mirror of
https://github.com/libretro/RetroArch
synced 2024-12-28 18:31:05 +00:00
103 lines
2.3 KiB
C
103 lines
2.3 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _D3D_COMMON_H
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#define _D3D_COMMON_H
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#ifdef HAVE_CONFIG_H
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#include "../../config.h"
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#endif
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#ifndef _XBOX
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#define HAVE_WINDOW
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#endif
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#include <boolean.h>
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#include <retro_common_api.h>
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#include "../font_driver.h"
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#include "../video_driver.h"
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RETRO_BEGIN_DECLS
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struct d3d_matrix
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{
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union {
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struct {
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float _11, _12, _13, _14;
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float _21, _22, _23, _24;
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float _31, _32, _33, _34;
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float _41, _42, _43, _44;
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};
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float m[4][4];
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};
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};
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typedef struct d3d_texture
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{
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void *data;
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INT32 pool;
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} d3d_texture_t;
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typedef struct
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{
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bool fullscreen;
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bool enabled;
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unsigned tex_w, tex_h;
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float tex_coords[4];
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float vert_coords[4];
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float alpha_mod;
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void *tex;
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void *vert_buf;
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} overlay_t;
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typedef struct Vertex
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{
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float x, y, z;
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uint32_t color;
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float u, v;
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} Vertex;
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#ifndef BYTE_CLAMP
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#define BYTE_CLAMP(i) (int) ((((i) > 255) ? 255 : (((i) < 0) ? 0 : (i))))
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#endif
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#define D3DTADDRESS_COMM_CLAMP 3
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#define D3DTEXF_COMM_LINEAR 2
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#define D3DPT_COMM_TRIANGLESTRIP 5
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/* Clear target surface */
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#define D3D_COMM_CLEAR_TARGET 0x00000001l
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void *d3d_matrix_transpose(void *_pout, const void *_pm);
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void *d3d_matrix_identity(void *_pout);
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void *d3d_matrix_ortho_off_center_lh(void *_pout,
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float l, float r, float b, float t, float zn, float zf);
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void *d3d_matrix_multiply(void *_pout,
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const void *_pm1, const void *_pm2);
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void *d3d_matrix_rotation_z(void *_pout, float angle);
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int32_t d3d_translate_filter(unsigned type);
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RETRO_END_DECLS
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#endif
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