mirror of
https://github.com/libretro/RetroArch
synced 2025-01-29 18:32:44 +00:00
367c15f488
* FPS and other OSD messages render correctly * add autoreleasepool around entire render loop to avoid memory leaks
409 lines
10 KiB
Objective-C
409 lines
10 KiB
Objective-C
//
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// metal.m
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// RetroArch_Metal
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//
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// Created by Stuart Carnie on 5/14/18.
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//
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#import <Metal/Metal.h>
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#import <MetalKit/MetalKit.h>
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#include <stdio.h>
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#include <stdint.h>
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#include <math.h>
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#include <string.h>
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#include <compat/strl.h>
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#include <gfx/scaler/scaler.h>
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#include <gfx/video_frame.h>
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#include <formats/image.h>
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#include <retro_inline.h>
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#include <retro_miscellaneous.h>
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#include <retro_math.h>
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#include <retro_assert.h>
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#include <libretro.h>
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#ifdef HAVE_CONFIG_H
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#import "../../config.h"
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#endif
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#ifdef HAVE_MENU
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#import "../../menu/menu_driver.h"
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#endif
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#import "../font_driver.h"
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#import "../common/metal_common.h"
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#import "../../driver.h"
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#import "../../configuration.h"
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#import "../../record/record_driver.h"
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#import "../../retroarch.h"
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#import "../../verbosity.h"
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#import "../video_coord_array.h"
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static void *metal_init(const video_info_t *video,
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const input_driver_t **input,
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void **input_data)
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{
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gfx_ctx_mode_t mode;
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[apple_platform setViewType:APPLE_VIEW_TYPE_METAL];
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MetalDriver *md = [MetalDriver new];
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if (md == nil) {
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return NULL;
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}
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MetalView *view = (MetalView *)apple_platform.renderView;
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view.delegate = md;
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md.keepAspect = video->force_aspect;
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RARCH_LOG("[Metal]: Detecting screen resolution %ux%u.\n", video->width, video->height);
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mode.width = video->width;
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mode.height = video->height;
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mode.fullscreen = video->fullscreen;
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[md setVideo:video];
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[apple_platform setVideoMode:mode];
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*input = NULL;
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*input_data = NULL;
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font_driver_init_osd((__bridge_retained void *)md, false, video->is_threaded, FONT_DRIVER_RENDER_METAL_API);
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return (__bridge_retained void *)md;
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}
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static bool metal_frame(void *data, const void *frame,
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unsigned frame_width, unsigned frame_height,
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uint64_t frame_count,
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unsigned pitch, const char *msg, video_frame_info_t *video_info)
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{
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MetalDriver *md = (__bridge MetalDriver *)data;
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@autoreleasepool {
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[md beginFrame];
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FrameView *v = md.frameView;
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v.frameCount = frame_count;
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v.size = CGSizeMake(frame_width, frame_height);
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[v updateFrame:frame pitch:pitch];
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#if defined(HAVE_MENU)
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if (md.menu.enabled) {
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menu_driver_frame(video_info);
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}
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#endif
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[md drawViews];
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if (video_info->statistics_show)
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{
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struct font_params* osd_params = (struct font_params*)&video_info->osd_stat_params;
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if (osd_params)
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{
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font_driver_render_msg(video_info, NULL, video_info->stat_text,
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(const struct font_params*)&video_info->osd_stat_params);
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}
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}
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if (msg && *msg)
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{
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font_driver_render_msg(video_info, NULL, msg, NULL);
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}
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[md endFrame];
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}
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return YES;
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}
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static void metal_set_nonblock_state(void *data, bool state)
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{
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}
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static bool metal_alive(void *data)
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{
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return true;
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}
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static bool metal_focus(void *data)
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{
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return apple_platform.hasFocus;
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}
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static bool metal_suppress_screensaver(void *data, bool enable)
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{
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bool enabled = enable;
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(void)data;
