mirror of
https://github.com/libretro/RetroArch
synced 2025-01-08 09:41:47 +00:00
86 lines
2.6 KiB
C
86 lines
2.6 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2013 - Daniel De Matteis
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* Copyright (C) 2013 - Jason Fetters
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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* * You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <dispatch/dispatch.h>
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#include <pthread.h>
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#include "../../apple/common/rarch_wrapper.h"
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#include "../frontend_context.h"
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#include <stdint.h>
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#include "../../boolean.h"
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#include <stddef.h>
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#include <string.h>
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static pthread_mutex_t apple_event_queue_lock = PTHREAD_MUTEX_INITIALIZER;
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static struct
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{
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void (*function)(void*);
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void* userdata;
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} apple_event_queue[16];
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static uint32_t apple_event_queue_size;
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void apple_frontend_post_event(void (*fn)(void*), void* userdata)
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{
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pthread_mutex_lock(&apple_event_queue_lock);
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if (apple_event_queue_size < 16)
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{
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apple_event_queue[apple_event_queue_size].function = fn;
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apple_event_queue[apple_event_queue_size].userdata = userdata;
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apple_event_queue_size ++;
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}
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pthread_mutex_unlock(&apple_event_queue_lock);
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}
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static int process_events(void *data)
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{
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(void)data;
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pthread_mutex_lock(&apple_event_queue_lock);
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for (int i = 0; i < apple_event_queue_size; i ++)
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apple_event_queue[i].function(apple_event_queue[i].userdata);
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apple_event_queue_size = 0;
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pthread_mutex_unlock(&apple_event_queue_lock);
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return 0;
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}
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static void system_shutdown(bool force)
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{
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/* force set to true makes it display the 'Failed to load game' message. */
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if (force)
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dispatch_async_f(dispatch_get_main_queue(), (void*)1, apple_rarch_exited);
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else
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dispatch_async_f(dispatch_get_main_queue(), 0, apple_rarch_exited);
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}
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const frontend_ctx_driver_t frontend_ctx_apple = {
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NULL, /* environment_get */
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NULL, /* init */
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NULL, /* deinit */
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NULL, /* exitspawn */
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NULL, /* process_args */
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process_events, /* process_events */
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NULL, /* exec */
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system_shutdown, /* shutdown */
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"apple",
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};
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