.default_rom_startup_dir));
g_console.viewports.custom_vp.width = 0;
g_console.viewports.custom_vp.height = 0;
g_console.viewports.custom_vp.x = 0;
g_console.viewports.custom_vp.y = 0;
g_console.color_format = 0;
g_console.info_msg_enable = true;
//g_extern
g_extern.state_slot = 0;
g_extern.audio_data.mute = 0;
g_extern.verbose = true;
}
static void get_environment_settings (void)
{
HRESULT ret;
#ifdef HAVE_HDD_CACHE_PARTITION
ret = XSetFileCacheSize(0x100000);
if(ret != TRUE)
{
RARCH_ERR("Couldn't change number of bytes reserved for file system cache.\n");
}
ret = XFileCacheInit(XFILECACHE_CLEAR_ALL, 0x100000, XFILECACHE_DEFAULT_THREAD, 0, 1);
if(ret != ERROR_SUCCESS)
{
RARCH_ERR("File cache could not be initialized.\n");
}
XFlushUtilityDrive();
#endif
#ifdef _XBOX360
// detect install environment
unsigned long license_mask;
if (XContentGetLicenseMask(&license_mask, NULL) != ERROR_SUCCESS)
{
printf("RetroArch was launched as a standalone DVD, or using DVD emulation, or from the development area of the HDD.\n");
}
else
{
XContentQueryVolumeDeviceType("GAME",&g_console.volume_device_type, NULL);
switch(g_console.volume_device_type)
{
case XCONTENTDEVICETYPE_HDD:
printf("RetroArch was launched from a content package on HDD.\n");
break;
case XCONTENTDEVICETYPE_MU:
printf("RetroArch was launched from a content package on USB or Memory Unit.\n");
break;
case XCONTENTDEVICETYPE_ODD:
printf("RetroArch was launched from a content package on Optical Disc Drive.\n");
break;
default:
printf("RetroArch was launched from a content package on an unknown device type.\n");
break;
}
}
#endif
strlcpy(DEFAULT_SHADER_FILE, "game:\\media\\shaders\\stock.cg", sizeof(DEFAULT_SHADER_FILE));
#ifdef _XBOX1
/* FIXME: Hardcoded */
strlcpy(SYS_CONFIG_FILE, "D:\\retroarch.cfg", sizeof(SYS_CONFIG_FILE));
strlcpy(g_settings.system_directory, "D:\\system\\", sizeof(g_settings.system_directory));
#else
strlcpy(SYS_CONFIG_FILE, "game:\\retroarch.cfg", sizeof(SYS_CONFIG_FILE));
strlcpy(g_settings.system_directory, "game:\\system\\", sizeof(g_settings.system_directory));
#endif
}
static void configure_libretro(const char *path_prefix, const char * extension)
{
char full_path[1024];
snprintf(full_path, sizeof(full_path), "%sCORE%s", path_prefix, extension);
bool find_libretro_file = rarch_configure_libretro_core(full_path, path_prefix, path_prefix,
SYS_CONFIG_FILE, extension);
set_default_settings();
rarch_config_load(SYS_CONFIG_FILE, path_prefix, extension, find_libretro_file);
init_libretro_sym();
}
#ifdef _XBOX1
#include "../../xbox1/RetroLaunch/Global.h"
#include "../../xbox1/RetroLaunch/Video.h"
#include "../../xbox1/RetroLaunch/IniFile.h"
#include "../../xbox1/RetroLaunch/IoSupport.h"
#include "../../xbox1/RetroLaunch/Input.h"
#include "../../xbox1/RetroLaunch/Debug.h"
#include "../../xbox1/RetroLaunch/Font.h"
#include "../../xbox1/RetroLaunch/MenuManager.h"
#include "../../xbox1/RetroLaunch/RomList.h"
bool g_bExit = false;
static void menu_init(void)
{
g_debug.Print("Starting RetroLaunch\n");
// Set file cache size
XSetFileCacheSize(8 * 1024 * 1024);
// Mount drives
g_IOSupport.Mount("A:", "cdrom0");
g_IOSupport.Mount("E:", "Harddisk0\\Partition1");
g_IOSupport.Mount("Z:", "Harddisk0\\Partition2");
g_IOSupport.Mount("F:", "Harddisk0\\Partition6");
g_IOSupport.Mount("G:", "Harddisk0\\Partition7");
// Get RetroArch's native d3d device
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
// Initialize Direct3D
//if (!g_video.Create(NULL, false))
//return;
if(!g_video.SetDevice(d3d->d3d_render_device))
return;
// Parse ini file for settings
g_iniFile.CheckForIniEntry();
// Load the rom list if it isn't already loaded
if (!g_romList.IsLoaded()) {
g_romList.Load();
}
// Init input here
g_input.Create();
// Load the font here
g_font.Create();
// Build menu here (Menu state -> Main Menu)
g_menuManager.Create();
}
static void menu_free(void) {}
static void menu_loop(void)
{
//rarch_console_load_game("D:\\ssf2x.gba");
// Loop the app
while (!g_bExit)
{
g_video.BeginRender();
g_input.GetInput();
g_menuManager.Update();
g_video.EndRender();
}
}
#endif
int main(int argc, char *argv[])
{
rarch_main_clear_state();
get_environment_settings();
config_set_defaults();
#ifdef _XBOX1
configure_libretro("D:\\", ".xbe");
#else
configure_libretro("game:\\", ".xex");
#endif
#if defined(HAVE_D3D8) || defined(HAVE_D3D9)
video_xdk_d3d.start();
#else
video_null.start();
#endif
input_xinput.init();
rarch_input_set_default_keybind_names_for_emulator();
menu_init();
begin_loop:
if(g_console.mode_switch == MODE_EMULATION)
{
bool repeat = false;
input_xinput.poll(NULL);
rarch_set_auto_viewport(g_extern.frame_cache.width, g_extern.frame_cache.height);
do{
repeat = rarch_main_iterate();
}while(repeat && !g_console.frame_advance_enable);
}
else if(g_console.mode_switch == MODE_MENU)
{
menu_loop();
rarch_startup(SYS_CONFIG_FILE);
}
else
goto begin_shutdown;
goto begin_loop;
begin_shutdown:
if(path_file_exists(SYS_CONFIG_FILE))
rarch_config_save(SYS_CONFIG_FILE);
menu_free();
#if defined(HAVE_D3D8) || defined(HAVE_D3D9)
video_xdk_d3d.stop();
#else
video_null.stop();
#endif
input_xinput.free(NULL);
rarch_exec();
return 0;
}