mirror of
https://github.com/libretro/RetroArch
synced 2024-12-29 12:31:05 +00:00
624 lines
16 KiB
C
624 lines
16 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#define CINTERFACE
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/* For Xbox we will just link statically
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* to Direct3D libraries instead. */
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#if !defined(_XBOX) && defined(HAVE_DYLIB)
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#define HAVE_DYNAMIC_D3D
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#endif
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#ifdef HAVE_DYNAMIC_D3D
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#include <dynamic/dylib.h>
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#endif
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#include "../../verbosity.h"
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#include "d3d9_common.h"
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#ifdef HAVE_D3DX
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#include <d3dx9core.h>
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#include <d3dx9tex.h>
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#endif
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#ifdef _XBOX
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#include <xgraphics.h>
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#endif
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/* TODO/FIXME - static globals */
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static UINT d3d9_SDKVersion = 0;
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#ifdef HAVE_DYNAMIC_D3D
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static dylib_t g_d3d9_dll;
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#ifdef HAVE_D3DX
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static dylib_t g_d3d9x_dll;
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#endif
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static bool d3d9_dylib_initialized = false;
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#endif
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typedef IDirect3D9 *(__stdcall *D3D9Create_t)(UINT);
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#ifdef HAVE_D3DX
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typedef HRESULT (__stdcall
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*D3D9CompileShader_t)(
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LPCSTR pSrcData,
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UINT srcDataLen,
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const D3DXMACRO *pDefines,
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LPD3DXINCLUDE pInclude,
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LPCSTR pFunctionName,
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LPCSTR pProfile,
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DWORD Flags,
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LPD3DXBUFFER *ppShader,
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LPD3DXBUFFER *ppErrorMsgs,
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LPD3DXCONSTANTTABLE *ppConstantTable);
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typedef HRESULT (__stdcall
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*D3D9CompileShaderFromFile_t)(
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LPCTSTR pSrcFile,
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const D3DXMACRO *pDefines,
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LPD3DXINCLUDE pInclude,
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LPCSTR pFunctionName,
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LPCSTR pProfile,
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DWORD Flags,
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LPD3DXBUFFER *ppShader,
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LPD3DXBUFFER *ppErrorMsgs,
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LPD3DXCONSTANTTABLE *ppConstantTable);
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typedef HRESULT (__stdcall
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*D3D9CreateTextureFromFile_t)(
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LPDIRECT3DDEVICE9 pDevice,
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LPCSTR pSrcFile,
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UINT Width,
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UINT Height,
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UINT MipLevels,
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DWORD Usage,
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D3DFORMAT Format,
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D3DPOOL Pool,
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DWORD Filter,
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DWORD MipFilter,
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D3DCOLOR ColorKey,
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D3DXIMAGE_INFO* pSrcInfo,
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PALETTEENTRY* pPalette,
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LPDIRECT3DTEXTURE9* ppTexture);
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typedef HRESULT (__stdcall
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*D3D9XCreateFontIndirect_t)(
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LPDIRECT3DDEVICE9 pDevice,
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D3DXFONT_DESC* pDesc,
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LPD3DXFONT* ppFont);
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#endif
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#ifdef HAVE_D3DX
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static D3D9XCreateFontIndirect_t D3D9CreateFontIndirect;
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static D3D9CreateTextureFromFile_t D3D9CreateTextureFromFile;
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static D3D9CompileShaderFromFile_t D3D9CompileShaderFromFile;
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static D3D9CompileShader_t D3D9CompileShader;
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#endif
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static D3D9Create_t D3D9Create;
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void *d3d9_create(void)
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{
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return D3D9Create(d3d9_SDKVersion);
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}
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#ifdef HAVE_DYNAMIC_D3D
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#ifdef HAVE_D3DX
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static const char *d3dx9_dll_list[] =
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{
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"d3dx9_24.dll",
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"d3dx9_25.dll",
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"d3dx9_26.dll",
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"d3dx9_27.dll",
