RetroArch/gfx/drivers/gl_shaders/legacy_opaque.glsl.vert.h
2016-05-28 18:18:23 +02:00

12 lines
253 B
C

#include "shaders_common.h"
static const char *stock_vertex_legacy = GLSL(
varying vec4 color;
void main() {
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
gl_TexCoord[0] = gl_MultiTexCoord0;
color = gl_Color;
}
);