mirror of
https://github.com/libretro/RetroArch
synced 2025-04-10 06:44:27 +00:00
2934af8af0 Added Patreon sponsor link. c8f18b6f0f Getting current program only when required for vglDrawObjects. 4c5d136b0d Added directive to enable vitaShaRK usage from cmd. 4a10df3be5 Minor adjustments and bugfixes. 14a0124acf Added GL_TEXTURE_LOD_BIAS support. 40c8c6205e Added GL_NONE def and fixed glUniform4f impl. 868079c51e Added glUniform4f implementation. 0a682cbad2 Typo fix. be3ce61ae7 Added GL_DEPTH_BITS and GL_STENCIL_BITS support. 21e6d1d330 Added runtime shader compiler support. 696e40bc62 Beautify error handler code. 537b37b110 Added glUniform3fv implementation. 7dd1403015 Fixed GLenum size and added missing types defines. 0c75f27ff1 Moved to NEON optimized memcpy usage. 98951895de Added gluPerspective implementation. 23e0b0b309 Fix for vglInitExtended not working on sys app mode. 4989c33ef5 Run clang-format. 429f1c1d8a Added system mode support. 9231680d02 Initializing sceGxm before free mem checking on vglInitExtended. 091e5e7882 Added vglInitWithCustomSizes. f4c646ea78 Added vglSetParamBufferSize. 1b9a063c41 Beautify some code. 089e81efc5 Fix for duplicated symbols 789dcbf812 Typo fix in readRGBA4444. 1514a4b2cb Disabling lto due to it being broken on vitasdk with gcc 9.1. fca18d9ab7 Added support for RGBA4444 texture format. d449f12808 Added support for RGB565 texture format. git-subtree-dir: deps/vitaGL git-subtree-split: 2934af8af083a9acf598ab75233c518a251c6f0d
215 lines
5.3 KiB
C
215 lines
5.3 KiB
C
/*
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* This file is part of vitaGL
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* Copyright 2017, 2018, 2019, 2020 Rinnegatamante
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published
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* by the Free Software Foundation, version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* get_info.c:
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* Implementation for functions returning info to end user
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*/
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#include "shared.h"
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// Constants returned by glGetString
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static const GLubyte *vendor = "Rinnegatamante";
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static const GLubyte *renderer = "SGX543MP4+";
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static const GLubyte *version = "VitaGL 1.0";
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static const GLubyte *extensions = "VGL_EXT_gpu_objects_array VGL_EXT_gxp_shaders";
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/*
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* ------------------------------
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* - IMPLEMENTATION STARTS HERE -
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* ------------------------------
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*/
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const GLubyte *glGetString(GLenum name) {
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switch (name) {
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case GL_VENDOR: // Vendor
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return vendor;
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break;
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case GL_RENDERER: // Renderer
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return renderer;
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break;
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case GL_VERSION: // openGL Version
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return version;
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break;
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case GL_EXTENSIONS: // Supported extensions
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return extensions;
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break;
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default:
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vgl_error = GL_INVALID_ENUM;
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return NULL;
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break;
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}
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}
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void glGetBooleanv(GLenum pname, GLboolean *params) {
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switch (pname) {
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case GL_BLEND: // Blending feature state
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*params = blend_state;
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break;
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case GL_BLEND_DST_ALPHA: // Blend Alpha Factor for Destination
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*params = (blend_dfactor_a == SCE_GXM_BLEND_FACTOR_ZERO) ? GL_FALSE : GL_TRUE;
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break;
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case GL_BLEND_DST_RGB: // Blend RGB Factor for Destination
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*params = (blend_dfactor_rgb == SCE_GXM_BLEND_FACTOR_ZERO) ? GL_FALSE : GL_TRUE;
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break;
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case GL_BLEND_SRC_ALPHA: // Blend Alpha Factor for Source
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*params = (blend_sfactor_a == SCE_GXM_BLEND_FACTOR_ZERO) ? GL_FALSE : GL_TRUE;
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break;
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case GL_BLEND_SRC_RGB: // Blend RGB Factor for Source
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*params = (blend_sfactor_rgb == SCE_GXM_BLEND_FACTOR_ZERO) ? GL_FALSE : GL_TRUE;
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break;
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case GL_DEPTH_TEST: // Depth test state
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*params = depth_test_state;
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break;
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case GL_ACTIVE_TEXTURE: // Active texture
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*params = GL_FALSE;
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break;
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default:
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SET_GL_ERROR(GL_INVALID_ENUM)
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break;
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}
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}
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void glGetFloatv(GLenum pname, GLfloat *data) {
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int i, j;
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switch (pname) {
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case GL_POLYGON_OFFSET_FACTOR: // Polygon offset factor
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*data = pol_factor;
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break;
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case GL_POLYGON_OFFSET_UNITS: // Polygon offset units
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*data = pol_units;
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break;
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case GL_MODELVIEW_MATRIX: // Modelview matrix
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// Since we use column-major matrices internally, wee need to transpose it before returning it to the application
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for (i = 0; i < 4; i++) {
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for (j = 0; j < 4; j++) {
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data[i * 4 + j] = modelview_matrix[j][i];