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"d3dx9_28.dll",
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"d3dx9_29.dll",
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"d3dx9_30.dll",
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"d3dx9_31.dll",
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"d3dx9_32.dll",
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"d3dx9_33.dll",
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"d3dx9_34.dll",
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"d3dx9_35.dll",
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"d3dx9_36.dll",
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"d3dx9_37.dll",
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"d3dx9_38.dll",
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"d3dx9_39.dll",
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"d3dx9_40.dll",
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"d3dx9_41.dll",
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"d3dx9_42.dll",
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"d3dx9_43.dll",
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NULL
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};
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static dylib_t dylib_load_d3d9x(void)
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{
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dylib_t dll = NULL;
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const char **dll_name = d3dx9_dll_list;
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while (!dll && *dll_name)
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dll = dylib_load(*dll_name++);
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return dll;
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}
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#endif
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#endif
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bool d3d9_initialize_symbols(enum gfx_ctx_api api)
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{
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#ifdef HAVE_DYNAMIC_D3D
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if (d3d9_dylib_initialized)
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return true;
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#if defined(DEBUG) || defined(_DEBUG)
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g_d3d9_dll = dylib_load("d3d9d.dll");
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if(!g_d3d9_dll)
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#endif
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g_d3d9_dll = dylib_load("d3d9.dll");
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#ifdef HAVE_D3DX
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g_d3d9x_dll = dylib_load_d3d9x();
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if (!g_d3d9x_dll)
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return false;
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#endif
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if (!g_d3d9_dll)
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return false;
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#endif
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d3d9_SDKVersion = 31;
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#ifdef HAVE_DYNAMIC_D3D
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D3D9Create = (D3D9Create_t)dylib_proc(g_d3d9_dll, "Direct3DCreate9");
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#ifdef HAVE_D3DX
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D3D9CompileShaderFromFile = (D3D9CompileShaderFromFile_t)dylib_proc(g_d3d9x_dll, "D3DXCompileShaderFromFile");
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D3D9CompileShader = (D3D9CompileShader_t)dylib_proc(g_d3d9x_dll, "D3DXCompileShader");
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#ifdef UNICODE
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D3D9CreateFontIndirect = (D3D9XCreateFontIndirect_t)dylib_proc(g_d3d9x_dll, "D3DXCreateFontIndirectW");
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#else
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D3D9CreateFontIndirect = (D3D9XCreateFontIndirect_t)dylib_proc(g_d3d9x_dll, "D3DXCreateFontIndirectA");
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#endif
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D3D9CreateTextureFromFile = (D3D9CreateTextureFromFile_t)dylib_proc(g_d3d9x_dll, "D3DXCreateTextureFromFileExA");
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#endif
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#else
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D3D9Create = Direct3DCreate9;
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#ifdef HAVE_D3DX
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D3D9CompileShaderFromFile = D3DXCompileShaderFromFile;
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D3D9CompileShader = D3DXCompileShader;
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D3D9CreateFontIndirect = D3DXCreateFontIndirect;
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D3D9CreateTextureFromFile = D3DXCreateTextureFromFileExA;
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#endif
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#endif
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if (!D3D9Create)
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goto error;
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#ifdef _XBOX
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d3d9_SDKVersion = 0;
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#endif
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#ifdef HAVE_DYNAMIC_D3D
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d3d9_dylib_initialized = true;
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#endif
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return true;
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error:
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d3d9_deinitialize_symbols();
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return false;
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}
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void d3d9_deinitialize_symbols(void)
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{
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#ifdef HAVE_DYNAMIC_D3D
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if (g_d3d9_dll)
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dylib_close(g_d3d9_dll);
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#ifdef HAVE_D3DX
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if (g_d3d9x_dll)
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dylib_close(g_d3d9x_dll);
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g_d3d9x_dll = NULL;
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#endif
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g_d3d9_dll = NULL;
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d3d9_dylib_initialized = false;
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#endif
