/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2017 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include "hid_device_driver.h" extern pad_connection_interface_t ds4_pad_connection; typedef struct ds4_instance { void *handle; joypad_connection_t *pad; int slot; uint32_t buttons; uint16_t motors[2]; uint8_t data[64]; } ds4_instance_t; /** * I'm leaving this code in here for posterity, and because maybe it can * be used on other platforms. But using the DS4 on the Wii U directly is * impossible because it doesn't generate a HID event. Which makes me think * it's not a HID device at all--at least, not over USB. * * I imagine it might be useful in Bluetooth mode, though. */ static void *ds4_init(void *handle) { ds4_instance_t *instance; instance = (ds4_instance_t *)calloc(1, sizeof(ds4_instance_t)); if(!instance) goto error; memset(instance, 0, sizeof(ds4_instance_t)); instance->handle = handle; instance->pad = hid_pad_register(instance, &ds4_pad_connection); if(!instance->pad) goto error; RARCH_LOG("[ds4]: init complete.\n"); return instance; error: RARCH_ERR("[ds4]: init failed.\n"); if(instance) free(instance); return NULL; } static void ds4_free(void *data) { ds4_instance_t *instance = (ds4_instance_t *)data; if(instance) { hid_pad_deregister(instance->pad); free(instance); } } static void ds4_handle_packet(void *data, uint8_t *buffer, size_t size) { ds4_instance_t *instance = (ds4_instance_t *)data; if(instance && instance->pad) instance->pad->iface->packet_handler(instance->pad->data, buffer, size); } static bool ds4_detect(uint16_t vendor_id, uint16_t product_id) { return vendor_id == VID_SONY && product_id == PID_SONY_DS4; } hid_device_t ds4_hid_device = { ds4_init, ds4_free, ds4_handle_packet, ds4_detect, "Sony DualShock 4" }; static void *ds4_pad_init(void *data, uint32_t slot, hid_driver_t *driver) { ds4_instance_t *instance = (ds4_instance_t *)data; if(!instance) return NULL; instance->slot = slot; return instance; } static void ds4_pad_deinit(void *data) { } static void ds4_get_buttons(void *data, input_bits_t *state) { ds4_instance_t *instance = (ds4_instance_t *)data; if(!instance) return; /* TODO: get buttons */ } static void ds4_packet_handler(void *data, uint8_t *packet, uint16_t size) { ds4_instance_t *instance = (ds4_instance_t *)data; if(!instance) return; RARCH_LOG_BUFFER(packet, size); } static void ds4_set_rumble(void *data, enum retro_rumble_effect effect, uint16_t strength) { } static int16_t ds4_get_axis(void *data, unsigned axis) { return 0; } static const char *ds4_get_name(void *data) { return "Sony DualShock 4"; } static bool ds4_button(void *data, uint16_t joykey) { return false; } pad_connection_interface_t ds4_pad_connection = { ds4_pad_init, ds4_pad_deinit, ds4_packet_handler, ds4_set_rumble, ds4_get_buttons, ds4_get_axis, ds4_get_name, ds4_button };