/// Config header for SSNES // // #ifndef __CONFIG_H #define __CONFIG_H #include #include "libsnes.hpp" #include struct snes_keybind { int id; int key; int joykey; }; #define SAVE_STATE_KEY GLFW_KEY_F2 #define LOAD_STATE_KEY GLFW_KEY_F4 #define TOGGLE_FULLSCREEN 'F' static const bool force_aspect = true; // On resize and fullscreen, rendering area will stay 8:7 // Windowed static const float xscale = 5.0; // Real x res = 256 * xscale static const float yscale = 5.0; // Real y res = 224 * yscale // Fullscreen static bool fullscreen = false; // To start in Fullscreen on not static const unsigned fullscreen_x = 1920; static const unsigned fullscreen_y = 1200; // Video VSYNC (recommended) static const bool vsync = true; // Keybinds static const struct snes_keybind snes_keybinds[] = { { SNES_DEVICE_ID_JOYPAD_A, 'X', 1 }, { SNES_DEVICE_ID_JOYPAD_B, 'Z', 0 }, { SNES_DEVICE_ID_JOYPAD_X, 'S', 3 }, { SNES_DEVICE_ID_JOYPAD_Y, 'A', 2 }, { SNES_DEVICE_ID_JOYPAD_L, 'Q', 4 }, { SNES_DEVICE_ID_JOYPAD_R, 'W', 5 }, { SNES_DEVICE_ID_JOYPAD_LEFT, GLFW_KEY_LEFT, 12 }, { SNES_DEVICE_ID_JOYPAD_RIGHT, GLFW_KEY_RIGHT, 13 }, { SNES_DEVICE_ID_JOYPAD_UP, GLFW_KEY_UP, 10 }, { SNES_DEVICE_ID_JOYPAD_DOWN, GLFW_KEY_DOWN, 11 }, { SNES_DEVICE_ID_JOYPAD_START, GLFW_KEY_ENTER, 6 }, { SNES_DEVICE_ID_JOYPAD_SELECT, GLFW_KEY_RSHIFT, 14 }, { -1 } }; #endif