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}
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#ifdef HAVE_D3DX
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static void *d3d9_texture_new_from_file(
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void *dev,
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const char *path, unsigned width, unsigned height,
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unsigned miplevels, unsigned usage, D3DFORMAT format,
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INT32 pool, unsigned filter, unsigned mipfilter,
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INT32 color_key, void *src_info_data,
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PALETTEENTRY *palette)
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{
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void *buf = NULL;
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if (FAILED(D3D9CreateTextureFromFile((LPDIRECT3DDEVICE9)dev,
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path, width, height, miplevels, usage, format,
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(D3DPOOL)pool, filter, mipfilter, color_key,
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(D3DXIMAGE_INFO*)src_info_data,
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palette, (struct IDirect3DTexture9**)&buf)))
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return NULL;
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return buf;
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}
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#endif
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void *d3d9_texture_new(void *_dev,
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const char *path, unsigned width, unsigned height,
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unsigned miplevels, unsigned usage, INT32 format,
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INT32 pool, unsigned filter, unsigned mipfilter,
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INT32 color_key, void *src_info_data,
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PALETTEENTRY *palette, bool want_mipmap)
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{
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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void *buf = NULL;
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if (path)
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{
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#ifdef HAVE_D3DX
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return d3d9_texture_new_from_file(_dev,
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path, width, height, miplevels,
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usage, (D3DFORMAT)format,
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(D3DPOOL)pool, filter, mipfilter,
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color_key, src_info_data, palette);
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#else
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return NULL;
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#endif
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}
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#ifndef _XBOX
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if (want_mipmap)
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usage |= D3DUSAGE_AUTOGENMIPMAP;
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#endif
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if (FAILED(IDirect3DDevice9_CreateTexture(dev,
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width, height, miplevels, usage,
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(D3DFORMAT)format,
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(D3DPOOL)pool,
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(struct IDirect3DTexture9**)&buf, NULL)))
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return NULL;
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return buf;
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}
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void *d3d9_vertex_buffer_new(void *_dev,
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unsigned length, unsigned usage,
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unsigned fvf, INT32 pool, void *handle)
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{
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void *buf = NULL;
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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#ifndef _XBOX
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if (usage == 0)
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if (IDirect3DDevice9_GetSoftwareVertexProcessing(dev))
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usage = D3DUSAGE_SOFTWAREPROCESSING;
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#endif
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if (FAILED(IDirect3DDevice9_CreateVertexBuffer(
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dev, length, usage, fvf,
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(D3DPOOL)pool,
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(LPDIRECT3DVERTEXBUFFER9*)&buf, NULL)))
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return NULL;
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return buf;
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}
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void d3d9_vertex_buffer_free(void *vertex_data, void *vertex_declaration)
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{
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if (vertex_data)
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{
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LPDIRECT3DVERTEXBUFFER9 buf =
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(LPDIRECT3DVERTEXBUFFER9)vertex_data;
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IDirect3DVertexBuffer9_Release(buf);
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buf = NULL;
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}
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if (vertex_declaration)
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{
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LPDIRECT3DVERTEXDECLARATION9 vertex_decl =
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(LPDIRECT3DVERTEXDECLARATION9)vertex_declaration;
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d3d9_vertex_declaration_free(vertex_decl);
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vertex_decl = NULL;
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}
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}
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static bool d3d9_reset_internal(void *data,
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D3DPRESENT_PARAMETERS *d3dpp
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)
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{
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data;
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if (dev &&
