2016-05-28 16:18:23 +00:00
|
|
|
#include "shaders_common.h"
|
|
|
|
|
|
|
|
static const char *stock_vertex_legacy = GLSL(
|
|
|
|
varying vec4 color;
|
|
|
|
|
|
|
|
void main() {
|
|
|
|
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
|
|
|
|
gl_TexCoord[0] = gl_MultiTexCoord0;
|
|
|
|
color = gl_Color;
|
|
|
|
}
|
|
|
|
);
|