/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2012 - Hans-Kristian Arntzen * Copyright (C) 2011-2012 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include #ifdef _XBOX360 #include #include "../../360/frontend-xdk/menu.h" #endif #include #ifdef _XBOX #if defined(_XBOX1) #include "../../xbox1/xdk_d3d8.h" #elif defined(_XBOX360) #include "../../360/xdk_d3d9.h" #endif #endif #include "../../console/retroarch_console.h" #include "../../conf/config_file.h" #include "../../conf/config_file_macros.h" #include "../../file.h" #include "../../general.h" char DEFAULT_SHADER_FILE[PATH_MAX]; char SYS_CONFIG_FILE[PATH_MAX]; int rarch_main(int argc, char *argv[]); #undef main static void set_default_settings (void) { //g_settings g_settings.rewind_enable = false; strlcpy(g_settings.video.cg_shader_path, DEFAULT_SHADER_FILE, sizeof(g_settings.video.cg_shader_path)); g_settings.video.fbo_scale_x = 2.0f; g_settings.video.fbo_scale_y = 2.0f; g_settings.video.render_to_texture = true; strlcpy(g_settings.video.second_pass_shader, DEFAULT_SHADER_FILE, sizeof(g_settings.video.second_pass_shader)); g_settings.video.second_pass_smooth = true; g_settings.video.smooth = true; g_settings.video.vsync = true; strlcpy(g_settings.cheat_database, "game:", sizeof(g_settings.cheat_database)); g_settings.video.aspect_ratio = -1.0f; rarch_input_set_controls_default(); //g_console g_console.block_config_read = true; g_console.frame_advance_enable = false; g_console.emulator_initialized = 0; g_console.gamma_correction_enable = true; g_console.initialize_rarch_enable = false; g_console.fbo_enabled = true; g_console.mode_switch = MODE_MENU; g_console.screen_orientation = ORIENTATION_NORMAL; g_console.throttle_enable = true; g_console.aspect_ratio_index = 0; strlcpy(g_console.default_rom_startup_dir, "game:", sizeof(g_console.default_rom_startup_dir)); g_console.viewports.custom_vp.width = 0; g_console.viewports.custom_vp.height = 0; g_console.viewports.custom_vp.x = 0; g_console.viewports.custom_vp.y = 0; g_console.color_format = 0; g_console.info_msg_enable = true; //g_extern g_extern.state_slot = 0; g_extern.audio_data.mute = 0; g_extern.verbose = true; } static void get_environment_settings (void) { HRESULT ret; #ifdef HAVE_HDD_CACHE_PARTITION ret = XSetFileCacheSize(0x100000); if(ret != TRUE) { RARCH_ERR("Couldn't change number of bytes reserved for file system cache.\n"); } ret = XFileCacheInit(XFILECACHE_CLEAR_ALL, 0x100000, XFILECACHE_DEFAULT_THREAD, 0, 1); if(ret != ERROR_SUCCESS) { RARCH_ERR("File cache could not be initialized.\n"); } XFlushUtilityDrive(); #endif #ifdef _XBOX360 // detect install environment unsigned long license_mask; if (XContentGetLicenseMask(&license_mask, NULL) != ERROR_SUCCESS) { printf("RetroArch was launched as a standalone DVD, or using DVD emulation, or from the development area of the HDD.\n"); } else { XContentQueryVolumeDeviceType("GAME",&g_console.volume_device_type, NULL); switch(g_console.volume_device_type) { case XCONTENTDEVICETYPE_HDD: printf("RetroArch was launched from a content package on HDD.\n"); break; case XCONTENTDEVICETYPE_MU: printf("RetroArch was launched from a content package on USB or Memory Unit.\n"); break; case XCONTENTDEVICETYPE_ODD: printf("RetroArch was launched from a content package on Optical Disc Drive.\n"); break; default: printf("RetroArch was launched from a content package on an unknown device type.