Move netplay code to network/netplay dir

This commit is contained in:
twinaphex 2016-05-19 11:46:54 +02:00
parent 67e1e5a9d0
commit aabb1e409c
14 changed files with 27 additions and 23 deletions

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@ -998,7 +998,10 @@ ifeq ($(HAVE_NETWORKING), 1)
ifeq ($(HAVE_NETPLAY), 1)
DEFINES += -DHAVE_NETPLAY -DHAVE_NETWORK_CMD -DHAVE_NETWORK_GAMEPAD
OBJ += network/netplay_net.o network/netplay_spectate.o network/netplay_common.o network/netplay.o
OBJ += network/netplay/netplay_net.o \
network/netplay/netplay_spectate.o \
network/netplay/netplay_common.o \
network/netplay/netplay.o
endif
# Retro Achievements (also depends on threads)

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@ -37,7 +37,7 @@ PPU_SRCS = frontend/frontend_salamander.c \
ifeq ($(HAVE_LOGGER), 1)
PPU_CFLAGS += -DHAVE_LOGGER
PPU_SRCS += network/netlogger.c \
PPU_SRCS += network/net_logger.c \
libretro-common/net/net_compat.c \
libretro-common/net/net_socket.c
endif

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@ -60,7 +60,7 @@ OBJ = frontend/frontend_salamander.o \
ifeq ($(HAVE_LOGGER), 1)
CFLAGS += -DHAVE_LOGGER
CFLAGS += -DPC_DEVELOPMENT_IP_ADDRESS=\"$(PC_DEVELOPMENT_IP_ADDRESS)\" -DPC_DEVELOPMENT_UDP_PORT=$(PC_DEVELOPMENT_UDP_PORT)
OBJ += network/netlogger.o \
OBJ += network/net_logger.o \
libretro-common/net/net_compat.o \
libretro-common/net/net_socket.o
endif

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@ -76,7 +76,7 @@
#endif
#ifdef HAVE_NETPLAY
#include "network/netplay.h"
#include "network/netplay/netplay.h"
#endif
#ifdef HAVE_NETWORKING

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@ -36,7 +36,7 @@
#include "audio/audio_driver.h"
#ifdef HAVE_NETPLAY
#include "network/netplay.h"
#include "network/netplay/netplay.h"
#endif
static struct retro_core_t core;

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@ -31,7 +31,7 @@
#include "../verbosity.c"
#if defined(HAVE_LOGGER) && !defined(ANDROID)
#include "../network/netlogger.c"
#include "../network/net_logger.c"
#endif
/*============================================================
@ -799,10 +799,10 @@ THREAD
NETPLAY
============================================================ */
#ifdef HAVE_NETPLAY
#include "../network/netplay_net.c"
#include "../network/netplay_spectate.c"
#include "../network/netplay_common.c"
#include "../network/netplay.c"
#include "../network/netplay/netplay_net.c"
#include "../network/netplay/netplay_spectate.c"
#include "../network/netplay/netplay_common.c"
#include "../network/netplay/netplay.c"
#include "../libretro-common/net/net_compat.c"
#include "../libretro-common/net/net_socket.c"
#include "../libretro-common/net/net_http.c"

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@ -27,7 +27,7 @@
#include <net/net_compat.h>
#include <net/net_socket.h>
#include "verbosity.h"
#include "../verbosity.h"
#if !defined(PC_DEVELOPMENT_IP_ADDRESS)
#error "An IP address for the PC logging server was not set in the Makefile, cannot continue."

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@ -24,7 +24,7 @@
#include <boolean.h>
#include <libretro.h>
#include "../core.h"
#include "../../core.h"
typedef struct netplay netplay_t;

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@ -16,7 +16,8 @@
#include "netplay_private.h"
#include <net/net_socket.h>
#include "../content.h"
#include "../../content.h"
bool netplay_get_nickname(netplay_t *netplay, int fd)
{

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@ -22,15 +22,15 @@
#include <net/net_compat.h>
#include <retro_endianness.h>
#include "../command.h"
#include "../general.h"
#include "../autosave.h"
#include "../dynamic.h"
#include "../movie.h"
#include "../msg_hash.h"
#include "../system.h"
#include "../runloop.h"
#include "../verbosity.h"
#include "../../command.h"
#include "../../general.h"
#include "../../autosave.h"
#include "../../dynamic.h"
#include "../../movie.h"
#include "../../msg_hash.h"
#include "../../system.h"
#include "../../runloop.h"
#include "../../verbosity.h"
#ifdef ANDROID
#define HAVE_IPV6

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@ -65,7 +65,7 @@
#endif
#ifdef HAVE_NETPLAY
#include "network/netplay.h"
#include "network/netplay/netplay.h"
#endif
#include "verbosity.h"