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IDirect3DDevice9_Reset(dev, d3dpp) == D3D_OK)
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return true;
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return false;
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}
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static HRESULT d3d9_test_cooperative_level(void *data)
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{
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#ifndef _XBOX
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data;
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if (dev)
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return IDirect3DDevice9_TestCooperativeLevel(dev);
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#endif
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return E_FAIL;
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}
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static bool d3d9_create_device_internal(
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void *data,
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D3DPRESENT_PARAMETERS *d3dpp,
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void *_d3d,
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HWND focus_window,
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unsigned cur_mon_id,
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DWORD behavior_flags)
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{
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LPDIRECT3D9 d3d = (LPDIRECT3D9)_d3d;
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data;
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if (dev &&
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SUCCEEDED(IDirect3D9_CreateDevice(d3d,
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cur_mon_id,
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D3DDEVTYPE_HAL,
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focus_window,
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behavior_flags,
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d3dpp,
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(IDirect3DDevice9**)dev)))
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return true;
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return false;
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}
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bool d3d9_create_device(void *dev,
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void *d3dpp,
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void *d3d,
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HWND focus_window,
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unsigned cur_mon_id)
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{
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if (!d3d9_create_device_internal(dev,
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(D3DPRESENT_PARAMETERS*)d3dpp,
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d3d,
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focus_window,
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cur_mon_id,
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D3DCREATE_HARDWARE_VERTEXPROCESSING))
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if (!d3d9_create_device_internal(
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dev,
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(D3DPRESENT_PARAMETERS*)d3dpp, d3d, focus_window,
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cur_mon_id,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING))
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return false;
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return true;
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}
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bool d3d9_reset(void *dev, void *d3dpp)
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{
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const char *err = NULL;
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if (d3d9_reset_internal(dev, (D3DPRESENT_PARAMETERS*)d3dpp))
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return true;
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RARCH_WARN("[D3D]: Attempting to recover from dead state...\n");
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#ifndef _XBOX
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/* Try to recreate the device completely. */
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switch (d3d9_test_cooperative_level(dev))
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{
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case D3DERR_DEVICELOST:
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err = "DEVICELOST";
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break;
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case D3DERR_DEVICENOTRESET:
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err = "DEVICENOTRESET";
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break;
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case D3DERR_DRIVERINTERNALERROR:
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err = "DRIVERINTERNALERROR";
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break;
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default:
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err = "Unknown";
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}
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RARCH_WARN("[D3D]: recovering from dead state: (%s).\n", err);
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#endif
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return false;
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}
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bool d3d9x_create_font_indirect(void *_dev,
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void *desc, void **font_data)
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{
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#ifdef HAVE_D3DX
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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if (SUCCEEDED(D3D9CreateFontIndirect(
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dev, (D3DXFONT_DESC*)desc,
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(struct ID3DXFont**)font_data)))
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return true;
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#endif
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return false;
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}
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void d3d9x_buffer_release(void *data)
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{
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#ifdef HAVE_D3DX
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LPD3DXBUFFER p = (LPD3DXBUFFER)data;
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if (!p)
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return;
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p->lpVtbl->Release(p);
