/* RetroArch - A frontend for libretro. * Copyright (C) 2011-2017 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #define CINTERFACE /* For Xbox we will just link statically * to Direct3D libraries instead. */ #if !defined(_XBOX) && defined(HAVE_DYLIB) #define HAVE_DYNAMIC_D3D #endif #ifdef HAVE_DYNAMIC_D3D #include #endif #include "../../verbosity.h" #include "d3d9_common.h" #ifdef HAVE_D3DX #include #include #endif #ifdef _XBOX #include #endif /* TODO/FIXME - static globals */ static UINT d3d9_SDKVersion = 0; #ifdef HAVE_DYNAMIC_D3D static dylib_t g_d3d9_dll; #ifdef HAVE_D3DX static dylib_t g_d3d9x_dll; #endif static bool d3d9_dylib_initialized = false; #endif typedef IDirect3D9 *(__stdcall *D3D9Create_t)(UINT); #ifdef HAVE_D3DX typedef HRESULT (__stdcall *D3D9CompileShader_t)( LPCSTR pSrcData, UINT srcDataLen, const D3DXMACRO *pDefines, LPD3DXINCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, DWORD Flags, LPD3DXBUFFER *ppShader, LPD3DXBUFFER *ppErrorMsgs, LPD3DXCONSTANTTABLE *ppConstantTable); typedef HRESULT (__stdcall *D3D9CompileShaderFromFile_t)( LPCTSTR pSrcFile, const D3DXMACRO *pDefines, LPD3DXINCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, DWORD Flags, LPD3DXBUFFER *ppShader, LPD3DXBUFFER *ppErrorMsgs, LPD3DXCONSTANTTABLE *ppConstantTable); typedef HRESULT (__stdcall *D3D9CreateTextureFromFile_t)( LPDIRECT3DDEVICE9 pDevice, LPCSTR pSrcFile, UINT Width, UINT Height, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO* pSrcInfo, PALETTEENTRY* pPalette, LPDIRECT3DTEXTURE9* ppTexture); typedef HRESULT (__stdcall *D3D9XCreateFontIndirect_t)( LPDIRECT3DDEVICE9 pDevice, D3DXFONT_DESC* pDesc, LPD3DXFONT* ppFont); #endif #ifdef HAVE_D3DX static D3D9XCreateFontIndirect_t D3D9CreateFontIndirect; static D3D9CreateTextureFromFile_t D3D9CreateTextureFromFile; static D3D9CompileShaderFromFile_t D3D9CompileShaderFromFile; static D3D9CompileShader_t D3D9CompileShader; #endif static D3D9Create_t D3D9Create; void *d3d9_create(void) { return D3D9Create(d3d9_SDKVersion); } #ifdef HAVE_DYNAMIC_D3D #ifdef HAVE_D3DX static const char *d3dx9_dll_list[] = { "d3dx9_24.dll", "d3dx9_25.dll", "d3dx9_26.dll", "d3dx9_27.dll", "d3dx9_28.dll", "d3dx9_29.dll", "d3dx9_30.dll", "d3dx9_31.dll", "d3dx9_32.dll", "d3dx9_33.dll", "d3dx9_34.dll", "d3dx9_35.dll", "d3dx9_36.dll", "d3dx9_37.dll", "d3dx9_38.dll", "d3dx9_39.dll", "d3dx9_40.dll", "d3dx9_41.dll", "d3dx9_42.dll", "d3dx9_43.dll", NULL }; static dylib_t dylib_load_d3d9x(void) { dylib_t dll = NULL; const char **dll_name = d3dx9_dll_list; while (!dll && *dll_name) dll = dylib_load(*dll_name++); return dll; } #endif #endif bool d3d9_initialize_symbols(enum gfx_ctx_api api) { #ifdef HAVE_DYNAMIC_D3D if (d3d9_dylib_initialized) return true; #if defined(DEBUG) || defined(_DEBUG) g_d3d9_dll = dylib_load("d3d9d.dll"); if(!g_d3d9_dll) #endif g_d3d9_dll = dylib_load("d3d9.dll"); #ifdef HAVE_D3DX g_d3d9x_dll = dylib_load_d3d9x(); if (!g_d3d9x_dll) return false; #endif if (!g_d3d9_dll) return false; #endif d3d9_SDKVersion = 31; #ifdef HAVE_DYNAMIC_D3D D3D9Create = (D3D9Create_t)dylib_proc(g_d3d9_dll, "Direct3DCreate9"); #ifdef HAVE_D3DX D3D9CompileShaderFromFile = (D3D9CompileShaderFromFile_t)dylib_proc(g_d3d9x_dll, "D3DXCompileShaderFromFile"); D3D9CompileShader = (D3D9CompileShader_t)dylib_proc(g_d3d9x_dll, "D3DXCompileShader"); #ifdef UNICODE D3D9CreateFontIndirect = (D3D9XCreateFontIndirect_t)dylib_proc(g_d3d9x_dll, "D3DXCreateFontIndirectW"); #else D3D9CreateFontIndirect = (D3D9XCreateFontIndirect_t)dylib_proc(g_d3d9x_dll, "D3DXCreateFontIndirectA"); #endif D3D9CreateTextureFromFile = (D3D9CreateTextureFromFile_t)dylib_proc(g_d3d9x_dll, "D3DXCreateTextureFromFileExA"); #endif #else D3D9Create = Direct3DCreate9; #ifdef HAVE_D3DX D3D9CompileShaderFromFile = D3DXCompileShaderFromFile; D3D9CompileShader = D3DXCompileShader; D3D9CreateFontIndirect = D3DXCreateFontIndirect; D3D9CreateTextureFromFile = D3DXCreateTextureFromFileExA; #endif #endif if (!D3D9Create) goto error; #ifdef _XBOX d3d9_SDKVersion = 0; #endif #ifdef HAVE_DYNAMIC_D3D d3d9_dylib_initialized = true; #endif return true; error: d3d9_deinitialize_symbols(); return false; } void d3d9_deinitialize_symbols(void) { #ifdef HAVE_DYNAMIC_D3D if (g_d3d9_dll) dylib_close(g_d3d9_dll); #ifdef HAVE_D3DX if (g_d3d9x_dll) dylib_close(g_d3d9x_dll); g_d3d9x_dll = NULL; #endif g_d3d9_dll = NULL; d3d9_dylib_initialized = false; #endif } #ifdef HAVE_D3DX static void *d3d9_texture_new_from_file( void *dev, const char *path, unsigned width, unsigned height, unsigned miplevels, unsigned usage, D3DFORMAT format, INT32 pool, unsigned filter, unsigned mipfilter, INT32 color_key, void *src_info_data, PALETTEENTRY *palette) { void *buf = NULL; if (FAILED(D3D9CreateTextureFromFile((LPDIRECT3DDEVICE9)dev, path, width, height, miplevels, usage, format, (D3DPOOL)pool, filter, mipfilter, color_key, (D3DXIMAGE_INFO*)src_info_data, palette, (struct IDirect3DTexture9**)&buf))) return NULL; return buf; } #endif void *d3d9_texture_new(void *_dev, const char *path, unsigned width, unsigned height, unsigned miplevels, unsigned usage, INT32 format, INT32 pool, unsigned filter, unsigned mipfilter, INT32 color_key, void *src_info_data, PALETTEENTRY *palette, bool want_mipmap) { LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev; void *buf = NULL; if (path) { #ifdef HAVE_D3DX return d3d9_texture_new_from_file(_dev, path, width, height, miplevels, usage, (D3DFORMAT)format, (D3DPOOL)pool, filter, mipfilter, color_key, src_info_data, palette); #else return NULL; #endif } #ifndef _XBOX if (want_mipmap) usage |= D3DUSAGE_AUTOGENMIPMAP; #endif if (FAILED(IDirect3DDevice9_CreateTexture(dev, width, height, miplevels, usage, (D3DFORMAT)format, (D3DPOOL)pool, (struct IDirect3DTexture9**)&buf, NULL))) return NULL; return buf; } void *d3d9_vertex_buffer_new(void *_dev, unsigned length, unsigned usage, unsigned fvf, INT32 pool, void *handle) { void *buf = NULL; LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev; #ifndef _XBOX if (usage == 0) if (IDirect3DDevice9_GetSoftwareVertexProcessing(dev)) usage = D3DUSAGE_SOFTWAREPROCESSING; #endif if (FAILED(IDirect3DDevice9_CreateVertexBuffer( dev, length, usage, fvf, (D3DPOOL)pool, (LPDIRECT3DVERTEXBUFFER9*)&buf, NULL))) return NULL; return buf; } void d3d9_vertex_buffer_free(void *vertex_data, void *vertex_declaration) { if (vertex_data) { LPDIRECT3DVERTEXBUFFER9 