barbudreadmon b9b9464652
Add glsym private
Allows core developpers to add their own definitions when working with glsm. 2 things needed : 
- enable the `HAVE_GLSYM_PRIVATE` define
- create a glsym_private.h with your logic
You can find an example of usage at https://github.com/libretro/yabause/tree/yabasanshiro/yabause/src/libretro
2019-03-22 17:04:17 +01:00

46 lines
1.7 KiB
C

/* Copyright (C) 2010-2018 The RetroArch team
*
* ---------------------------------------------------------------------------------------
* The following license statement only applies to this libretro SDK code part (glsym).
* ---------------------------------------------------------------------------------------
*
* Permission is hereby granted, free of charge,
* to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef __LIBRETRO_SDK_GLSYM_H__
#define __LIBRETRO_SDK_GLSYM_H__
#include "rglgen.h"
#ifndef HAVE_PSGL
#if defined(HAVE_OPENGLES2)
#include "glsym_es2.h"
#elif defined(HAVE_OPENGLES3)
#include "glsym_es3.h"
#else
#ifdef HAVE_LIBNX
#include "switch/nx_glsym.h"
#endif
#include "glsym_gl.h"
#endif
#endif
#ifdef HAVE_GLSYM_PRIVATE
#include "glsym_private.h"
#endif
#endif