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Add glsym private
Allows core developpers to add their own definitions when working with glsm. 2 things needed : - enable the `HAVE_GLSYM_PRIVATE` define - create a glsym_private.h with your logic You can find an example of usage at https://github.com/libretro/yabause/tree/yabasanshiro/yabause/src/libretro
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@ -38,4 +38,8 @@
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#endif
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#endif
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#ifdef HAVE_GLSYM_PRIVATE
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#include "glsym_private.h"
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#endif
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#endif
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