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12 lines
253 B
C
12 lines
253 B
C
#include "shaders_common.h"
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static const char *stock_vertex_legacy = GLSL(
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varying vec4 color;
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void main() {
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gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
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gl_TexCoord[0] = gl_MultiTexCoord0;
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color = gl_Color;
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}
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);
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