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Higor Eurípedes 1f45018ee8 shader_glsl.c: Move buffer null pointer check in gl_glsl_set_coords()
`buffer` is initialized to a statically allocated variable and can only be NULL
when the allocation of a bigger buffer fails. When only the core frame is being
displayed, the buffer never points to the heap thanks to the small buffer
optimization.
2020-06-06 20:08:28 -03:00
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