RetroArch/gfx
Themaister 6d3c12b9bd Use HAVE_GLSL instead of HAVE_XML.
Replace where it makes sense.
2012-10-16 19:43:05 +02:00
..
context (Android) Add optional fps logging 2012-10-16 17:18:10 +02:00
ext
fonts
math
py_state Purge some now useless code. 2012-10-13 20:22:45 +02:00
scaler (ARM) Add mrc ARM define for benchmark.c 2012-10-02 23:59:19 +02:00
ext_gfx.c Purge some now useless code. 2012-10-13 20:22:45 +02:00
gfx_common.c
gfx_common.h
gfx_context.c (Android) Add Android context hooks 2012-10-09 00:11:11 +02:00
gfx_context.h (Android) Cleanups - remove unneeded gfx_ctx_set_window/gfx_ctx_free_window 2012-10-15 19:15:09 +02:00
gl_common.h Use HAVE_GLSL instead of HAVE_XML. 2012-10-16 19:43:05 +02:00
gl_font.h
gl.c Use HAVE_GLSL instead of HAVE_XML. 2012-10-16 19:43:05 +02:00
image.c
image.h
null.c
sdl_gfx.c
shader_cg.c Fix build on PS3. 2012-10-02 20:23:10 +02:00
shader_cg.h
shader_glsl.c (Android) Runs now - note - we might want to refactor HAVE_XML ifdefs 2012-10-16 15:38:25 +02:00
shader_glsl.h
shader_hlsl.c (360) Shows amount of shaders that were loaded at init 2012-10-01 02:45:29 +02:00
shader_hlsl.h (360) Shows amount of shaders that were loaded at init 2012-10-01 02:45:29 +02:00
state_tracker.c
state_tracker.h
vg.c
xvideo.c Remove some redundant code in xvideo. 2012-10-13 16:58:29 +02:00