RetroArch/input/common/hid/device_ds4.c
gblues 4cd301bd92 Add pad unregistration
== DETAILS

I think this will fix the problem with duplicate pads--pads weren't properly
de-initializing and registering as disconnected. When a pad is disconnected,
the slot should properly release now.
2018-04-14 21:30:44 -07:00

155 lines
3.7 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "hid_device_driver.h"
extern pad_connection_interface_t ds4_pad_connection;
typedef struct ds4_instance {
void *handle;
joypad_connection_t *pad;
int slot;
uint32_t buttons;
uint16_t motors[2];
uint8_t data[64];
} ds4_instance_t;
/**
* I'm leaving this code in here for posterity, and because maybe it can
* be used on other platforms. But using the DS4 on the Wii U directly is
* impossible because it doesn't generate a HID event. Which makes me think
* it's not a HID device at all--at least, not over USB.
*
* I imagine it might be useful in Bluetooth mode, though.
*/
static void *ds4_init(void *handle)
{
ds4_instance_t *instance;
instance = (ds4_instance_t *)calloc(1, sizeof(ds4_instance_t));
if(!instance)
goto error;
memset(instance, 0, sizeof(ds4_instance_t));
instance->handle = handle;
instance->pad = hid_pad_register(instance, &ds4_pad_connection);
if(!instance->pad)
goto error;
RARCH_LOG("[ds4]: init complete.\n");
return instance;
error:
RARCH_ERR("[ds4]: init failed.\n");
if(instance)
free(instance);
return NULL;
}
static void ds4_free(void *data)
{
ds4_instance_t *instance = (ds4_instance_t *)data;
if(instance) {
hid_pad_deregister(instance->pad);
free(instance);
}
}
static void ds4_handle_packet(void *data, uint8_t *buffer, size_t size)
{
ds4_instance_t *instance = (ds4_instance_t *)data;
if(instance && instance->pad)
instance->pad->iface->packet_handler(instance->pad->data, buffer, size);
}
static bool ds4_detect(uint16_t vendor_id, uint16_t product_id)
{
return vendor_id == VID_SONY && product_id == PID_SONY_DS4;
}
hid_device_t ds4_hid_device = {
ds4_init,
ds4_free,
ds4_handle_packet,
ds4_detect,
"Sony DualShock 4"
};
static void *ds4_pad_init(void *data, uint32_t slot, hid_driver_t *driver)
{
ds4_instance_t *instance = (ds4_instance_t *)data;
if(!instance)
return NULL;
instance->slot = slot;
return instance;
}
static void ds4_pad_deinit(void *data)
{
}
static void ds4_get_buttons(void *data, input_bits_t *state)
{
ds4_instance_t *instance = (ds4_instance_t *)data;
if(!instance)
return;
/* TODO: get buttons */
}
static void ds4_packet_handler(void *data, uint8_t *packet, uint16_t size)
{
ds4_instance_t *instance = (ds4_instance_t *)data;
if(!instance)
return;
RARCH_LOG_BUFFER(packet, size);
}
static void ds4_set_rumble(void *data, enum retro_rumble_effect effect, uint16_t strength)
{
}
static int16_t ds4_get_axis(void *data, unsigned axis)
{
return 0;
}
static const char *ds4_get_name(void *data)
{
return "Sony DualShock 4";
}
static bool ds4_button(void *data, uint16_t joykey)
{
return false;
}
pad_connection_interface_t ds4_pad_connection = {
ds4_pad_init,
ds4_pad_deinit,
ds4_packet_handler,
ds4_set_rumble,
ds4_get_buttons,
ds4_get_axis,
ds4_get_name,
ds4_button
};