mirror of
https://github.com/libretro/RetroArch
synced 2025-02-06 18:40:49 +00:00
242 lines
6.8 KiB
C++
242 lines
6.8 KiB
C++
/**
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* RetroLaunch 2012
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation; either version 2 of the License, or (at your option) any later
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* version. This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details. You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. To contact the
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* authors: Surreal64 CE Team (http://www.emuxtras.net)
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*/
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#include "MenuMain.h"
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#include "Debug.h"
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#include "Font.h"
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#include "RomList.h"
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#include "Input.h"
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CMenuMain g_menuMain;
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CMenuMain::CMenuMain()
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{
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// we think that the rom list is unloaded until we know otherwise
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m_bRomListLoadedState = false;
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ifstream stateFile;
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stateFile.open("T:\\RomlistState.dat");
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if (stateFile.is_open())
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{
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int baseIndex;
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int romListMode;
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stateFile >> baseIndex;
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stateFile >> romListMode;
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stateFile >> m_displayMode;
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g_romList.SetRomListMode(romListMode);
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g_romList.m_iBaseIndex = baseIndex;
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stateFile.close();
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}
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else
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{
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m_displayMode = List;
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}
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}
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CMenuMain::~CMenuMain()
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{
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ofstream stateFile;
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stateFile.open("T:\\RomlistState.dat");
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stateFile << g_romList.GetBaseIndex() << endl;
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stateFile << g_romList.GetRomListMode() << endl;
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stateFile << m_displayMode << endl;
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stateFile.close();
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}
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bool CMenuMain::Create()
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{
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g_debug.Print("CMenuMain::Create()");
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// Title coords with color
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m_menuMainTitle_x = 305;
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m_menuMainTitle_y = 30;
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m_menuMainTitle_c = 0xFFFFFFFF;
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// Load background image
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m_menuMainBG.Create("Media\\menuMainBG.png");
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m_menuMainBG_x = 0;
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m_menuMainBG_y = 0;
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m_menuMainBG_w = 640;
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m_menuMainBG_h = 480;
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// Init rom list coords
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m_menuMainRomListPos_x = 100;
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m_menuMainRomListPos_y = 100;
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m_menuMainRomListSpacing = 20;
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// Load rom selector panel
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m_menuMainRomSelectPanel.Create("Media\\menuMainRomSelectPanel.png");
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m_menuMainRomSelectPanel_x = m_menuMainRomListPos_x - 5;
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m_menuMainRomSelectPanel_y = m_menuMainRomListPos_y - 2;
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m_menuMainRomSelectPanel_w = 440;
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m_menuMainRomSelectPanel_h = 20;
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m_romListSelectedRom = 0;
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//The first element in the romlist to render
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m_romListBeginRender = 0;
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//The last element in the romlist to render
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m_romListEndRender = 18;
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//The offset in the romlist
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m_romListOffset = 0;
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if(m_romListEndRender > g_romList.GetRomListSize() - 1)
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{
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m_romListEndRender = g_romList.GetRomListSize() - 1;
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}
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//Generate the rom list textures only once
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vector<Rom *>::iterator i;
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dword y = 0;
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for (i = g_romList.m_romList.begin(); i != g_romList.m_romList.end(); i++)
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{
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Rom *rom = *i;
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g_font.RenderToTexture(rom->GetTexture(), rom->GetFileName(), 18, XFONT_BOLD, 0xff808080, -1, false);
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}
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return true;
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}
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void CMenuMain::Render()
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{
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//CheckRomListState();
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//Render background image
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m_menuMainBG.Render(m_menuMainBG_x, m_menuMainBG_y);
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//Display some text
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//g_font.Render("Retro Arch", m_menuMainTitle_x, m_menuMainTitle_y, 20, XFONT_NORMAL, m_menuMainTitle_c);
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g_font.Render("Press RIGHT ANALOG STICK to exit. Press START to launch a rom.", 65, 430, 16, XFONT_NORMAL, m_menuMainTitle_c);
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//Begin with the rom selector panel
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//FIXME: Width/Height needs to be current Rom texture width/height (or should we just leave it at a fixed size?)
