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== DETAILS The Wii U GC adapter doesn't seem to like doing async reads if it is connected via a USB hub. It seems to be device-specific, though, because my DS3 works just fine through the same hub. I tried creating a fallback to synchronous reads, but it resulted in a hard lock of the system. So, for the time being, it's going to be a known limitation. Might be solved by using a powered USB hub. Learned that the cache alignment is 64, not 32, so the alignment math has been updated. Thanks, @aliaspider for that info.