mirror of
https://github.com/libretro/RetroArch
synced 2024-12-29 12:31:05 +00:00
167 lines
4.6 KiB
Objective-C
167 lines
4.6 KiB
Objective-C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2018 - Stuart Carnie
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <retro_miscellaneous.h>
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#ifdef HAVE_CONFIG_H
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#include "../../config.h"
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#endif
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#include "../gfx_display.h"
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#include "../font_driver.h"
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#include "../../retroarch.h"
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#import "../common/metal_common.h"
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static const float *gfx_display_metal_get_default_vertices(void)
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{
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return [MenuDisplay defaultVertices];
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}
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static const float *gfx_display_metal_get_default_tex_coords(void)
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{
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return [MenuDisplay defaultTexCoords];
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}
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static void *gfx_display_metal_get_default_mvp(void *data)
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{
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MetalDriver *md = (__bridge MetalDriver *)data;
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if (!md)
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return NULL;
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return (void *)&md.viewportMVP->projectionMatrix;
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}
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static void gfx_display_metal_blend_begin(void *data)
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{
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MetalDriver *md = (__bridge MetalDriver *)data;
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if (!md)
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return;
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md.display.blend = YES;
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}
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static void gfx_display_metal_blend_end(void *data)
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{
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MetalDriver *md = (__bridge MetalDriver *)data;
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if (!md)
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return;
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md.display.blend = NO;
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}
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static void gfx_display_metal_draw(gfx_display_ctx_draw_t *draw,
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void *data,
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unsigned video_width,
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unsigned video_height)
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{
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MetalDriver *md = (__bridge MetalDriver *)data;
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if (!md || !draw)
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return;
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[md.display draw:draw];
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}
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static void gfx_display_metal_draw_pipeline(
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gfx_display_ctx_draw_t *draw,
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void *data,
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unsigned video_width,
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unsigned video_height)
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{
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MetalDriver *md = (__bridge MetalDriver *)data;
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if (!md || !draw)
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return;
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[md.display drawPipeline:draw];
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}
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static void gfx_display_metal_viewport(gfx_display_ctx_draw_t *draw,
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void *data) { }
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static void gfx_display_metal_scissor_begin(
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void *data,
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unsigned video_width,
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unsigned video_height,
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int x, int y, unsigned width, unsigned height)
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{
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MetalDriver *md = (__bridge MetalDriver *)data;
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if (!md)
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return;
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MTLScissorRect r = {.x = (NSUInteger)x, .y = (NSUInteger)y, .width = width, .height = height};
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[md.display setScissorRect:r];
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}
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static void gfx_display_metal_scissor_end(void *data,
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unsigned video_width,
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unsigned video_height)
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{
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MetalDriver *md = (__bridge MetalDriver *)data;
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if (!md)
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return;
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[md.display clearScissorRect];
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}
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/* Nothing to do */
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static void gfx_display_metal_restore_clear_color(void) { }
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static void gfx_display_metal_clear_color(
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gfx_display_ctx_clearcolor_t *clearcolor,
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void *data)
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{
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MetalDriver *md = (__bridge MetalDriver *)data;
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if (!md)
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return;
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md.display.clearColor = MTLClearColorMake(clearcolor->r, clearcolor->g, clearcolor->b, clearcolor->a);
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}
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static bool gfx_display_metal_font_init_first(
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void **font_handle, void *video_data,
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const char *font_path, float font_size,
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bool is_threaded)
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{
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font_data_t **handle = (font_data_t **)font_handle;
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*handle = font_driver_init_first(video_data,
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font_path, font_size, true,
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is_threaded,
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FONT_DRIVER_RENDER_METAL_API);
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if (*handle)
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return true;
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return false;
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}
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gfx_display_ctx_driver_t gfx_display_ctx_metal = {
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.draw = gfx_display_metal_draw,
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.draw_pipeline = gfx_display_metal_draw_pipeline,
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.viewport = gfx_display_metal_viewport,
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.blend_begin = gfx_display_metal_blend_begin,
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.blend_end = gfx_display_metal_blend_end,
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.restore_clear_color = gfx_display_metal_restore_clear_color,
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.clear_color = gfx_display_metal_clear_color,
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.get_default_mvp = gfx_display_metal_get_default_mvp,
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.get_default_vertices = gfx_display_metal_get_default_vertices,
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.get_default_tex_coords = gfx_display_metal_get_default_tex_coords,
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.font_init_first = gfx_display_metal_font_init_first,
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.type = GFX_VIDEO_DRIVER_METAL,
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.ident = "gfx_display_metal",
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.handles_transform = NO,
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.scissor_begin = gfx_display_metal_scissor_begin,
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.scissor_end = gfx_display_metal_scissor_end
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};
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