buf = (LPDIRECT3DVERTEXBUFFER9)vertex_data; IDirect3DVertexBuffer9_Release(buf); buf = NULL; } if (vertex_declaration) { LPDIRECT3DVERTEXDECLARATION9 vertex_decl = (LPDIRECT3DVERTEXDECLARATION9)vertex_declaration; d3d9_vertex_declaration_free(vertex_decl); vertex_decl = NULL; } } static bool d3d9_reset_internal(void *data, D3DPRESENT_PARAMETERS *d3dpp ) { LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data; if (dev && IDirect3DDevice9_Reset(dev, d3dpp) == D3D_OK) return true; return false; } static HRESULT d3d9_test_cooperative_level(void *data) { #ifndef _XBOX LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data; if (dev) return IDirect3DDevice9_TestCooperativeLevel(dev); #endif return E_FAIL; } static bool d3d9_create_device_internal( void *data, D3DPRESENT_PARAMETERS *d3dpp, void *_d3d, HWND focus_window, unsigned cur_mon_id, DWORD behavior_flags) { LPDIRECT3D9 d3d = (LPDIRECT3D9)_d3d; LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data; if (dev && SUCCEEDED(IDirect3D9_CreateDevice(d3d, cur_mon_id, D3DDEVTYPE_HAL, focus_window, behavior_flags, d3dpp, (IDirect3DDevice9**)dev))) return true; return false; } bool d3d9_create_device(void *dev, void *d3dpp, void *d3d, HWND focus_window, unsigned cur_mon_id) { if (!d3d9_create_device_internal(dev, (D3DPRESENT_PARAMETERS*)d3dpp, d3d, focus_window, cur_mon_id, D3DCREATE_HARDWARE_VERTEXPROCESSING)) if (!d3d9_create_device_internal( dev, (D3DPRESENT_PARAMETERS*)d3dpp, d3d, focus_window, cur_mon_id, D3DCREATE_SOFTWARE_VERTEXPROCESSING)) return false; return true; } bool d3d9_reset(void *dev, void *d3dpp) { const char *err = NULL; if (d3d9_reset_internal(dev, (D3DPRESENT_PARAMETERS*)d3dpp)) return true; RARCH_WARN("[D3D]: Attempting to recover from dead state...\n"); #ifndef _XBOX /* Try to recreate the device completely. */ switch (d3d9_test_cooperative_level(dev)) { case D3DERR_DEVICELOST: err = "DEVICELOST"; break; case D3DERR_DEVICENOTRESET: err = "DEVICENOTRESET"; break; case D3DERR_DRIVERINTERNALERROR: err = "DRIVERINTERNALERROR"; break; default: err = "Unknown"; } RARCH_WARN("[D3D]: recovering from dead state: (%s).\n", err); #endif return false; } bool d3d9x_create_font_indirect(void *_dev, void *desc, void **font_data) { #ifdef HAVE_D3DX LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev; if (SUCCEEDED(D3D9CreateFontIndirect( dev, (D3DXFONT_DESC*)desc, (struct ID3DXFont**)font_data))) return true; #endif return false; } void d3d9x_buffer_release(void *data) { #ifdef HAVE_D3DX LPD3DXBUFFER p = (LPD3DXBUFFER)data; if (!p) return; p->lpVtbl->Release(p); #endif } bool d3d9x_compile_shader( const char *src, unsigned src_data_len, const void *pdefines, void *pinclude, const char *pfunctionname, const char *pprofile, unsigned flags, void *ppshader, void *pperrormsgs, void *ppconstanttable) { #if defined(HAVE_D3DX) if (D3D9CompileShader) if (D3D9CompileShader( (LPCTSTR)src, (UINT)src_data_len, (const D3DXMACRO*)pdefines, (LPD3DXINCLUDE)pinclude, (LPCSTR)pfunctionname, (LPCSTR)pprofile, (DWORD)flags, (LPD3DXBUFFER*)ppshader, (LPD3DXBUFFER*)pperrormsgs, (LPD3DXCONSTANTTABLE*)ppconstanttable) >= 0) return true; #endif return false; } void d3d9x_font_draw_text(void *data, void *sprite_data, void *string_data, unsigned count, void *rect_data, unsigned format, unsigned color) { #ifdef HAVE_D3DX ID3DXFont *font = (ID3DXFont*)data; if (font) font->lpVtbl->DrawText(font, (LPD3DXSPRITE)sprite_data, (LPCTSTR)string_data, count, (LPRECT)rect_data, (DWORD)format, (D3DCOLOR)color); #endif } void d3d9x_font_release(void *data) { #ifdef HAVE_D3DX ID3DXFont *font = (ID3DXFont*)data; if (font) font->lpVtbl->Release(font); #endif } void d3d9x_font_get_text_metrics(void *data, void *metrics) { #ifdef HAVE_D3DX ID3DXFont *font = (ID3DXFont*)data; if (font) font->lpVtbl->GetTextMetrics(font, (TEXTMETRICA*)metrics); #endif } bool d3d9x_compile_shader_from_file( const char *src, const void *pdefines, void *pinclude, const char *pfunctionname, const char *pprofile, unsigned flags, void *ppshader, void *pperrormsgs, void *ppconstanttable) { #if defined(HAVE_D3DX) if (D3D9CompileShaderFromFile) if (D3D9CompileShaderFromFile( (LPCTSTR)src, (const D3DXMACRO*)pdefines, (LPD3DXINCLUDE)pinclude, (LPCSTR)pfunctionname, (LPCSTR)pprofile, (DWORD)flags, (LPD3DXBUFFER*)ppshader, (LPD3DXBUFFER*)pperrormsgs, (LPD3DXCONSTANTTABLE*)ppconstanttable) >= 0) return true; #endif return false; } const void *d3d9x_get_buffer_ptr(void *data) { #if defined(HAVE_D3DX) ID3DXBuffer *listing = (ID3DXBuffer*)data; if (listing) return listing->lpVtbl->GetBufferPointer(listing); #endif return NULL; } void *d3d9x_constant_table_get_constant_by_name(void *_tbl, void *_handle, void *_name) { #if defined(HAVE_D3DX) D3DXHANDLE handle = (D3DXHANDLE)_handle; LPD3DXCONSTANTTABLE consttbl = (LPD3DXCONSTANTTABLE)_tbl; LPCSTR name = (LPCSTR)_name; if (consttbl && handle && name) return (void*)consttbl->lpVtbl->GetConstantByName(consttbl, handle, name); #endif return NULL; } void d3d9x_constant_table_set_float_array(LPDIRECT3DDEVICE9 dev, void *p, void *_handle, const void *_pf, unsigned count) { #if defined(HAVE_D3DX) LPD3DXCONSTANTTABLE consttbl = (LPD3DXCONSTANTTABLE)p; D3DXHANDLE handle = (D3DXHANDLE)_handle; CONST FLOAT *pf = (CONST FLOAT*)_pf; if (consttbl && dev) consttbl->lpVtbl->SetFloatArray(consttbl, dev, handle, pf, (UINT)count); #endif } void d3d9x_constant_table_set_defaults(LPDIRECT3DDEVICE9 dev, void *p) { #if defined(HAVE_D3DX) LPD3DXCONSTANTTABLE consttbl = (LPD3DXCONSTANTTABLE)p; if (consttbl && dev) { if (consttbl->lpVtbl->SetDefaults) consttbl->lpVtbl->SetDefaults(consttbl, dev); } #endif } void d3d9x_constant_table_set_matrix(LPDIRECT3DDEVICE9 dev, void *p, void *data, const void *_matrix) { #if defined(HAVE_D3DX) LPD3DXCONSTANTTABLE consttbl = (LPD3DXCONSTANTTABLE)p; D3DXHANDLE handle = (D3DXHANDLE)data; const D3DXMATRIX *matrix = (const D3DXMATRIX*)_matrix; if (consttbl && dev && handle) consttbl->lpVtbl->SetMatrix(consttbl, dev, handle, matrix); #endif } const bool d3d9x_constant_table_set_float(void *p, void *a, void *b, float val) { #if defined(HAVE_D3DX) LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)a; D3DXHANDLE handle = (D3DXHANDLE)b; LPD3DXCONSTANTTABLE consttbl = (LPD3DXCONSTANTTABLE)p; if (consttbl && dev && handle && consttbl->lpVtbl->SetFloat( consttbl, dev, handle, val) == D3D_OK) return true; #endif return false; }