RetroArch/frontend/platform/platform_apple.c
2013-11-13 12:43:28 +01:00

86 lines
2.6 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
* Copyright (C) 2011-2013 - Daniel De Matteis
* Copyright (C) 2013 - Jason Fetters
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
* * You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <dispatch/dispatch.h>
#include <pthread.h>
#include "../../apple/common/rarch_wrapper.h"
#include "../frontend_context.h"
#include <stdint.h>
#include "../../boolean.h"
#include <stddef.h>
#include <string.h>
static pthread_mutex_t apple_event_queue_lock = PTHREAD_MUTEX_INITIALIZER;
static struct
{
void (*function)(void*);
void* userdata;
} apple_event_queue[16];
static uint32_t apple_event_queue_size;
void apple_frontend_post_event(void (*fn)(void*), void* userdata)
{
pthread_mutex_lock(&apple_event_queue_lock);
if (apple_event_queue_size < 16)
{
apple_event_queue[apple_event_queue_size].function = fn;
apple_event_queue[apple_event_queue_size].userdata = userdata;
apple_event_queue_size ++;
}
pthread_mutex_unlock(&apple_event_queue_lock);
}
static int process_events(void *data)
{
(void)data;
pthread_mutex_lock(&apple_event_queue_lock);
for (int i = 0; i < apple_event_queue_size; i ++)
apple_event_queue[i].function(apple_event_queue[i].userdata);
apple_event_queue_size = 0;
pthread_mutex_unlock(&apple_event_queue_lock);
return 0;
}
static void system_shutdown(bool force)
{
/* force set to true makes it display the 'Failed to load game' message. */
if (force)
dispatch_async_f(dispatch_get_main_queue(), (void*)1, apple_rarch_exited);
else
dispatch_async_f(dispatch_get_main_queue(), 0, apple_rarch_exited);
}
const frontend_ctx_driver_t frontend_ctx_apple = {
NULL, /* environment_get */
NULL, /* init */
NULL, /* deinit */
NULL, /* exitspawn */
NULL, /* process_args */
process_events, /* process_events */
NULL, /* exec */
system_shutdown, /* shutdown */
"apple",
};