/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * copyright (c) 2011-2017 - Daniel De Matteis * copyright (c) 2016-2019 - Brad Parker * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef __GL1_DEFINES_H #define __GL1_DEFINES_H #include #include #include #include #if defined(__APPLE__) #include #include #else #if defined(_WIN32) && !defined(_XBOX) #define WIN32_LEAN_AND_MEAN #include #endif #ifdef VITA #include #else #include #include #endif #endif #include "../video_driver.h" #ifdef VITA #define GL_RGBA8 GL_RGBA #define GL_RGB8 GL_RGB #define GL_BGRA_EXT GL_RGBA /* Currently unsupported in vitaGL */ #define GL_CLAMP GL_CLAMP_TO_EDGE #endif #define RARCH_GL1_INTERNAL_FORMAT32 GL_RGBA8 #define RARCH_GL1_TEXTURE_TYPE32 GL_BGRA_EXT #define RARCH_GL1_FORMAT32 GL_UNSIGNED_BYTE enum gl1_flags { GL1_FLAG_FULLSCREEN = (1 << 0), GL1_FLAG_MENU_SIZE_CHANGED = (1 << 1), GL1_FLAG_RGB32 = (1 << 2), GL1_FLAG_SUPPORTS_BGRA = (1 << 3), GL1_FLAG_KEEP_ASPECT = (1 << 4), GL1_FLAG_SHOULD_RESIZE = (1 << 5), GL1_FLAG_MENU_TEXTURE_ENABLE = (1 << 6), GL1_FLAG_MENU_TEXTURE_FULLSCREEN = (1 << 7), GL1_FLAG_SMOOTH = (1 << 8), GL1_FLAG_MENU_SMOOTH = (1 << 9), GL1_FLAG_OVERLAY_ENABLE = (1 << 10), GL1_FLAG_OVERLAY_FULLSCREEN = (1 << 11), GL1_FLAG_FRAME_DUPE_LOCK = (1 << 12) }; typedef struct gl1 { struct video_viewport vp; struct video_coords coords; math_matrix_4x4 mvp, mvp_no_rot; void *ctx_data; const gfx_ctx_driver_t *ctx_driver; struct string_list *extensions; struct video_tex_info tex_info; void *readback_buffer_screenshot; GLuint *overlay_tex; float *overlay_vertex_coord; float *overlay_tex_coord; float *overlay_color_coord; const float *vertex_ptr; const float *white_color_ptr; unsigned char *menu_frame; unsigned char *video_buf; unsigned char *menu_video_buf; int version_major; int version_minor; unsigned video_width; unsigned video_height; unsigned video_pitch; unsigned screen_width; unsigned screen_height; unsigned menu_width; unsigned menu_height; unsigned menu_pitch; unsigned video_bits; unsigned menu_bits; unsigned vp_out_width; unsigned vp_out_height; unsigned tex_index; /* For use with PREV. */ unsigned textures; unsigned rotation; unsigned overlays; GLuint tex; GLuint menu_tex; GLuint texture[GFX_MAX_TEXTURES]; uint16_t flags; } gl1_t; #endif