Fixed SR close match refresh bug. Added menu high resolution option. Fixed desktop restore bug cuusing endless resolution change requests. Fixed file conflicts Added destop restore resolution back in for manu only. Pulled Switchres fixes. Added better PI rsolution support. Ver 0.7 SR2 (Switchres API) Implimantation Removed HH experimetal check. This is better done via teh switchres.ini at present. Fixed refresh rate bug. Now new resolution and refesh is added correctly. Removed SR deinit from menu restore. Meanu now stays at last content resolution. Ver 0.6.2 SR2 (Switchres API) Implimantation Fixed super resolution bug casuing abnormal video size and aspect ratio Fixed logging issue casuing seg falts on RA exit Ver 0.6 SR2 (Switchres API) Implimantation Ver 0.2 SR2 (Switchres API) Implimantation Added forced super resolutions. Added Multi-monitor/monitor selection support. Added desktop resolution restore when switching back to menu only. Added new menu items for 31KHz standard and 120hz monitor profiles. Added new menu item INI. load monitor profile from switchrss.ini. Fixed winraw driver. Coordinates new refreshed after a resolution change. Fixed Menu aspect ratio in super resolutions. Removed static glabals. These have been added to videocrt_switch struct. Ver 0.1 SR2 (Switchres API) Implimantation Removed old CRTSwitchRes method. Added new SR2 API implimantaion. Resolution swithcing is now done by switchres libs. Both Linux and Windows working with native and super resolutions. Working multi-monitor support with monitor index selection. Working 31KHz support with standard and 120Hxz modes. The monitor index selection is still done via the RA UI. Only choose native and 15KHz form the CRT options in the RA UI as all options are now set in the switchres.ini. All other CRT optoins in the RA UI currently do nothing. Added SR wrapper to fix compile issues. Added back RPi functionality Fixed windows resize/scaling issues on resolution change Thanks @Calamity no more need for crt_switch_driver_refresh() Fix broken case after prevous commit Monitor preset options 15/31KHz now active. Added new meu option. Moitor persets can now be choosen fom the RA UI. 15KHz and 31KHz will set arcade_15 and aracde_31 respectivly. New option INI, if this is chosen your monitor preset will be selected from your switchres.ini file. Added 3KHhz, 120Hz. for old RA users. Renamed 31KHz to 31 KHz, Standard Fixed winraw input coordinates after switching resolution. Code cleanup Fixed menu aspect ratio issue Added menu resolution restore after closing content Fixed aspect ratio after menu resolution restore. code clean up Fxed menu Resulition Restore Aspect Ratio. When SR uses non integer scalled resolution. super width bug with restoring menu resolution fix added super resolution check after setting desktop resolutoion variables when menu active only sr_deinit() used to restore desktop mode. Fixed menu sr_deinit bug. now setting sr_active false Removed static globals, added them to video_switch struct Fixex compile bug due to comment // Fixed compile issues doe to c++ comments in teh switchres_wrapper.h Temporarily removed SR2 logging to fix compile isses for c90 added logging back in. Removed support for winnt and osx Added define for C89. Disabled SR if defined C89 Removed all RA compile fixes fro C89 C90 etc. Swithing now working again. Put Switchres behind HAVE_SR2. HAVE_SR2=no by default. --enable-sr2 Ver 0.5 SR2 Implimentation. Ver 0.4 SR2 Implimantation. Bake SR inside RA Removed temporary log files Disable switchres when C89/C99 builds. Removed C89 and C90 checks for SR Fixed switchres_wrapper.h location Ver 0.3 SR2 Implimenation Dissable logging for C89 __STDC__ Fix For RPi fixed missing EOL fixed RPi function definition added vidrocrt_switch stuct to RPI funcion fixed xoffset for RPi Removed old RPi function call SR disabled for videocore until VC4 switching ported Reverted back to state 5c8a56c Bake SR inside RA Use native win32 api for threads. Fix static lib linking LIBERROR would be defined twice otherwise + improper function names prefixed by __imp_ Added lidstc++ to makefile.common for switchres Fixed RPi switching. Disabled Switchres for videocore unill it is ported. removed RAA.log. Should not exist Added check for when SR fails to set mode with an aspect ratio fix. added video driver re init for RPi GB, GBA and GBC core check, adjusted reseolutions and scale. Please turn on integer scalling in the RA UI Added logas back in. Checking STDC verstion >= C11 Fixed c89 for loop declaration. Code clean up. Added new functions Fix resolution switching bug introduces with HH code clean up. Fixed menu restore bug on closw content after code clean up Moved SR logging to relevant RA logs Update makefile. Checks for X11 and xrandr fixed makefile Use native win32 api for threads. Fix static lib linking LIBERROR would be defined twice otherwise + improper function names prefixed by __imp_ Update switchres_wrapper.* header comments Update year copyright DRMKMS: build only if libdrm has the required version XRANDR: build only if xrandr is available Simplified maklefile Fixed RPI compile error with unsued functions. As before Disable Griffin. No switching support available. Never has been Removed log file 1 Added Win32 static define Added SR source Removed Videocore check on destroy SR Moved SR deinit to trigger earlier on RA exit. Fixed compile error after upstream rebase Fixed aspect ration bug cused by super resolutions. Temporarily disbabled SR logging Re inabled runtim eSR loggind. Disableed all RARCH logging on retro_deinit_drivers Removed srdeinit from menu restore. Menu stays in current reolution until a fix can be found Fixed refresh rate changes when no reolution change is detected. Forgot to add teh resolution cahge in with the refresh change oops Fixed endless no detection log. Removed HH check. This can been better adjusted using the switchres.ini fixed compile issue Added better PI crt switching and fixed typo Pulled Swicthres fixes. Updated desktop restore resolution. removed unused makefile Lockec menu refresh to 60hz fixed missing new line Fixed file conflicts Forced 640x480@60 for menu Added high resolution menu option Removed item logg checker Fixed typos Removed unused functions Fixed SR close match refesh bug. Fixed typo
RetroArch
RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes video game system emulators and game engines as well as more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".
