mirror of
https://github.com/libretro/RetroArch
synced 2025-01-10 06:59:31 +00:00
53 lines
1.6 KiB
C
53 lines
1.6 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2013 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdio.h>
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#include <xtl.h>
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#include "../../retroarch_logger.h"
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static void rarch_console_exec(const char *path, bool should_load_game)
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{
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(void)should_load_game;
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RARCH_LOG("Attempt to load executable: [%s].\n", path);
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#ifdef IS_SALAMANDER
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XLaunchNewImage(path, NULL);
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#else
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#if defined(_XBOX1)
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LAUNCH_DATA ptr;
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memset(&ptr, 0, sizeof(ptr));
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if (should_load_game)
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{
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snprintf((char*)ptr.Data, sizeof(ptr.Data), "%s", g_extern.fullpath);
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XLaunchNewImage(path, &ptr);
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}
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else
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XLaunchNewImage(path, NULL);
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#elif defined(_XBOX360)
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char game_path[1024];
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if (should_load_game)
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{
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strlcpy(game_path, g_extern.fullpath, sizeof(game_path));
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XSetLaunchData(game_path, MAX_LAUNCH_DATA_SIZE);
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}
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XLaunchNewImage(path, NULL);
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#endif
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#endif
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}
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