mirror of
https://github.com/libretro/RetroArch
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72c901a90e
commit 793d41c303206b43932ddcefd44a45836def55eb Author: Ophidon <jrogers2@gmail.com> Date: Fri Jan 19 23:12:31 2024 -0500 Build Fix 2 Move declarations of iterators. commit c0e959b3d3cd773a66a17cfe034f08eaa53d525a Author: Ophidon <jrogers2@gmail.com> Date: Fri Jan 19 22:57:01 2024 -0500 Build Fix Help string was 14 characters too long for c89. commit fc5506c7906bf82d6f88b7b0d7e4764d58d90622 Author: Ophidon <jrogers2@gmail.com> Date: Fri Jan 19 22:40:45 2024 -0500 BFI Updates Significant BFI updates. - Adds BFI to dx10/11/12 in general. - Updates existing BFI menu option descriptions to be somewhat more clear in how to use correctly. - Adds Variable Strobe length via new 'Dark Frames' bfi sub-choice. Only valid at 180hz and above, as it must work with whole frames. - Algorithm to auto select 'decent' Dark Frames choice, for any given selected BFI refresh rate. Will also avoid defaults that can cause Image Retention at any Hz higher than 120. (Impossible to avoid at 120 if you have an affected screen... get an OLED :D ) . - Some sanity checking on selecting BFI or the other synchronizations options like Swap Interval > 1, that don't play well with BFI.
120 lines
3.4 KiB
C
120 lines
3.4 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* copyright (c) 2011-2017 - Daniel De Matteis
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* copyright (c) 2016-2019 - Brad Parker
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __GL1_DEFINES_H
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#define __GL1_DEFINES_H
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#include <retro_environment.h>
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#include <retro_inline.h>
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#include <gfx/math/matrix_4x4.h>
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#include <lists/string_list.h>
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#if defined(__APPLE__)
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#include <OpenGL/gl.h>
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#include <OpenGL/glext.h>
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#else
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#if defined(_WIN32) && !defined(_XBOX)
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#endif
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#ifdef VITA
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#include <vitaGL.h>
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#else
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#include <GL/gl.h>
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#include <GL/glext.h>
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#endif
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#endif
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#include "../video_driver.h"
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#ifdef VITA
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#define GL_RGBA8 GL_RGBA
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#define GL_RGB8 GL_RGB
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#define GL_BGRA_EXT GL_RGBA /* Currently unsupported in vitaGL */
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#define GL_CLAMP GL_CLAMP_TO_EDGE
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#endif
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#define RARCH_GL1_INTERNAL_FORMAT32 GL_RGBA8
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#define RARCH_GL1_TEXTURE_TYPE32 GL_BGRA_EXT
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#define RARCH_GL1_FORMAT32 GL_UNSIGNED_BYTE
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enum gl1_flags
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{
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GL1_FLAG_FULLSCREEN = (1 << 0),
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GL1_FLAG_MENU_SIZE_CHANGED = (1 << 1),
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GL1_FLAG_RGB32 = (1 << 2),
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GL1_FLAG_SUPPORTS_BGRA = (1 << 3),
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GL1_FLAG_KEEP_ASPECT = (1 << 4),
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GL1_FLAG_SHOULD_RESIZE = (1 << 5),
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GL1_FLAG_MENU_TEXTURE_ENABLE = (1 << 6),
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GL1_FLAG_MENU_TEXTURE_FULLSCREEN = (1 << 7),
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GL1_FLAG_SMOOTH = (1 << 8),
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GL1_FLAG_MENU_SMOOTH = (1 << 9),
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GL1_FLAG_OVERLAY_ENABLE = (1 << 10),
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GL1_FLAG_OVERLAY_FULLSCREEN = (1 << 11),
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GL1_FLAG_FRAME_DUPE_LOCK = (1 << 12)
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};
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typedef struct gl1
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{
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struct video_viewport vp;
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struct video_coords coords;
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math_matrix_4x4 mvp, mvp_no_rot;
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void *ctx_data;
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const gfx_ctx_driver_t *ctx_driver;
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struct string_list *extensions;
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struct video_tex_info tex_info;
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void *readback_buffer_screenshot;
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GLuint *overlay_tex;
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float *overlay_vertex_coord;
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float *overlay_tex_coord;
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float *overlay_color_coord;
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const float *vertex_ptr;
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const float *white_color_ptr;
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unsigned char *menu_frame;
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unsigned char *video_buf;
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unsigned char *menu_video_buf;
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int version_major;
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int version_minor;
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unsigned video_width;
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unsigned video_height;
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unsigned video_pitch;
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unsigned screen_width;
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unsigned screen_height;
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unsigned menu_width;
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unsigned menu_height;
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unsigned menu_pitch;
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unsigned video_bits;
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unsigned menu_bits;
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unsigned vp_out_width;
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unsigned vp_out_height;
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unsigned tex_index; /* For use with PREV. */
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unsigned textures;
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unsigned rotation;
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unsigned overlays;
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GLuint tex;
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GLuint menu_tex;
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GLuint texture[GFX_MAX_TEXTURES];
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uint16_t flags;
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} gl1_t;
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#endif
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