libretro
libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little to no porting effort.
While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.
Binaries
Latest binaries are currently hosted on the buildbot.
Support
To reach developers, either make an issue here on GitHub, make a thread on the forum, chat on discord, or visit our IRC channel: #retroarch @ irc.freenode.org. You could create a post in Reddit with Technical Support flair.
Documentation
See our Documentation Center. On Unix, man-pages are provided. More developer-centric stuff is found here.
Related projects
- Cg/HLSL shaders: common-shaders
- slang shaders: slang-shaders
- GLSL shaders: glsl-shaders
- Helper scripts to build libretro implementations: libretro-super
- GitHub mirrors of projects, useful for generating diff files: libretro-mirrors
Philosophy
RetroArch attempts to be small and lean while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric and touchscreen UI. It also has a full-featured command-line interface.
In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), video recording (using FFmpeg), run-ahead input latency removal, etc.
RetroArch also emphasizes being easy to integrate into various launcher frontends.
Platforms
RetroArch has been ported to the following platforms:
- DOS
- Windows
- Linux
- Emscripten (WebAssembly and JavaScript)
- FreeBSD
- NetBSD
- OpenBSD
- Haiku
- Solaris
- macOS (PPC, x86-32 and x86-64)
- PlayStation 2
- PlayStation 3
- PlayStation Portable
- PlayStation Vita
- Original Microsoft Xbox
- Microsoft Xbox 360 (Libxenon/XeXDK)
- Nintendo GameCube
- Nintendo Wii
- Nintendo Wii U
- Nintendo 3DS/2DS
- Nintendo Switch
- Nintendo NES/SNES Classic Edition
- Raspberry Pi
- Android
- iOS
- Blackberry
Dependencies (PC)
There are no true hard dependencies per se.
On Windows, RetroArch can run with only Win32 as dependency.
On Linux, there are no true dependencies. For optimal usage, the following dependencies come as recommended:
- GL headers / Vulkan headers
- X11 headers and libs, or EGL/KMS/GBM
OSX port of RetroArch requires latest versions of XCode to build.
RetroArch can utilize these libraries if enabled:
- nvidia-cg-toolkit
- libfreetype2 (TTF font rendering on screen)
RetroArch needs at least one of these audio driver libraries:
- ALSA
- OSS
- RoarAudio
- RSound
- OpenAL
- JACK
- SDL
- PulseAudio
- XAudio2 (Win32, Xbox 360)
- DirectSound (Win32, Xbox 1)
- CoreAudio (OSX, iOS)
To run properly, RetroArch requires a libretro implementation present; however, as it's typically loaded dynamically, it's not required at build time.
Dependencies (Console ports, mobile)
Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.
Configuring
The default configuration is defined in config.def.h
.
It is not recommended to change this unless you know what you're doing.
These can later be tweaked by using a config file.
A sample configuration file is installed to /etc/retroarch.cfg
. This is the system-wide config file.
RetroArch will on startup create a config file in $XDG\_CONFIG\_HOME/retroarch/retroarch.cfg
if it does not exist.
Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.
To configure joypads, use the built-in menu or the retroarch-joyconfig
command-line tool.
Compiling and installing
Instructions for compiling and installing RetroArch can be found in the Libretro/RetroArch Documentation Center.
CRT 15Khz Resolution Switching
CRT SwitchRes will turn on, on the fly. However, you will need to restart RetroArch to disable it. With CRT SwitchRes enable RetroArch will start in 2560 x 480 @ 60.
