RetroArch/gfx/drivers/gl_shaders/legacy_opaque.glsl.vert.h

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2016-05-28 16:18:23 +00:00
#include "shaders_common.h"
static const char *stock_vertex_legacy = GLSL(
varying vec4 color;
void main() {
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
gl_TexCoord[0] = gl_MultiTexCoord0;
color = gl_Color;
}
);