RetroArch/console/console_ext.h
2012-04-09 22:05:26 +02:00

79 lines
2.4 KiB
C

/* SSNES - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ROM_EXT_H__
#define ROM_EXT_H__
enum
{
ASPECT_RATIO_4_3,
ASPECT_RATIO_4_4,
ASPECT_RATIO_4_1,
ASPECT_RATIO_5_4,
ASPECT_RATIO_6_5,
ASPECT_RATIO_7_9,
ASPECT_RATIO_8_3,
ASPECT_RATIO_8_7,
ASPECT_RATIO_16_9,
ASPECT_RATIO_16_10,
ASPECT_RATIO_16_15,
ASPECT_RATIO_19_12,
ASPECT_RATIO_19_14,
ASPECT_RATIO_30_17,
ASPECT_RATIO_32_9,
ASPECT_RATIO_2_1,
ASPECT_RATIO_3_2,
ASPECT_RATIO_3_4,
ASPECT_RATIO_1_1,
ASPECT_RATIO_AUTO,
ASPECT_RATIO_CUSTOM
};
#define LAST_ASPECT_RATIO ASPECT_RATIO_CUSTOM
#include "console_ext_input.h"
/*============================================================
ROM EXTENSIONS
============================================================ */
void ssnes_console_set_rom_ext(const char *ext);
// Get rom extensions for current library.
// Returns NULL if library doesn't have any preferences in particular.
const char *ssnes_console_get_rom_ext(void);
// Transforms a library id to a name suitable as a pathname.
void ssnes_console_name_from_id(char *name, size_t size);
#ifdef HAVE_ZLIB
int ssnes_extract_zipfile(const char *zip_path);
#endif
/*============================================================
INPUT EXTENSIONS
============================================================ */
const char *ssnes_input_find_platform_key_label(uint64_t joykey);
uint64_t ssnes_input_find_previous_platform_key(uint64_t joykey);
uint64_t ssnes_input_find_next_platform_key(uint64_t joykey);
// Sets custom default keybind names (some systems emulated by the emulator
// will need different keybind names for buttons, etc.)
void ssnes_input_set_default_keybind_names_for_emulator(void);
#endif