Francisco José García García 51922ea5be Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0
2934af8af0 Added Patreon sponsor link.
c8f18b6f0f Getting current program only when required for vglDrawObjects.
4c5d136b0d Added directive to enable vitaShaRK usage from cmd.
4a10df3be5 Minor adjustments and bugfixes.
14a0124acf Added GL_TEXTURE_LOD_BIAS support.
40c8c6205e Added GL_NONE def and fixed glUniform4f impl.
868079c51e Added glUniform4f implementation.
0a682cbad2 Typo fix.
be3ce61ae7 Added GL_DEPTH_BITS and GL_STENCIL_BITS support.
21e6d1d330 Added runtime shader compiler support.
696e40bc62 Beautify error handler code.
537b37b110 Added glUniform3fv implementation.
7dd1403015 Fixed GLenum size and added missing types defines.
0c75f27ff1 Moved to NEON optimized memcpy usage.
98951895de Added gluPerspective implementation.
23e0b0b309 Fix for vglInitExtended not working on sys app mode.
4989c33ef5 Run clang-format.
429f1c1d8a Added system mode support.
9231680d02 Initializing sceGxm before free mem checking on vglInitExtended.
091e5e7882 Added vglInitWithCustomSizes.
f4c646ea78 Added vglSetParamBufferSize.
1b9a063c41 Beautify some code.
089e81efc5 Fix for duplicated symbols
789dcbf812 Typo fix in readRGBA4444.
1514a4b2cb Disabling lto due to it being broken on vitasdk with gcc 9.1.
fca18d9ab7 Added support for RGBA4444 texture format.
d449f12808 Added support for RGB565 texture format.

git-subtree-dir: deps/vitaGL
git-subtree-split: 2934af8af083a9acf598ab75233c518a251c6f0d
2020-07-05 11:43:47 +02:00

vitaGL

vitaGL is a wrapper between openGL and sceGxm. It allows to use a subset of openGL functions with fully hardware acceleration by translating the code to sceGxm equivalent.

Build Instructions

In order to build vitaGL use the following command: make HAVE_SBRK=1 install. If you already have a newlib sbrk replacement in your app (eg. RetroArch), use instead this command: make install.

Samples

You can find samples in the samples folder in this repository.

Help and Troubleshooting

If you plan to use vitaGL for one of your projects, you can find an official channel to get help with it on Vita Nuova discord server: https://discord.gg/PyCaBx9

Projects actually using vitaGL

Here you can find a list of projects using vitaGL:

Direct OpenGL Usage:
vitaQuake - Port of Quake I and mission packs
vitaQuakeII -Port of Quake II and mission packs
vitaQuakeIII - Port of ioquake3 (Quake III: Arena, Quake III: Team Arena, OpenArena, Urban Terror)
vitaRTCW - Port of iortcw (Return to Castle Wolfenstein)
vitaHexenII - Port of Hexen II
vitaXash3D - Port of Xash3D (Half Life, Counter Strike 1.6)
Fade to Black - Port of Fade to Black
vitaVoyager - Port of lilium-voyager (Star Trek Voyager: Elite Force)
Daedalus X64 - Port of Daedalus X64 (N64 Emulator)
RetroArch - Vita's GL1 video driver of RetroArch
vitaET - Port of ET:Legacy (Wolfenstein: Enemy Territory)

Libraries:
sdl12_gl - SDL 1.2 Vita port adapted to work with vitaGL as renderer
imgui_vita - Port of dear imGui

sdl12_gl Apps:
SuperMarioWar - Port of Super Mario War
ZeldaOLB - Port of Zelda: Oni Link Begins
ZeldaROTH - Port of Zelda: Return of the Hylian
Zelda3T - Port of Zelda: Time to Triumph
ZeldaNSQ - Port of Zelda: Navi's Quest
vitaWolfen - Port of Wolf4SDL
meritous - Port of meritous

Description
Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
Readme 790 MiB
Languages
C 84.1%
C++ 12.7%
Objective-C 1.3%
Assembly 0.4%
Python 0.3%
Other 0.9%