/* SSNES - A frontend for libretro. * Copyright (C) 2010-2012 - Hans-Kristian Arntzen * Copyright (C) 2011-2012 - Daniel De Matteis * * SSNES is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with SSNES. * If not, see . */ #ifndef ROM_EXT_H__ #define ROM_EXT_H__ enum { ASPECT_RATIO_4_3, ASPECT_RATIO_4_4, ASPECT_RATIO_4_1, ASPECT_RATIO_5_4, ASPECT_RATIO_6_5, ASPECT_RATIO_7_9, ASPECT_RATIO_8_3, ASPECT_RATIO_8_7, ASPECT_RATIO_16_9, ASPECT_RATIO_16_10, ASPECT_RATIO_16_15, ASPECT_RATIO_19_12, ASPECT_RATIO_19_14, ASPECT_RATIO_30_17, ASPECT_RATIO_32_9, ASPECT_RATIO_2_1, ASPECT_RATIO_3_2, ASPECT_RATIO_3_4, ASPECT_RATIO_1_1, ASPECT_RATIO_AUTO, ASPECT_RATIO_CUSTOM }; #define LAST_ASPECT_RATIO ASPECT_RATIO_CUSTOM #include "console_ext_input.h" /*============================================================ ROM EXTENSIONS ============================================================ */ void ssnes_console_set_rom_ext(const char *ext); // Get rom extensions for current library. // Returns NULL if library doesn't have any preferences in particular. const char *ssnes_console_get_rom_ext(void); // Transforms a library id to a name suitable as a pathname. void ssnes_console_name_from_id(char *name, size_t size); #ifdef HAVE_ZLIB int ssnes_extract_zipfile(const char *zip_path); #endif /*============================================================ INPUT EXTENSIONS ============================================================ */ const char *ssnes_input_find_platform_key_label(uint64_t joykey); uint64_t ssnes_input_find_previous_platform_key(uint64_t joykey); uint64_t ssnes_input_find_next_platform_key(uint64_t joykey); // Sets custom default keybind names (some systems emulated by the emulator // will need different keybind names for buttons, etc.) void ssnes_input_set_default_keybind_names_for_emulator(void); #endif