mirror of
https://github.com/libretro/RetroArch
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79 lines
2.4 KiB
C
79 lines
2.4 KiB
C
/* SSNES - A frontend for libretro.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2012 - Daniel De Matteis
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ROM_EXT_H__
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#define ROM_EXT_H__
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enum
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{
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ASPECT_RATIO_4_3,
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ASPECT_RATIO_4_4,
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ASPECT_RATIO_4_1,
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ASPECT_RATIO_5_4,
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ASPECT_RATIO_6_5,
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ASPECT_RATIO_7_9,
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ASPECT_RATIO_8_3,
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ASPECT_RATIO_8_7,
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ASPECT_RATIO_16_9,
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ASPECT_RATIO_16_10,
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ASPECT_RATIO_16_15,
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ASPECT_RATIO_19_12,
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ASPECT_RATIO_19_14,
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ASPECT_RATIO_30_17,
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ASPECT_RATIO_32_9,
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ASPECT_RATIO_2_1,
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ASPECT_RATIO_3_2,
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ASPECT_RATIO_3_4,
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ASPECT_RATIO_1_1,
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ASPECT_RATIO_AUTO,
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ASPECT_RATIO_CUSTOM
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};
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#define LAST_ASPECT_RATIO ASPECT_RATIO_CUSTOM
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#include "console_ext_input.h"
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/*============================================================
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ROM EXTENSIONS
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============================================================ */
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void ssnes_console_set_rom_ext(const char *ext);
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// Get rom extensions for current library.
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// Returns NULL if library doesn't have any preferences in particular.
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const char *ssnes_console_get_rom_ext(void);
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// Transforms a library id to a name suitable as a pathname.
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void ssnes_console_name_from_id(char *name, size_t size);
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#ifdef HAVE_ZLIB
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int ssnes_extract_zipfile(const char *zip_path);
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#endif
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/*============================================================
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INPUT EXTENSIONS
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============================================================ */
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const char *ssnes_input_find_platform_key_label(uint64_t joykey);
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uint64_t ssnes_input_find_previous_platform_key(uint64_t joykey);
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uint64_t ssnes_input_find_next_platform_key(uint64_t joykey);
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// Sets custom default keybind names (some systems emulated by the emulator
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// will need different keybind names for buttons, etc.)
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void ssnes_input_set_default_keybind_names_for_emulator(void);
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#endif
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