mirror of
https://github.com/libretro/RetroArch
synced 2025-01-01 12:11:47 +00:00
4cd301bd92
== DETAILS I think this will fix the problem with duplicate pads--pads weren't properly de-initializing and registering as disconnected. When a pad is disconnected, the slot should properly release now.
155 lines
3.7 KiB
C
155 lines
3.7 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "hid_device_driver.h"
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extern pad_connection_interface_t ds4_pad_connection;
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typedef struct ds4_instance {
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void *handle;
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joypad_connection_t *pad;
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int slot;
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uint32_t buttons;
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uint16_t motors[2];
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uint8_t data[64];
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} ds4_instance_t;
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/**
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* I'm leaving this code in here for posterity, and because maybe it can
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* be used on other platforms. But using the DS4 on the Wii U directly is
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* impossible because it doesn't generate a HID event. Which makes me think
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* it's not a HID device at all--at least, not over USB.
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*
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* I imagine it might be useful in Bluetooth mode, though.
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*/
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static void *ds4_init(void *handle)
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{
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ds4_instance_t *instance;
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instance = (ds4_instance_t *)calloc(1, sizeof(ds4_instance_t));
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if(!instance)
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goto error;
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memset(instance, 0, sizeof(ds4_instance_t));
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instance->handle = handle;
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instance->pad = hid_pad_register(instance, &ds4_pad_connection);
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if(!instance->pad)
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goto error;
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RARCH_LOG("[ds4]: init complete.\n");
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return instance;
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error:
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RARCH_ERR("[ds4]: init failed.\n");
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if(instance)
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free(instance);
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return NULL;
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}
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static void ds4_free(void *data)
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{
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ds4_instance_t *instance = (ds4_instance_t *)data;
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if(instance) {
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hid_pad_deregister(instance->pad);
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free(instance);
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}
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}
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static void ds4_handle_packet(void *data, uint8_t *buffer, size_t size)
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{
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ds4_instance_t *instance = (ds4_instance_t *)data;
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if(instance && instance->pad)
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instance->pad->iface->packet_handler(instance->pad->data, buffer, size);
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}
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static bool ds4_detect(uint16_t vendor_id, uint16_t product_id)
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{
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return vendor_id == VID_SONY && product_id == PID_SONY_DS4;
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}
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hid_device_t ds4_hid_device = {
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ds4_init,
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ds4_free,
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ds4_handle_packet,
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ds4_detect,
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"Sony DualShock 4"
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};
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static void *ds4_pad_init(void *data, uint32_t slot, hid_driver_t *driver)
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{
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ds4_instance_t *instance = (ds4_instance_t *)data;
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if(!instance)
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return NULL;
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instance->slot = slot;
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return instance;
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}
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static void ds4_pad_deinit(void *data)
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{
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}
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static void ds4_get_buttons(void *data, input_bits_t *state)
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{
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ds4_instance_t *instance = (ds4_instance_t *)data;
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if(!instance)
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return;
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/* TODO: get buttons */
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}
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static void ds4_packet_handler(void *data, uint8_t *packet, uint16_t size)
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{
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ds4_instance_t *instance = (ds4_instance_t *)data;
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if(!instance)
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return;
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RARCH_LOG_BUFFER(packet, size);
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}
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static void ds4_set_rumble(void *data, enum retro_rumble_effect effect, uint16_t strength)
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{
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}
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static int16_t ds4_get_axis(void *data, unsigned axis)
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{
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return 0;
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}
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static const char *ds4_get_name(void *data)
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{
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return "Sony DualShock 4";
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}
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static bool ds4_button(void *data, uint16_t joykey)
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{
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return false;
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}
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pad_connection_interface_t ds4_pad_connection = {
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ds4_pad_init,
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ds4_pad_deinit,
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ds4_packet_handler,
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ds4_set_rumble,
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ds4_get_buttons,
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ds4_get_axis,
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ds4_get_name,
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ds4_button
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};
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