Gregor Richards 5edfbeafb0 Switched Netplay over to TCP. A lot of the stalling logic had to change
for this, and in particular, it now sometimes stalls in a way that makes
it very difficult to actually input anything (whoops :) ). Simply
setting the sync frames higher avoids that. With supported cores, this
is incredibly risilient, but when it fails, it mostly fails to freezing,
which is less than ideal.

TODO: Stall frames should be configurable. All the UDP code is still
there but commented out, should be gutted. The original fast-forward
code is now commented out, but really both fast-forward and stalling
should be options; the only complication is that it needs to send
simulated self-input for fast-forward.
2016-09-13 21:32:57 -04:00
..
2016-09-12 18:18:20 +02:00