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return video_context_driver_suppress_screensaver(&enabled);
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}
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static bool metal_set_shader(void *data,
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enum rarch_shader_type type, const char *path)
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{
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#if defined(HAVE_SLANG) && defined(HAVE_SPIRV_CROSS)
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MetalDriver *md = (__bridge MetalDriver *)data;
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if (!md)
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return false;
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if (!path)
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return true;
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if (type != RARCH_SHADER_SLANG) {
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RARCH_WARN("[Metal] Only .slang or .slangp shaders are supported. Falling back to stock.\n");
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return false;
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}
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return [md.frameView setShaderFromPath:[NSString stringWithUTF8String:path]];
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#else
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return false;
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#endif
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}
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static void metal_free(void *data)
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{
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MetalDriver *md = (__bridge_transfer MetalDriver *)data;
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md = nil;
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font_driver_free_osd();
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}
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static void metal_set_viewport(void *data, unsigned viewport_width,
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unsigned viewport_height, bool force_full, bool allow_rotate)
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{
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RARCH_LOG("[Metal]: set_viewport\n");
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}
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static void metal_set_rotation(void *data, unsigned rotation)
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{
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}
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static void metal_viewport_info(void *data, struct video_viewport *vp)
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{
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MetalDriver *md = (__bridge MetalDriver *)data;
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*vp = *md.viewport;
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}
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static bool metal_read_viewport(void *data, uint8_t *buffer, bool is_idle)
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{
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return true;
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}
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#ifdef HAVE_OVERLAY
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static const video_overlay_interface_t metal_overlay_interface = {
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// metal_overlay_enable,
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// metal_overlay_load,
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// metal_overlay_tex_geom,
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// metal_overlay_vertex_geom,
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// metal_overlay_full_screen,
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// metal_overlay_set_alpha,
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};
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static void metal_get_overlay_interface(void *data,
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const video_overlay_interface_t **iface)
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{
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(void)data;
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*iface = &metal_overlay_interface;
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}
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#endif
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static uintptr_t metal_load_texture(void *video_data, void *data,
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bool threaded, enum texture_filter_type filter_type)
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{
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MetalDriver *md = (__bridge MetalDriver *)video_data;
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struct texture_image *image = (struct texture_image *)data;
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if (!image)
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return 0;
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if (!image->pixels && !image->width && !image->height) {
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/* Create a dummy texture instead. */
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#define T0 0xff000000u
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#define T1 0xffffffffu
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static const uint32_t checkerboard[] = {
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T0, T1, T0, T1, T0, T1, T0, T1,
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T1, T0, T1, T0, T1, T0, T1, T0,
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T0, T1, T0, T1, T0, T1, T0, T1,
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T1, T0, T1, T0, T1, T0, T1, T0,
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T0, T1, T0, T1, T0, T1, T0, T1,
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T1, T0, T1, T0, T1, T0, T1, T0,
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T0, T1, T0, T1, T0, T1, T0, T1,
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T1, T0, T1, T0, T1, T0, T1, T0,
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};
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#undef T0
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#undef T1
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}
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else {
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}
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return 0;
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}
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static void metal_unload_texture(void *data, uintptr_t handle)
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{
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}
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static void metal_set_video_mode(void *data,
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unsigned width, unsigned height,
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bool fullscreen)
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{
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MetalDriver *md = (__bridge MetalDriver *)data;
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gfx_ctx_mode_t mode = {
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.width = width,
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.height = height,
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.fullscreen = fullscreen,
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};
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//[md setVideoMode:mode];
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}
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static float metal_get_refresh_rate(void *data)
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{
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MetalDriver *md = (__bridge MetalDriver *)data;
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(void)md;
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return 0.0f;
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}
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static void metal_set_filtering(void *data, unsigned index, bool smooth)
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{
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MetalDriver *md = (__bridge MetalDriver *)data;
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[md.frameView setFilteringIndex:index smooth:smooth];