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#endif
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}
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bool d3d9x_compile_shader(
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const char *src,
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unsigned src_data_len,
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const void *pdefines,
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void *pinclude,
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const char *pfunctionname,
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const char *pprofile,
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unsigned flags,
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void *ppshader,
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void *pperrormsgs,
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void *ppconstanttable)
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{
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#if defined(HAVE_D3DX)
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if (D3D9CompileShader)
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if (D3D9CompileShader(
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(LPCTSTR)src,
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(UINT)src_data_len,
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(const D3DXMACRO*)pdefines,
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(LPD3DXINCLUDE)pinclude,
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(LPCSTR)pfunctionname,
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(LPCSTR)pprofile,
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(DWORD)flags,
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(LPD3DXBUFFER*)ppshader,
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(LPD3DXBUFFER*)pperrormsgs,
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(LPD3DXCONSTANTTABLE*)ppconstanttable) >= 0)
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return true;
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#endif
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return false;
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}
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void d3d9x_font_draw_text(void *data, void *sprite_data, void *string_data,
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unsigned count, void *rect_data, unsigned format, unsigned color)
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{
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#ifdef HAVE_D3DX
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ID3DXFont *font = (ID3DXFont*)data;
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if (font)
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font->lpVtbl->DrawText(font, (LPD3DXSPRITE)sprite_data,
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(LPCTSTR)string_data, count, (LPRECT)rect_data,
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(DWORD)format, (D3DCOLOR)color);
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#endif
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}
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void d3d9x_font_release(void *data)
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{
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#ifdef HAVE_D3DX
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ID3DXFont *font = (ID3DXFont*)data;
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if (font)
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font->lpVtbl->Release(font);
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#endif
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}
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void d3d9x_font_get_text_metrics(void *data, void *metrics)
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{
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#ifdef HAVE_D3DX
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ID3DXFont *font = (ID3DXFont*)data;
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if (font)
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font->lpVtbl->GetTextMetrics(font, (TEXTMETRICA*)metrics);
|
|
#endif
|
|
}
|
|
|
|
bool d3d9x_compile_shader_from_file(
|
|
const char *src,
|
|
const void *pdefines,
|
|
void *pinclude,
|
|
const char *pfunctionname,
|
|
const char *pprofile,
|
|
unsigned flags,
|
|
void *ppshader,
|
|
void *pperrormsgs,
|
|
void *ppconstanttable)
|
|
{
|
|
#if defined(HAVE_D3DX)
|
|
if (D3D9CompileShaderFromFile)
|
|
if (D3D9CompileShaderFromFile(
|
|
(LPCTSTR)src,
|
|
(const D3DXMACRO*)pdefines,
|
|
(LPD3DXINCLUDE)pinclude,
|
|
(LPCSTR)pfunctionname,
|
|
(LPCSTR)pprofile,
|
|
(DWORD)flags,
|
|
(LPD3DXBUFFER*)ppshader,
|
|
(LPD3DXBUFFER*)pperrormsgs,
|
|
(LPD3DXCONSTANTTABLE*)ppconstanttable) >= 0)
|
|
return true;
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
const void *d3d9x_get_buffer_ptr(void *data)
|
|
{
|
|
#if defined(HAVE_D3DX)
|
|
ID3DXBuffer *listing = (ID3DXBuffer*)data;
|
|
if (listing)
|
|
return listing->lpVtbl->GetBufferPointer(listing);
|
|
#endif
|
|
return NULL;
|
|
}
|
|
|
|
void *d3d9x_constant_table_get_constant_by_name(void *_tbl,
|
|
void *_handle, void *_name)
|
|
{
|
|
#if defined(HAVE_D3DX)
|
|
D3DXHANDLE handle = (D3DXHANDLE)_handle;
|
|
LPD3DXCONSTANTTABLE consttbl = (LPD3DXCONSTANTTABLE)_tbl;
|
|
LPCSTR name = (LPCSTR)_name;
|
|
if (consttbl && handle && name)
|
|
return (void*)consttbl->lpVtbl->GetConstantByName(consttbl,
|
|
handle, name);
|
|
#endif
|
|
return NULL;
|
|
}
|
|
|
|
void d3d9x_constant_table_set_float_array(LPDIRECT3DDEVICE9 dev,
|
|
void *p, void *_handle, const void *_pf, unsigned count)
|
|
{
|
|
#if defined(HAVE_D3DX)
|
|
LPD3DXCONSTANTTABLE consttbl = (LPD3DXCONSTANTTABLE)p;
|
|
D3DXHANDLE handle = (D3DXHANDLE)_handle;
|
|
CONST FLOAT *pf = (CONST FLOAT*)_pf;
|
|
if (consttbl && dev)
|
|
consttbl->lpVtbl->SetFloatArray(consttbl, dev, handle, pf,
|
|
(UINT)count);
|
|
#endif
|
|
}
|
|
|
|
void d3d9x_constant_table_set_defaults(LPDIRECT3DDEVICE9 dev,
|
|
void *p)
|
|
{
|
|
#if defined(HAVE_D3DX)
|
|
LPD3DXCONSTANTTABLE consttbl = (LPD3DXCONSTANTTABLE)p;
|
|
if (consttbl && dev)
|
|
{
|
|
if (consttbl->lpVtbl->SetDefaults)
|
|
consttbl->lpVtbl->SetDefaults(consttbl, dev);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void d3d9x_constant_table_set_matrix(LPDIRECT3DDEVICE9 dev,
|
|
void *p,
|
|
void *data, const void *_matrix)
|
|
{
|
|
#if defined(HAVE_D3DX)
|
|
LPD3DXCONSTANTTABLE consttbl = (LPD3DXCONSTANTTABLE)p;
|
|
D3DXHANDLE handle = (D3DXHANDLE)data;
|
|
const D3DXMATRIX *matrix = (const D3DXMATRIX*)_matrix;
|
|
if (consttbl && dev && handle)
|
|
consttbl->lpVtbl->SetMatrix(consttbl, dev, handle, matrix);
|
|
#endif
|
|
}
|
|
|
|
const bool d3d9x_constant_table_set_float(void *p,
|
|
void *a, void *b, float val)
|
|
{
|
|
#if defined(HAVE_D3DX)
|
|
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)a;
|
|
D3DXHANDLE handle = (D3DXHANDLE)b;
|
|
LPD3DXCONSTANTTABLE consttbl = (LPD3DXCONSTANTTABLE)p;
|
|
if (consttbl && dev && handle &&
|
|
consttbl->lpVtbl->SetFloat(
|
|
consttbl, dev, handle, val) == D3D_OK)
|
|
return true;
|
|
#endif
|
|
return false;
|
|
}
|