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https://github.com/libretro/RetroArch
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58 lines
1.4 KiB
C
58 lines
1.4 KiB
C
/// Config header for SSNES
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//
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//
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#ifndef __CONFIG_H
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#define __CONFIG_H
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#include <GL/glfw.h>
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#include "libsnes.hpp"
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#include <stdbool.h>
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struct snes_keybind
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{
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int id;
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int key;
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int joykey;
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};
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#define SAVE_STATE_KEY GLFW_KEY_F2
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#define LOAD_STATE_KEY GLFW_KEY_F4
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#define TOGGLE_FULLSCREEN 'F'
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static const bool force_aspect = true; // On resize and fullscreen, rendering area will stay 8:7
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// Windowed
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static const float xscale = 5.0; // Real x res = 256 * xscale
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static const float yscale = 5.0; // Real y res = 224 * yscale
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// Fullscreen
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static bool fullscreen = false; // To start in Fullscreen on not
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static const unsigned fullscreen_x = 1920;
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static const unsigned fullscreen_y = 1200;
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// Video VSYNC (recommended)
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static const bool vsync = true;
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// Keybinds
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static const struct snes_keybind snes_keybinds[] = {
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{ SNES_DEVICE_ID_JOYPAD_A, 'X', 1 },
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{ SNES_DEVICE_ID_JOYPAD_B, 'Z', 0 },
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{ SNES_DEVICE_ID_JOYPAD_X, 'S', 3 },
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{ SNES_DEVICE_ID_JOYPAD_Y, 'A', 2 },
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{ SNES_DEVICE_ID_JOYPAD_L, 'Q', 4 },
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{ SNES_DEVICE_ID_JOYPAD_R, 'W', 5 },
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{ SNES_DEVICE_ID_JOYPAD_LEFT, GLFW_KEY_LEFT, 12 },
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{ SNES_DEVICE_ID_JOYPAD_RIGHT, GLFW_KEY_RIGHT, 13 },
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{ SNES_DEVICE_ID_JOYPAD_UP, GLFW_KEY_UP, 10 },
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{ SNES_DEVICE_ID_JOYPAD_DOWN, GLFW_KEY_DOWN, 11 },
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{ SNES_DEVICE_ID_JOYPAD_START, GLFW_KEY_ENTER, 6 },
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{ SNES_DEVICE_ID_JOYPAD_SELECT, GLFW_KEY_RSHIFT, 14 },
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{ -1 }
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};
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#endif
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