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}
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}
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break;
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case GL_PROJECTION_MATRIX: // Projection matrix
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// Since we use column-major matrices internally, wee need to transpose it before returning it to the application
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for (i = 0; i < 4; i++) {
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for (j = 0; j < 4; j++) {
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data[i * 4 + j] = projection_matrix[j][i];
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}
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}
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break;
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case GL_ACTIVE_TEXTURE: // Active texture
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*data = (1.0f * (server_texture_unit + GL_TEXTURE0));
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break;
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case GL_MAX_MODELVIEW_STACK_DEPTH: // Max modelview stack depth
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*data = MODELVIEW_STACK_DEPTH;
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break;
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case GL_MAX_PROJECTION_STACK_DEPTH: // Max projection stack depth
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*data = GENERIC_STACK_DEPTH;
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break;
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case GL_MAX_TEXTURE_STACK_DEPTH: // Max texture stack depth
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*data = GENERIC_STACK_DEPTH;
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break;
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case GL_DEPTH_BITS:
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*data = 32;
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break;
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case GL_STENCIL_BITS:
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*data = 8;
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break;
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default:
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SET_GL_ERROR(GL_INVALID_ENUM)
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break;
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}
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}
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void glGetIntegerv(GLenum pname, GLint *data) {
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// Aliasing to make code more readable
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texture_unit *server_tex_unit = &texture_units[server_texture_unit];
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switch (pname) {
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case GL_POLYGON_MODE:
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data[0] = gl_polygon_mode_front;
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data[1] = gl_polygon_mode_back;
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break;
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case GL_SCISSOR_BOX:
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data[0] = region.x;
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data[1] = region.y;
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data[2] = region.w;
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data[3] = region.h;
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break;
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case GL_TEXTURE_BINDING_2D:
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*data = server_tex_unit->tex_id;
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break;
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case GL_MAX_TEXTURE_SIZE:
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*data = 1024;
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break;
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case GL_VIEWPORT:
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data[0] = gl_viewport.x;
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data[1] = gl_viewport.y;
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data[2] = gl_viewport.w;
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data[3] = gl_viewport.h;
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break;
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case GL_DEPTH_BITS:
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data[0] = 32;
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break;
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case GL_STENCIL_BITS:
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data[0] = 8;
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break;
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default:
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SET_GL_ERROR(GL_INVALID_ENUM)
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break;
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}
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}
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GLboolean glIsEnabled(GLenum cap) {
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GLboolean ret = GL_FALSE;
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switch (cap) {
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case GL_DEPTH_TEST:
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ret = depth_test_state;
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break;
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case GL_STENCIL_TEST:
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ret = stencil_test_state;
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break;
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case GL_BLEND:
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ret = blend_state;
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break;
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case GL_SCISSOR_TEST:
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ret = scissor_test_state;
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break;
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case GL_CULL_FACE:
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ret = cull_face_state;
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break;
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case GL_POLYGON_OFFSET_FILL:
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ret = pol_offset_fill;
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break;
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case GL_POLYGON_OFFSET_LINE:
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ret = pol_offset_line;
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break;
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case GL_POLYGON_OFFSET_POINT:
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ret = pol_offset_point;
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break;
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default:
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vgl_error = GL_INVALID_ENUM;
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break;
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}
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return ret;
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}
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GLenum glGetError(void) {
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GLenum ret = vgl_error;
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vgl_error = GL_NO_ERROR;
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return ret;
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}
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