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}
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static void metal_set_aspect_ratio(void *data, unsigned aspect_ratio_idx)
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{
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MetalDriver *md = (__bridge MetalDriver *)data;
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switch (aspect_ratio_idx) {
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case ASPECT_RATIO_SQUARE:
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video_driver_set_viewport_square_pixel();
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break;
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case ASPECT_RATIO_CORE:
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video_driver_set_viewport_core();
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break;
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case ASPECT_RATIO_CONFIG:
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video_driver_set_viewport_config();
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break;
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default:
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break;
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}
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video_driver_set_aspect_ratio_value(
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aspectratio_lut[aspect_ratio_idx].value);
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md.keepAspect = YES;
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[md setNeedsResize];
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}
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static void metal_apply_state_changes(void *data)
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{
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MetalDriver *md = (__bridge MetalDriver *)data;
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[md setNeedsResize];
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}
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static void metal_set_texture_frame(void *data, const void *frame,
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bool rgb32, unsigned width, unsigned height,
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float alpha)
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{
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MetalDriver *md = (__bridge MetalDriver *)data;
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settings_t *settings = config_get_ptr();
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[md.menu updateWidth:width
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height:height
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format:rgb32 ? RPixelFormatBGRA8Unorm : RPixelFormatBGRA4Unorm
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filter:settings->bools.menu_linear_filter ? RTextureFilterLinear : RTextureFilterNearest];
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[md.menu updateFrame:frame];
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md.menu.alpha = alpha;
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}
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static void metal_set_texture_enable(void *data, bool state, bool full_screen)
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{
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MetalDriver *md = (__bridge MetalDriver *)data;
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if (!md)
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return;
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md.menu.enabled = state;
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//md.menu.fullScreen = full_screen;
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}
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static void metal_show_mouse(void *data, bool state)
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{
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[apple_platform setCursorVisible:state];
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}
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static struct video_shader* metal_get_current_shader(void* data)
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{
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MetalDriver *md = (__bridge MetalDriver *)data;
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if (!md)
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return NULL;
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return md.frameView.shader;
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}
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static uint32_t metal_get_flags(void *data)
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{
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uint32_t flags = 0;
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BIT32_SET(flags, GFX_CTX_FLAGS_CUSTOMIZABLE_SWAPCHAIN_IMAGES);
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BIT32_SET(flags, GFX_CTX_FLAGS_BLACK_FRAME_INSERTION);
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BIT32_SET(flags, GFX_CTX_FLAGS_MENU_FRAME_FILTERING);
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return flags;
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}
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static const video_poke_interface_t metal_poke_interface = {
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.get_flags = metal_get_flags,
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.load_texture = metal_load_texture,
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.unload_texture = metal_unload_texture,
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.set_video_mode = metal_set_video_mode,
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.get_refresh_rate = metal_get_refresh_rate,
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.set_filtering = metal_set_filtering,
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.set_aspect_ratio = metal_set_aspect_ratio,
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.apply_state_changes = metal_apply_state_changes,
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.set_texture_frame = metal_set_texture_frame,
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.set_texture_enable = metal_set_texture_enable,
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.show_mouse = metal_show_mouse,
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.get_current_shader = metal_get_current_shader,
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};
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static void metal_get_poke_interface(void *data,
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const video_poke_interface_t **iface)
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{
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(void)data;
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*iface = &metal_poke_interface;
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}
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video_driver_t video_metal = {
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.init = metal_init,
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.frame = metal_frame,
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.set_nonblock_state = metal_set_nonblock_state,
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.alive = metal_alive,
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.focus = metal_focus,
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.suppress_screensaver = metal_suppress_screensaver,
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.set_shader = metal_set_shader,
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.free = metal_free,
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.ident = "metal",
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.set_viewport = metal_set_viewport,
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.set_rotation = metal_set_rotation,
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.viewport_info = metal_viewport_info,
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.read_viewport = metal_read_viewport,
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#ifdef HAVE_OVERLAY
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.overlay_interface = metal_get_overlay_interface,
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#endif
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.poke_interface = metal_get_poke_interface,
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};
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