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m_menuMainRomSelectPanel.Render(m_menuMainRomSelectPanel_x, m_menuMainRomSelectPanel_y, m_menuMainRomSelectPanel_w, m_menuMainRomSelectPanel_h);
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dword dwSpacing = 0;
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for (int i = m_romListBeginRender; i <= m_romListEndRender; i++)
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{
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g_romList.GetRomAt(i + m_romListOffset)->GetTexture().Render(m_menuMainRomListPos_x, m_menuMainRomListPos_y + dwSpacing);
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dwSpacing += m_menuMainRomListSpacing;
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}
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}
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void CMenuMain::ProcessInput()
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{
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//FIXME: The calculations might be wrong :-/
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if(g_input.IsButtonPressed(XboxDPadDown) || g_input.IsButtonPressed(XboxLeftThumbDown) || g_input.IsRTriggerPressed())
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{
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if(m_romListSelectedRom < g_romList.GetRomListSize())
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{
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if(m_menuMainRomSelectPanel_y < (m_menuMainRomListPos_y + (m_menuMainRomListSpacing * m_romListEndRender)))
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{
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m_menuMainRomSelectPanel_y += m_menuMainRomListSpacing;
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m_romListSelectedRom++;
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g_debug.Print("SELECTED ROM: "); g_debug.Print("%d", m_romListSelectedRom);
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}
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if(m_menuMainRomSelectPanel_y > (m_menuMainRomListPos_y + (m_menuMainRomListSpacing * (m_romListEndRender))))
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{
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m_menuMainRomSelectPanel_y -= m_menuMainRomListSpacing;
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m_romListSelectedRom++;
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if(m_romListSelectedRom > g_romList.GetRomListSize() - 1)
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{
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m_romListSelectedRom = g_romList.GetRomListSize() - 1;
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}
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g_debug.Print("SELECTED ROM AFTER CORRECTION: "); g_debug.Print("%d", m_romListSelectedRom);
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if(m_romListSelectedRom < g_romList.GetRomListSize() - 1 && m_romListOffset < g_romList.GetRomListSize() - 1 - m_romListEndRender - 1) {
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m_romListOffset++;
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g_debug.Print("OFFSET: "); g_debug.Print("%d", m_romListOffset);
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}
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}
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/////////////////////////////////////////////
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}
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}
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// Go up and stop if less than 0 (item 0)
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if(g_input.IsButtonPressed(XboxDPadUp) || g_input.IsButtonPressed(XboxLeftThumbUp) || g_input.IsLTriggerPressed())
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{
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if(m_romListSelectedRom > -1)
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{
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if(m_menuMainRomSelectPanel_y > (m_menuMainRomListPos_y - m_menuMainRomListSpacing))
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{
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m_menuMainRomSelectPanel_y -= m_menuMainRomListSpacing;
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m_romListSelectedRom--;
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g_debug.Print("SELECTED ROM: "); g_debug.Print("%d", m_romListSelectedRom);
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}
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if(m_menuMainRomSelectPanel_y < (m_menuMainRomListPos_y - m_menuMainRomListSpacing))
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{
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m_menuMainRomSelectPanel_y += m_menuMainRomListSpacing;
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m_romListSelectedRom--;
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if(m_romListSelectedRom < 0)
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{
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m_romListSelectedRom = 0;
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}
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g_debug.Print("SELECTED ROM AFTER CORRECTION: "); g_debug.Print("%d", m_romListSelectedRom);
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if(m_romListSelectedRom > 0 && m_romListOffset > 0) {
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m_romListOffset--;
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g_debug.Print("OFFSET: "); g_debug.Print("%d", m_romListOffset);
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}
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}
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}
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}
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// Press A to launch, selected rom filename is saved into T:\\tmp.retro
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if(g_input.IsButtonPressed(XboxA))
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{
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//OutputDebugString(g_romList.GetRomAt(m_romListSelectedRom)->GetFileName().c_str());
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//OutputDebugString("\n");
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g_iniFile.SaveTempRomFileName(g_romList.GetRomAt(m_romListSelectedRom)->GetFileName());
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XLaunchNewImage("D:\\core.xbe", NULL);
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}
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if (g_input.IsButtonPressed(XboxStart))
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{
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XLaunchNewImage("D:\\core.xbe", NULL);
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}
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if (g_input.IsButtonPressed(XboxRightThumbButton))
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{
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LD_LAUNCH_DASHBOARD LaunchData = { XLD_LAUNCH_DASHBOARD_MAIN_MENU };
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XLaunchNewImage( NULL, (LAUNCH_DATA*)&LaunchData );
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}
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}
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