\n"); break; } } #endif strlcpy(DEFAULT_SHADER_FILE, "game:\\media\\shaders\\stock.cg", sizeof(DEFAULT_SHADER_FILE)); #ifdef _XBOX1 /* FIXME: Hardcoded */ strlcpy(SYS_CONFIG_FILE, "D:\\retroarch.cfg", sizeof(SYS_CONFIG_FILE)); strlcpy(g_settings.system_directory, "D:\\system\\", sizeof(g_settings.system_directory)); #else strlcpy(SYS_CONFIG_FILE, "game:\\retroarch.cfg", sizeof(SYS_CONFIG_FILE)); strlcpy(g_settings.system_directory, "game:\\system\\", sizeof(g_settings.system_directory)); #endif } static void configure_libretro(const char *path_prefix, const char * extension) { char full_path[1024]; snprintf(full_path, sizeof(full_path), "%sCORE%s", path_prefix, extension); bool find_libretro_file = rarch_configure_libretro_core(full_path, path_prefix, path_prefix, SYS_CONFIG_FILE, extension); set_default_settings(); rarch_config_load(SYS_CONFIG_FILE, path_prefix, extension, find_libretro_file); init_libretro_sym(); } #ifdef _XBOX1 #include "../../xbox1/RetroLaunch/Global.h" #include "../../xbox1/RetroLaunch/Video.h" #include "../../xbox1/RetroLaunch/IniFile.h" #include "../../xbox1/RetroLaunch/IoSupport.h" #include "../../xbox1/RetroLaunch/Input.h" #include "../../xbox1/RetroLaunch/Debug.h" #include "../../xbox1/RetroLaunch/Font.h" #include "../../xbox1/RetroLaunch/MenuManager.h" #include "../../xbox1/RetroLaunch/RomList.h" bool g_bExit = false; static void menu_init(void) { g_debug.Print("Starting RetroLaunch\n"); // Set file cache size XSetFileCacheSize(8 * 1024 * 1024); // Mount drives g_IOSupport.Mount("A:", "cdrom0"); g_IOSupport.Mount("E:", "Harddisk0\\Partition1"); g_IOSupport.Mount("Z:", "Harddisk0\\Partition2"); g_IOSupport.Mount("F:", "Harddisk0\\Partition6"); g_IOSupport.Mount("G:", "Harddisk0\\Partition7"); // Get RetroArch's native d3d device xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data; // Initialize Direct3D //if (!g_video.Create(NULL, false)) //return; if(!g_video.SetDevice(d3d->d3d_render_device)) return; // Parse ini file for settings g_iniFile.CheckForIniEntry(); // Load the rom list if it isn't already loaded if (!g_romList.IsLoaded()) { g_romList.Load(); } // Init input here g_input.Create(); // Load the font here g_font.Create(); // Build menu here (Menu state -> Main Menu) g_menuManager.Create(); } static void menu_free(void) {} static void menu_loop(void) { //rarch_console_load_game("D:\\ssf2x.gba"); // Loop the app while (!g_bExit) { g_video.BeginRender(); g_input.GetInput(); g_menuManager.Update(); g_video.EndRender(); } } #endif int main(int argc, char *argv[]) { rarch_main_clear_state(); get_environment_settings(); config_set_defaults(); #ifdef _XBOX1 configure_libretro("D:\\", ".xbe"); #else configure_libretro("game:\\", ".xex"); #endif #if defined(HAVE_D3D8) || defined(HAVE_D3D9) video_xdk_d3d.start(); #else video_null.start(); #endif input_xinput.init(); rarch_input_set_default_keybind_names_for_emulator(); menu_init(); begin_loop: if(g_console.mode_switch == MODE_EMULATION) { bool repeat = false; input_xinput.poll(NULL); rarch_set_auto_viewport(g_extern.frame_cache.width, g_extern.frame_cache.height); do{ repeat = rarch_main_iterate(); }while(repeat && !g_console.frame_advance_enable); } else if(g_console.mode_switch == MODE_MENU) { menu_loop(); rarch_startup(SYS_CONFIG_FILE); } else goto begin_shutdown; goto begin_loop; begin_shutdown: if(path_file_exists(SYS_CONFIG_FILE)) rarch_config_save(SYS_CONFIG_FILE); menu_free(); #if defined(HAVE_D3D8) || defined(HAVE_D3D9) video_xdk_d3d.stop(); #else video_null.stop(); #endif input_xinput.free(NULL); rarch_exec(); return 0; }