If you are running Windows, before enabling the CRT SwitchRes options please make sure you have installed CRTEmudriver and installed some modelines. The minimum modelines for all games to switch correctly are:
- 2560 x 192 @ 60.000000
- 2560 x 200 @ 60.000000
- 2560 x 240 @ 60.000000
- 2560 x 224 @ 60.000000
- 2560 x 237 @ 60.000000
- 2560 x 256 @ 50.000000
- 2560 x 254 @ 55.000000
- 2560 x 448 @ 60.000000
- 2560 x 480 @ 60.000000
Install these modelines replacing 2560 with your desired super resolution. The above resolutions are NTSC only so if you would be playing any PAL content please add PAL modelines:
- 2560 x 192 @ 50.000000
- 2560 x 200 @ 50.000000
- 2560 x 240 @ 50.000000
- 2560 x 224 @ 50.000000
- 2560 x 288 @ 50.000000
- 2560 x 237 @ 50.000000
- 2560 x 254 @ 55.000000
- 2560 x 448 @ 50.000000
- 2560 x 480 @ 50.000000
Some games will require higher PAL resolutions which should also be installed:
- 2560 x 512 @ 50.000000
- 2560 x 576 @ 50.000000
Ideally install all these modelines and everything will work great.
Super Resolutions
The default super resolution is 2560. It is displayed just under the CRT switch option, which can be found in video settings. This can be changed within the retroarch.cfg. The only compatible resolutions are 1920, 2560 and 3840. Any other resolutions will be ignored and native switching will be activated.
Native Resolutions
If native resolutions are activated you will need a whole new set of modelines:
-
256 x 240 @ 50.006977 SNESpal
-
256 x 448 @ 50.006977 SNESpal
-
512 x 224 @ 50.006977 SNESpal
-
512 x 240 @ 50.006977 SNESpal
-
512 x 448 @ 50.006977 SNESpal
-
256 x 240 @ 60.098812 SNESntsc
-
256 x 448 @ 60.098812 SNESntsc
-
512 x 240 @ 60.098812 SNESntsc
-
512 x 224 @ 60.098812 SNESntsc
-
512 x 448 @ 60.098812 SNESntsc
-
256 x 192 @ 59.922745 MDntsc
-
256 x 224 @ 59.922745 MDntsc
-
320 x 224 @ 59.922745 MDntsc
-
320 x 240 @ 59.922745 MDntsc
-
320 x 448 @ 59.922745 MDntsc
-
320 x 480 @ 59.922745 MDntsc
-
256 x 192 @ 49.701458 MDpal
-
256 x 224 @ 49.701458 MDpal
-
320 x 224 @ 49.701458 MDpal
-
320 x 240 @ 49.701458 MDpal
-
320 x 288 @ 49.701458 MDpal
-
320 x 448 @ 49.701458 MDpal
-
320 x 480 @ 49.701458 MDpal
-
320 x 576 @ 49.701458 MDpal
-
256 x 288 @ 49.701458 MSYSpal
-
256 x 240 @ 60.098812 NESntsc
-
256 x 240 @ 50.006977 NESpal
-
640 x 237 @ 60.130001 N64ntsc
-
640 x 240 @ 60.130001 N64ntsc
-
640 x 480 @ 60.130001 N64ntsc
-
640 x 288 @ 50.000000 N64pal
-
640 x 480 @ 50.000000 N64pal
-
640 x 576 @ 50.000000 N64pal
-
256 x 252 @ 49.759998 PSXpal
-
320 x 252 @ 49.759998 PSXpal
-
384 x 252 @ 49.759998 PSXpal
-
640 x 252 @ 49.759998 PSXpal
-
640 x 540 @ 49.759998 PSXpal
-
384 x 240 @ 59.941002 PSXntsc
-
256 x 480 @ 59.941002 PSXntsc
-
352 x 240 @ 59.820000 Saturn/SGFX_NTSCp
-
704 x 240 @ 59.820000 SaturnNTSCp
-
352 x 480 @ 59.820000 SaturnNTSCi
-
704 x 480 @ 59.820000 SaturnNTSCi
-
352 x 288 @ 49.701458 SaturnPALp
-
704 x 288 @ 49.701458 SaturnPALp
-
352 x 576 @ 49.701458 SaturnPALi
-
704 x 576 @ 49.701458 SaturnPALi
-
240 x 160 @ 59.730000 GBA
-
320 x 200 @ 60.000000 Doom
// Arcade
- 400 x 254 @ 54.706841 MK
- 384 x 224 @ 59.637405 CPS1
These modelines are more accurate giving exact hz. However, some games may have unwanted results. This is due to mid-scanline resolution changes on the original hardware. For the best results super resolutions are the way to go.
CRT resolution switching & MAME
Some arcade resolutions can be very different from consumer CRTs. There is resolution detection to ensure MAME games will be displayed in the closest available resolution but drawn at their native resolution within this resolution. Meaning that the MAME game will look just like the original hardware.
MAME ROMs that run in a vertical aspect like DoDonPachi need to be rotated within MAME before resolution switching and aspect correction will work. Do this before enabling CRT SwitchRes so that RetroArch will run in your desktop resolution. Once you have rotated any games that may need it turn CRT SwitchRes on.
Socials
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